<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7317632945983707567</id><updated>2011-07-31T02:01:20.162-07:00</updated><category term='space marine'/><category term='spock'/><category term='iron man'/><category term='avatar'/><category term='scifi'/><category term='comic'/><category term='films'/><category term='splinter cell conviction'/><category term='Resident Evil'/><category term='act of war'/><category term='hard boiled'/><category term='john woo'/><category term='dvd'/><category term='spider-man'/><category term='logitech'/><category term='tyranids'/><category term='oscars'/><category term='Dead Space'/><category term='Howard the 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two'/><category term='windows media player'/><category term='Wrath of Khan'/><category term='starship troopers'/><category term='call of duty 4'/><category term='transformers'/><category term='demigod'/><category term='pixie sticks'/><category term='Saavik'/><category term='dark knight'/><category term='Simpsons'/><category term='television'/><category term='rts'/><category term='Aidan Pryde'/><category term='babylon 5'/><category term='Mirror&apos;s Edge'/><category term='dragon age'/><category term='food'/><category term='rpg'/><category term='Mechwarrior 5'/><category term='deep space nine'/><category term='anime'/><category term='baldur&apos;s gate'/><category term='mechwarrior'/><category term='quick time events'/><category term='film'/><category term='marvel'/><category term='wolverine'/><category term='exosquad'/><title type='text'>I am familiar with the works of Pablo Neruda</title><subtitle type='html'>Musings from a bored gamer</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default?start-index=101&amp;max-results=100'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>189</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-5219233960029880143</id><published>2010-05-10T02:41:00.001-07:00</published><updated>2010-05-10T02:41:35.848-07:00</updated><title type='text'>Wherein I salute the RedLetterMedia Guy.</title><content type='html'>I'd like to take a moment and just show my deep admiration and respect  for the Redlettermedia guy, the one behind the pizza rolls and youtube  reviews.&lt;br /&gt;&lt;br /&gt;It's nice to find another guy out there like myself  who dislikes First Contact. I keep talking to Trek fans who opine that  it's up there with TWOK, and I just get confused and wonder why.  Nicholas Meyer's masterpiece, TWOK is one of my favorite films of all  time, while First Contact... First Contact isn't even the Borg's finest  moment in TNG. He pointed out a bunch of crappy stuff in FC that I  didn't even notice.&lt;br /&gt;&lt;br /&gt;One I was kinda hoping he would have was  the excessive use of red laser pointers. Ya know what I mean, on all the  fucking Borg heads. Like, in Best of Both Worlds, it was pretty much  just Locutus who had it, so it was actually kinda cool and interesting  when he talked into the camera and it shone intermittently. It was a  nice cinematic touch, the light of the red laser flickering over the  camera image. But then they put em on all the Borg in FC and it just  ended up looking cheap and kinda silly. Carried over to the Voyager  episodes too.&lt;br /&gt;&lt;br /&gt;I'm actually just kinda surprised and pleased to  find a voice like his on youtube, which is so full of just... videos  that are funny because of their randomness. Ya know, stuff that's funny,  but in a retarded sense. Really kinda lazy stuff. But I find kind of a  kindred soul in those reviews. It's just like conversations I would have  with my intelligent friends, about silly shit in Star Trek or some  other scifi thing we're both interested in, but in video form and with  really good editing. It's also the first time in a long while I've  actually laughed out loud at something online multiple times, instead of  a chuckle or a smile. Which is what most people do when they see  something and type "lol."&lt;br /&gt;&lt;br /&gt;One of the things that he points out  in his First Contact review is the uncanny ability of the ship's  computer to take a very simple and vague command like "Mid 22nd century  attire" and somehow deliver exactly what the cast members need, without  any further parameters. This reminded me of the absolute worst example  of this phenomenon, which took place in a TNG episode called "Schisms."  This episode was about interdimensional muckety mucks entering our  universe and abducting Enterprise crewmembers for some weird  experiments, like replacing a dude's bodily fluids with polymers or some  shit.&lt;br /&gt;&lt;br /&gt;Anyways, a few of em all gather together and decide to  share their experiences so they can recollect what horrors happened to  them. They go into the holodeck and ask the computer to construct stuff  they remember from their abductions. This is where the shit goes crazy.  They ask for stuff like metal tables or chairs, and the computer somehow  knows exactly what size and model to give them. Or, they'll give out  vague parameters like "table, medium height." Like... WTF? How the hell  does the computer know what the fuck a medium height for a table is? Or  if Riker tells it to make a "large table"... what qualifies as large?  Four feet by eight? Six by six? It's just so damn silly... I was  laughing all throughout this scene.&lt;br /&gt;&lt;br /&gt;Just think how easy game  development must be in the future, where all you have to do to design a  holodeck level is to ask for a vague sort of environment. "Computer,  trees... medium height!" "Computer, enemies, large, with guns... big  guns, made out of metal of some kind."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-5219233960029880143?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/5219233960029880143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/wherein-i-salute-redlettermedia-guy.html#comment-form' title='27 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5219233960029880143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5219233960029880143'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/wherein-i-salute-redlettermedia-guy.html' title='Wherein I salute the RedLetterMedia Guy.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>27</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-492626241107232594</id><published>2010-05-10T02:40:00.002-07:00</published><updated>2010-05-10T02:41:11.869-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='deep space nine'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>I hate DS9: The Defiant</title><content type='html'>The Defiant is the single worst part of DS9. DS9 is awful, and a big  part of it is the Defiant.&lt;br /&gt;&lt;br /&gt;Here we've got a ship that's a  brick. Seriously, that's basically what it is, a brick in space. You ask  me to describe the Defiant to you, that's all I can come up with. It's a  turd. It's a little turd brick and that's about all I can do. The thing  looks godawful. What is one of the reasons that people like Star Trek?  Well, because Star Trek has beautiful ships. There's an aesthetic appeal  that drew me in when I was a boy growing up. The Enterprise is probably  the most iconic spaceship in pop culture, god bless Matt Jefferies for  his innovation and vision. You look at the Enterprise, and while it  might seem a bit impractical, the design itself is unlike anything that  we had traditionally thought of as a spaceship. It is not a rocket with  fins. It is not a lazy ass giant triangle. It is a saucer connected to a  cylinder with a neck and long graceful warp nacelles at the back.  That's ingenuity. That is something that we don't see everyday and it  looked great and endured through the decades. Starfleet ships have  proudly carried on that Jefferies visual aesthetic until the Defiant.&lt;br /&gt;&lt;br /&gt;The Defiant just looks terrible. It's got this retarded looking  snout up front, with the deflector dish. Only it's not even a dish, it's  this weird triangular blue thingy that we've never ever seen before.  But they say it's a deflector dish, so whatever. Then you've got the  inconsequential warp nacelles on the sides. Except they don't look like  nacelles, they're stuck on and basically part of the hull. And uh...  there's not much else. You've got the weaponry, but they aren't really  displayed either. I've never really seen the phaser cannon ports.&lt;br /&gt;&lt;br /&gt; So it looks ugly. Visually, it's a disaster. There's nothing redeeming  about the design. But now let's discuss the actual ship.&lt;br /&gt;&lt;br /&gt;The  actual ship itself, as written, is a fucking joke. It is a joke that is  not funny. It strikes me as something that a fanfiction writer on usenet  would be embarrassed to show people. This ship is tiny, about the size  of four or five runabouts, but apparently is the most powerful goddamn  ship in the universe. This ship possesses phase cannons that seem to rip  apart battleships in one or two volleys. This tiny ship is portrayed as  being as powerful as 2 or 3 Galaxy class starships, apparently. This is  a fucking retarded idea. This is idiocy. There is nothing as stupid as  this in television history. This is a fanfiction ship. This is something  that someone would write as being the hero ship in fanfiction. There is  no goddamn way that I am gonna sit and watch a show that employs an  ubership that is small, fast, and more powerful then much larger  battleships. I don't watch anime. I don't like to watch complete  garbage. This ship is an insult to Star Trek.&lt;br /&gt;&lt;br /&gt;Why even bother  making any regular ships at all? Why do anything but make these ultra  powerful pocket battleships that have phase cannons that rip through  shields and oh yea... it's got ablative armor, so even if you somehow  knock the shields down, there's still not much you can do? This is just  retarded. The ship is insanely overpowered and completely ridiculous.  Whatever happened to the beautiful Trek ships of yore? Can't we just be  happy with nice curved saucers and regular phasers? Do we need phase  cannons that are tiny but severely overpowered? What is this? I know  it's designed to defeat the Borg, but that's no excuse for something  this monstrous, this over the top, and this ugly. Plus, the Borg's  greatest advantage was their ability to adapt. So even if you have phase  cannons and quantum torpedoes, the Borg will just adapt to them and  you're still screwed.&lt;br /&gt;&lt;br /&gt;The Defiant is everything wrong with DS9.  It is a blight on Trekdom, and I am so glad that at least JJ Abrams's  reboot will wipe that eyesore from existence.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-492626241107232594?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/492626241107232594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-hate-ds9-defiant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/492626241107232594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/492626241107232594'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-hate-ds9-defiant.html' title='I hate DS9: The Defiant'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-1007107747663569499</id><published>2010-05-10T02:40:00.001-07:00</published><updated>2010-05-10T02:40:35.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mass effect 2'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Which class to play for Mass Effect 2?</title><content type='html'>The Soldier seems the best to me, because canon Shepard is a soldier. So  it seems logical to do what canon Shepard does. Going canonical, so to  speak. I really like writing "canon", because you see so many fucktards  online spelling it "cannon" while talking about Star Trek or Star Wars,  it's really annoying. So it's empowered to spell it "canon" because  that's how it's supposed to be spelled. Canon.&lt;br /&gt;&lt;br /&gt;Also, the  Soldier gets to use the assault rifle, which is probably the best gun in  the game. Ya know, it fires really rapidly, has a pretty good range,  and looks nice. Good all-rounder.&lt;br /&gt;&lt;br /&gt;Lastly, the Soldier from ME1  had Immunity, the best ability ever. It pretty much made you  invulnerable. I really enjoyed using Immunity and soaking up tons of  damage. Now there doesn't seem to be any Immunity in ME2. But I'm gonna  go and find out if that is indeed the case. Maybe we're wrong and  Immunity is in ME2. Or maybe it got changed into another ability and  actually got an improvement. Or maybe it's gone and I'll find out and  get really pissed off and write up my thoughts on its loss. So we'll  see. We'll see indeed.&lt;br /&gt;&lt;br /&gt;BTW, they showed the first 12 minutes of  ME2 on Gamespot. Apparently, you'll be able to collect spaceship models  to display on a wall in your ready room. Spaceship models are awesome.  Cause in a tense dramatic moment, Shepard could get really pissed off  and throw his assault rifle around, knocking the spaceship models to the  ground. And then Miranda Lawson will reach down and pick one up and go  "You broke your little ships."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-1007107747663569499?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/1007107747663569499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/which-class-to-play-for-mass-effect-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1007107747663569499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1007107747663569499'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/which-class-to-play-for-mass-effect-2.html' title='Which class to play for Mass Effect 2?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-4437650813586525480</id><published>2010-05-10T01:13:00.000-07:00</published><updated>2010-05-10T02:40:05.500-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='deep space nine'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>DS9 and shields.</title><content type='html'>Well, the thing is... DS9's big space battles never had any ships with  shields. Seriously, you watch them. No shield bubbles on any of em. It's  ridiculous.&lt;br /&gt;&lt;br /&gt;I didn't see shield bubbles on any ships, at  all. No shields in Star Trek? Thank you DS9, you lousy piece of shit.  Ugh.  &lt;br /&gt;&lt;br /&gt;Me, I've always been a stickler for the bubble  shields. Conformal shields just look boring by comparison. Mind you, I  grew up watching the TNG series, so I'm very very used to the bubble  shield look. It's kinda ingrained in my consciousness. When I think of  shields, I think of blue bubbles. There's a majesty and a pageantry to  them. You get the feeling that the bubble is protecting you from harm.  They're more visually impressive. The only time we got to see shields in  the original series films, Star Trek The Motion Picture, they also used  bubble shields. You could just sense the power of the Enterprise's  bubble shields as they held against the destructive green power of  V'Ger. It was awesome. The bubble shield, not the movie. God, that movie  was boring.&lt;br /&gt;&lt;br /&gt; And ya know, while Generations was also a  terrible film, I really liked the visual look of the shields. Even when  they got penetrated by that Bird of Prey. You could see the blue little  shield light up as the disruptor bolts pierced them. You couldn't get  that with conformal shields, no siree bob. And remember when the  Enterprise actually fired back at them and the phaser fire was sorta  streaming in every which direction, as it dissipated against the green  bubble shield of the BoP?&lt;br /&gt;&lt;br /&gt; I really like bubble shields.  Conformal shields just don't do it for me. They don't say Star Trek.  There's no visual splendor there. But uh, getting back on topic there...  see, the thing is... the DS9 battles don't even show conformal shields.  They don't. They just don't show shields period. No shields at all. &lt;br /&gt; &lt;br /&gt;The evidence shows that yes, Deep Space 9 itself has shields.  Apparently space stations are allowed to have shields, but not the  ships. If there are shields, they're invisible. Since I believe shields  flare up and are not invisible, well... there aren't any shields. This  sort of thing ruins my immersion. When I watch Star Trek, I have certain  expectations. I expect ships with saucers and two nacelles, and  shields, and some spiffy colored uniforms. I demand them, in fact. DS9  broke two of those cardinal rules. &lt;br /&gt;&lt;br /&gt;DS9 did have spiffy  colored uniforms, but uh... I thought those jumpsuits looked a bit worse  then TNG's Season 3 outfits, honestly. TNG's Season 3 overhaul was one  of the best in living memory, though. They kept Riker's awesome beard,  gave Worf a better looking metal sash, got rid of Sonja Gomez, painted  that technical looking design on the pillar behind Picard's chair,  changed his armrests so you didn't have to flip them up, and gave us the  second best looking uniforms in the history of Trek. The collar, a  stroke of genius. No more need to see all of their exposed necks like  that. And the belt added stature and poise. Might also have been  responsible for the Picard Maneuver, not sure about that. But god bless  Robert Blackman for crafting those new uniforms.&lt;br /&gt;&lt;br /&gt;This is a  good example of what we should've always seen in DS9:the Defiant vs Lakota battle.&lt;br /&gt;&lt;br /&gt;Nice, visible bubble shields in that scene. This is good. This is what we deserve.  This is a pretty well done scene. I approve of this.&lt;br /&gt;&lt;br /&gt; Also,  Susan Gibney is awesome and I wish we'd seen her more often.&lt;br /&gt; &lt;br /&gt; In conclusion, I had major issues with DS9. Lack of shields being one  of the more obvious ones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-4437650813586525480?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/4437650813586525480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/ds9-and-shields.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4437650813586525480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4437650813586525480'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/ds9-and-shields.html' title='DS9 and shields.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-4076646195664051469</id><published>2010-05-10T01:12:00.002-07:00</published><updated>2010-05-10T01:13:14.683-07:00</updated><title type='text'>I really hate the internet sometimes.</title><content type='html'>So, I'm going on Youtube and come across this uh, one lady by the name  of NixiePixel. She apparently likes to play video games. Now, she's also  this really attractive redhead. And so... she's this attractive redhead  who plays video games and uploads videos onto youtube where... she  talks about video games? &lt;br /&gt;&lt;br /&gt;Now see, this is just unfair. This is  just fucking frustrating and unbelievable. Lady, I don't need this in  my life. How the hell am I supposed to go on living? Why would I want to  view your videos, of you being really hot and attractive and talking  about video games? I don't need this distraction in my world. It's  fucking painful here. I'm trying to live my life like a somewhat normal  human being.&lt;br /&gt;&lt;br /&gt;See, I've got a problem. I'm one of those guys who  is instantly attracted to a gamer girl. It's really not anything I've  ever really tried to hide. I don't want this. I don't need it. But,  inevitably... something happens in my head somehow and I can't stop  being attracted to a girl who likes to play video games. It's got a hold  over me. They're kinda irresistable. So if you're a really attractive  girl who plays video games, it's just murder. I can't deal with it. I  have to try to avoid the siren call of this lady. Or, this girl maybe.  She seems kinda young. But she's hot and she plays video games and has  videos about video games. It's just not right.&lt;br /&gt;&lt;br /&gt;Why would I want  to expose myself to that sort of longing and temptation and  frustration? What is in it for me? How could I continue on with that  sort of unobtainium? I just can't, it's impossible. I cannot view the  videos. I cannot even venture to look at her, it's like staring into the  sun. You might go blind from the radiance, the beauty. It's like if you  don't, your eyes might just wear out their welcome. It's a terrible  situation. I can't believe I had the misfortune of finding this. It's  just awful, and uh... I wouldn't wish this on anyone. &lt;br /&gt;&lt;br /&gt;I can't  do it, maybe someone else could. She apparently has over 13,000  subscribers on youtube, for obvious reasons. Me... I personally cannot  fathom how it's possible to watch her videos. It's undoable to me. It'd  just lead to pain and misery and a dark feeling of loss and  self-loathing. There's no way. It's out of the question. You think you  can tolerate anything, but then you run up against something like this.  Well, this is my Olympus Mons. She's just too much. I've gotta try and  get her, the very idea of her existence, out of my brain, and out of my  thoughts. It's just too much to bear, I'm sorry. The world is fucked up,  and I'm trying to make my little way in it as best as I can. There's no  reason to go out and watch the videos of this attractive redhead gamer  girl, it's just inviting a lot of frustration and no good can come of  it. It's just hard. It's a hard life to lead. I guess I wanted to warn  others about this problem.&lt;br /&gt;&lt;br /&gt;It's um, it's a real crying shame.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-4076646195664051469?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/4076646195664051469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-really-hate-internet-sometimes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4076646195664051469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4076646195664051469'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-really-hate-internet-sometimes.html' title='I really hate the internet sometimes.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6913535325166241921</id><published>2010-05-10T01:12:00.001-07:00</published><updated>2010-05-10T01:12:39.435-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='david jaffe'/><title type='text'>Hey, David Jaffe looks like Jeremy Renner.</title><content type='html'>Well, David Jaffe is a cool dude. Very entertaining and open about his  world, his life.&lt;br /&gt;&lt;br /&gt;And uh, he also resembles Jeremy Renner. I was  watching the Hurt Locker again recently and had this odd feeling all  throughout. Something peculiar was nagging at the back of my  consciousness. And it just occurred to me why. Jeremy Renner, the star  of The Hurt Locker, is kinda a younger, slightly thinner version of our  Mr. Jaffe. It's really quite uncanny. I hoped to actually post this  insight on David Jaffe's blog but he apparently turned off all comments.  That's a shame. But I felt like the truth needed to be heard. This is  kinda cool actually. If you don't know, Jeremy Renner was also the  Marine in 28 Weeks Later, and the star of the tv series The Unusuals.  But yea, you go look and David Jaffe could almost be Jeremy Renner's  twin brother. That's really nifty, IMO.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6913535325166241921?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6913535325166241921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/hey-david-jaffe-looks-like-jeremy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6913535325166241921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6913535325166241921'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/hey-david-jaffe-looks-like-jeremy.html' title='Hey, David Jaffe looks like Jeremy Renner.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-1272804187544282901</id><published>2010-05-10T01:11:00.000-07:00</published><updated>2010-05-10T01:12:01.168-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>Rethinking the Pegasus.</title><content type='html'>I was recently thinking about the TNG episode The Pegasus again. Looking  back on it, I have to say... I really don't think I can buy Picard's  decision there.&lt;br /&gt;&lt;br /&gt;Admiral Pressman wants to recover a Federation  cloaking device from the Pegasus, Riker's old ship. They find it and  Riker tells Picard, who knows that it's a blatant violation of the  Treaty of Algernon. The cloak also works as a way to phase through  matter. So they get trapped inside the asteroid with the Pegasus and  have to use the cloak to escape. Picard spills the beans to the Romulans  and Pressman and Starfleet Intelligence get into big trouble or  something.&lt;br /&gt;&lt;br /&gt;Maybe this makes me a bad person, but when I think  about the episode now, I can't help but come to the conclusion that the  power and usefulness of the cloaking device is probably worth violating  the treaty. That's a huge tactical advantage that the Federation just  gives up. I feel like, in the greater scheme of things, it would have  been better to have reclaimed the device like Pressman wanted, instead  of what Picard ended up doing.&lt;br /&gt;&lt;br /&gt;It seems like it worked pretty  well, since the Enterprise does use it and manages to escape without any  disastrous consequences. There's no guarantee that there would be a war  with the Romulans. They're just developing it, they aren't outfitting  the entire fleet with the things. I think the tactical advantage of  having interphasic cloaking devices is worth it. Think how many lives  could've been saved in the Dominion War if they had had the technology  and used it then.&lt;br /&gt;&lt;br /&gt;And ya know, some have speculated that  Pressman and Starfleet Intelligence were really working for Section 31.  This is kinda weird, cause you'd think that such an important mission  would've been handled by a ship crewed entirely by loyal Section 31  agents, instead of given to that ol' softy Picard, who's probably well  known for his strict ethical code. It falls apart, doesn't it? Ah well,  Section 31 was a shitty idea. Just one of numerous bad ideas from that  DS9.&lt;br /&gt;&lt;br /&gt;Technically... they were violating the treaty. But in a  practical sense, they were working on something that would have been an  immense boon to the Federation and its security. I guess I'm just  looking at the situation from the perspective of a human in today's  world, instead of a Picard with evolved morals in a utopian future.&lt;br /&gt;&lt;br /&gt; Ya know, thinking about Starfleet admirals... it's tough to actually  find a good one. From the TNG seasons, I think my favorite one is  Necheyev. She was really unpleasant, but it seemed plausible that she  was at least competent and working for Starfleet's best interests.  Everyone else seemed to be really corrupt or under an alien influence or  incompetent.&lt;br /&gt;&lt;br /&gt;Maybe that's why Janeway got promoted to Admiral.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-1272804187544282901?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/1272804187544282901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/rethinking-pegasus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1272804187544282901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1272804187544282901'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/rethinking-pegasus.html' title='Rethinking the Pegasus.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-735183443387474038</id><published>2010-05-10T00:59:00.000-07:00</published><updated>2010-05-10T01:00:07.134-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='army of two'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Army of Two the 40th Day demo impressions</title><content type='html'>I just played it solo with two controllers plugged in. Kinda annoying  that the people behind the demo force you to do that. I mean, they must  know that most people aren't going to have a buddy sitting right next to  em conveniently. So all it does is force everyone to play it using two  controllers. Really retarded, if you think about.&lt;br /&gt;&lt;br /&gt;On normal, it  seemed really easy. I was just killing all the enemies by myself. Never  felt much of a need for a second player. Weapons loadout menu is pretty  interesting, there are a fuckton of options available for customization. &lt;br /&gt;&lt;br /&gt;Graphics looked really nice. Seems like it'll be a good  purchase even without the co-op.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-735183443387474038?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/735183443387474038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/army-of-two-40th-day-demo-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/735183443387474038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/735183443387474038'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/army-of-two-40th-day-demo-impressions.html' title='Army of Two the 40th Day demo impressions'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-8185555624218087408</id><published>2010-05-10T00:58:00.000-07:00</published><updated>2010-05-10T00:59:31.140-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatar'/><category scheme='http://www.blogger.com/atom/ns#' term='films'/><title type='text'>Avatar the MMO</title><content type='html'>If you think about it, it's pretty funny how the whole movie kinda  played out like an MMO of sorts. First Jake has to grind until he can  earn his mount, the banshee. Then later, he gets his epic mount, the...  big red flying thing.&lt;br /&gt;&lt;br /&gt;First Neytiri uses her regular mount,  then later she gets to upgrade to an epic mount, the black jungle  panther alien thingy.&lt;br /&gt;&lt;br /&gt;Stephen Lang was sorta like a raid boss.  Phase 1 has him up in his giant gunship lobbing missiles for major long  range DPS. Then, once you get his health down enough, he goes into phase  2 and comes out in his AMP walker suit. Phase 3 starts when he loses  his gauss cannon and starts meleeing you with his giant combat knife.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-8185555624218087408?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/8185555624218087408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/avatar-mmo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8185555624218087408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8185555624218087408'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/avatar-mmo.html' title='Avatar the MMO'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-4392914099638910642</id><published>2010-05-10T00:57:00.002-07:00</published><updated>2010-05-10T00:58:37.798-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatar'/><category scheme='http://www.blogger.com/atom/ns#' term='films'/><title type='text'>Avatar 3D the film review (spoilers)</title><content type='html'>James Cameron has succeeded where George Lucas failed.&lt;br /&gt;&lt;br /&gt;That was  the one phrase that went through my head on the drive back from the  theater. What I mean is, the promise of the CGI technology that Lucas  sought in the prequels and failed to achieve, Cameron has gone and  fulfilled it. The visuals are a hair away from being photorealistic. It  never felt terrible to look at. The 3D is the best I've ever seen and  really added to the experience. Absolutely worthwhile for the extra 5  dollars on the ticket, I thought. &lt;br /&gt;&lt;br /&gt;Story and dialogue...  there's some issues. It's not quite up to par with the visual  technology. I'm not gonna go and say it's my favorite Cameron film,  Aliens is still there. But it's not so far from that level of quality.  Certainly closer then Titanic ever was. As a pure cinematic experience,  it delivers.&lt;br /&gt;&lt;br /&gt;That was the general overview. Now for the in  depth stuff:&lt;br /&gt;&lt;br /&gt;Ya know, what's most impressive might just be how  Cameron's subverted his entire legacy. What do I mean by that? Well,  let's see... in Aliens, he made us root for the space marines as they  desperately fought against getting eaten and horribly mutilated by giant  aliens. In Avatar, he's actually made us root for the giant aliens as  they desperately fought to eat and horribly mutilate the space marines. A  much greater feat, I think.  (In case you were wondering, I was  referring to the scene of the Banshees biting marines and throwing em  out of the helos.)&lt;br /&gt;&lt;br /&gt;The delivery of the story is pretty damn  close to the Cameron we've all known and love. The final huge battle  scene... just beautiful action setpieces and payoff. It all clicks  together. We don't quite have to suffer all summer under a bunch of  hacks and one guy named Michael Bay. You could call this whole December  tale The Return of the King. Cameron's returned and god bless him, he's  still the king of action. I know my action, Aliens is one of my 5  favorite films of all time, and he has not let us down.&lt;br /&gt;&lt;br /&gt;That was  the delivery of the story. The actual story itself... ugh. This is  problematic for me. Maybe it would have helped if I'd been some sorta  tree hugging hippie liberal, but despite living in San Francisco, I am  not. So the story really uh... didn't work that well for me. I've never  watched Dances with Wolves, but I can completely understand what they  mean when they say this film is Dances with Wolves in Space. It  basically is just this tale about the white man moving in and trying to  take the land of the poor Indians. And how we have to fight back. Jake's  whole speech before the battle there kinda nailed it. Though I found it  funny how he said "They will not take our land!" Our land, Jake? Last  time I checked, you were a human. You're not a native. It's not quite  your land. But uh... yea, this whole story was just so cliched and  predictable and the overall themes were so bluntly put... it did begin  to nag at me. It was bothersome. The Naavi themselves seem to be a  hybrid of Indians and Africans. When it's about taking their land, it's  obviously an Indian reference. But they also have dreadlocks and they do  the weird chanting and the music gives us these shrieks and moans...  those remind me more of African influences. But yea, the story's about  the white man being greedy and taking the land of Indian/Africans. And  they have to fight back while riding horses and using bows and arrows.  It's just so heavy handed and obvious.&lt;br /&gt;&lt;br /&gt;And the fucking lame  Bush references... oh my god. It's just Cameron hitting us over the  fucking head over and over again. It's just not good. Lines like "We  will fight terror with terror" and "Jake, they're planning some sort of  shock and awe campaign." I mean, jesus christ. What were you thinking?  Aliens was clearly about Vietnam in some manner, but it wasn't that  obnoxious about it, was it? Those lines just killed the scenes for me.  You could hear the snarky laughter in the audience. Just... ugh, cut it  out. We get it dude, you didn't like Bush. We also know you don't like  destroying the environment. Thanks for the hints. We should probably  also save the whales, right? That's what you're about too, right?  Subtlety... more subtlety please.&lt;br /&gt;&lt;br /&gt;Okay, let's talk about that  one scene... ya know, the uh, the iffy scene. I was totally with the  story, going with it up to that point quite well... it was working on  me, and I was along for the ride but man... that SCENE. You know the  one. Where Jake and the blue cat princess finally... bump uglies. Now,  I'd been going along with Cameron but that scene made me feel very very  uncomfortable. Like I was watching something a furry would be getting  off on. And yea, I know the Naavi don't have any fur. But still... it  felt very wrong and disturbing. One of those times where you just manage  to let out some nervous laughter.&lt;br /&gt;&lt;br /&gt;Sigourney Weaver in this  film was fantastic. She shows exactly why we loved her as Ripley and why  Cameron brought her back. It was like having an old friend back for a  new journey and that's exactly why she was brought back and it worked  perfectly. Weaver gave just the right tone to her part and really sold  me. When her character left us, it was sad. We didn't want to lose her,  we didn't want to lose what she brought to the film.  &lt;br /&gt;&lt;br /&gt;Michelle  Rodriguez obviously plays the Vasquez archetype, though I will say,  she's much more likable in this film then she usually is. Michelle  Rodriguez usually plays a macho bitch who nobody likes. Ya know, Ana  Lucia. Much more sympathetic and understandable this time. A pleasant  surprise.&lt;br /&gt;&lt;br /&gt;Any great film needs a great villain. Stephen Lang  delivers on this old movie axiom. He's the bad guy, but you can't help  but enjoy how determined and just... fucking badass he is about being  evil. You actually believe a guy like him, with military efficiency,  could jump out of an airlock and fire off an entire assault rifle and a  pistol clip while holding his breath in a poisonous atmosphere. The look  of intensity in his eyes sells the character, and when we get to the  final battle between him and Jake, we care about the outcome. We want to  see Jake triumph over this military hardass. Again, Cameron succeeds  where Lucas failed. Nobody cared about Anakin fighting Dooku or Grievous  or whatever. But Stephen Lang is up to the task. Cameron's last film  had a giant frozen iceberg for an antagonist. This time, we get  something much better, a great menacing actor.&lt;br /&gt;&lt;br /&gt;HEY, JAKE SULLY  RAPED HIS BANSHEE:&lt;br /&gt;&lt;br /&gt;You're probably wondering what I'm talking  about. Well, it's quite clear. Jake raped his banshee. When he first  tamed it. Yes, you heard me right. That was an act of rape. It's all  quite clear to me. You see, Jake was on top of the poor creature, trying  to assert his dominance over it. He had it bound with that rope or  grass strap thingy and it was all gagged. Then he bent its neck so it  was almost choking. You could see the fear and pain in its eyes. It was  fighting back. It even knocked Jake off its back. It was trying to get  away from Jake's domination over its form. But Jake just wouldn't take  no for an answer. He got back and again mounted the banshee. Got right  back on top and quickly thrust his ponytail appendage tentacles into the  banshee's oozing orifice. Immediately, you could see a change as Jake  telepathically took over the banshee's mind with his own through that  ponytail appendage connection. The struggle ceased, Jake had conquered  the weakened winged victim. That was rape right there, ladies and  gentlemen. Jake Sully raped his banshee. It was even worse then Spock's  mind meld rape of Valeris in Star Trek VI The Undiscovered Country.&lt;br /&gt;&lt;br /&gt;Jake  didn't rape his horse, because the horse didn't put up a struggle when  he tried to stick his ponytail appendage into its quivering orifice.  That wasn't rape. But the banshee was different. The banshee didn't want  his appendage. That's the difference, people. Jake Sully is a rapist.  Does it count as bestiality? Or is it bestiality twice over, since Jake  is actually a human acting through his Naavi avatar raping the Banshee? I  dunno, but it was terrible. Not a movie for kids.&lt;br /&gt;&lt;br /&gt;Now, the  ending. The ending is ridiculous. Preposterous. How can anyone buy that  ending? I'm not talking about Jake Sully getting transferred into his  avatar, that was just expected and whatever. I'm talking about the  humans getting forced offworld by the Naavi resistance with their  proverbial tails between their legs. That is in no way a believable  ending. Because guess what, even though Stephen Lang and his space  marines got defeated, there's still the rest of Earth's military  industrial complex. And they're just gonna send in a bigger spaceship,  or multiple spaceships. And they're gonna be packing nukes. That's  right, what's gonna happen is that the Naavi are all gonna get nuked.  Think about it... we humans have learned how to travel interstellar  distances, you think all we have are armed humanoid walkers with large  gauss cannons and napalm missiles? Hell no, we're gonna have much better  equipment. (I was about to say power armor but walkers seems more  accurate, they were driven more then actually worn) So the happy ending  with the humans just leaving and the Naavi living happily ever after,  that's not realistic at all. The Naavi and Jake and all the trees are  going to get nuked to kingdom come.&lt;br /&gt;&lt;br /&gt; PS: Oh yea... unobtainium?  WTF? They actually called it that in the film. Cmon, copying from The  Core isn't something you should do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-4392914099638910642?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/4392914099638910642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/avatar-3d-film-review-spoilers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4392914099638910642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4392914099638910642'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/avatar-3d-film-review-spoilers.html' title='Avatar 3D the film review (spoilers)'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6803192340491146260</id><published>2010-05-10T00:57:00.001-07:00</published><updated>2010-05-10T00:57:53.787-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arkham asylum'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>My list of issues with Arkham Asylum</title><content type='html'>1. Boss Fights Sucked.&lt;br /&gt;&lt;br /&gt;2. Gargoyles a bit too convenient,  grappling mechanic felt too automatic, no finesse involved.&lt;br /&gt;&lt;br /&gt;3.  Hollow gameplay sections: Courtyard filled with killing dozens and  dozens of plant pods (that shoot plasma balls WTF?) by crouching and  pressing a button to initiate the canned animation. And hopefully you  enjoy that canned animation of him punching into and then ripping open  the pod, splattering the fake camera with plant blood, because it's  gonna be the same every single fucking time. Which is really boring  after the 3rd time. Nevermind the 20th. &lt;br /&gt;&lt;br /&gt;4. Gameplay length  seems low, if you compare it to some other games released. If you  compare it to Modern Warfare 2's length though, it seems pretty great.  So that's really hard to say. Coming off of a run of Dragon Age or  Borderlands or AC2, it's undoubtedly going to seem a bit short. You  really have to judge if the quality of the experience is enough to make  up the difference.&lt;br /&gt;&lt;br /&gt;There's no real replayability though. It's  not linear in the sense that it's a straight line, there are hub areas  involved, so you'll have to backtrack and encounter the same areas but  with different conditions. But all in all, the campaign's gonna be  exactly the same. The only replayability might be in getting higher  scores in the Danger Rooms. Wait, Danger Rooms are the rooms in X-Men.  What are they called, hazard rooms? Challenge rooms? The challenge is in  getting higher scores, but I just played em once each and had enough.  It only served to remind me that these sections were taken from the  campaign and that there was a lot more to do because you weren't  confined inside a room. &lt;br /&gt;&lt;br /&gt;5. Other then that, the one big  aesthetic detail that I really disliked was what I had been kvetching  about for the longest time... before the game, during the game, and now  after the game: Batman's walking animation looks retarded. He's just  walking like a stiff robot that's maybe a little bit constipated? It  just looks bad, man. Seriously, fix that animation. He looks great when  he's moving while crouched, but we're all too damn lazy to hold down the  crouch button all the time. And when we aren't running, we have to  walk. And Batman looks awful doing it. It was a bad jig to begin with,  we never should have started this jig. It was a bad jig, a terrible  terrible jig.&lt;br /&gt;&lt;br /&gt;Arkham Asylum actually didn't have a lot of  faults, I enjoyed it quite a bit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6803192340491146260?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6803192340491146260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/my-list-of-issues-with-arkham-asylum.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6803192340491146260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6803192340491146260'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/my-list-of-issues-with-arkham-asylum.html' title='My list of issues with Arkham Asylum'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-161936415619583256</id><published>2010-05-10T00:56:00.002-07:00</published><updated>2010-05-10T00:57:20.544-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>Batman's got issues</title><content type='html'>What Batman does seems slightly unfeasible.&lt;br /&gt;&lt;br /&gt;Think about it. He  goes out night after night and fights criminals in Gotham City. But how  does he do this? He waits until it's night. Night time will generally be  from 7:00 pm to maybe... what, 5:00 am? That's not bad, that's a solid  10 hours of crimefighting. But what happens when the sun comes up? No  more Batman. And that's exactly when the criminals and supervillains are  going to strike, right? Cause after a while, even the cowardly and  superstitious lot are bound to notice that Batman seems to arrive at  7:00 pm every night, like clockwork. They'll just sleep during the night  and do their dastardly schemes during the day. Kinda like how normal  people operate. Batman isn't able to do anything, he's gotta wait till  night. Unless he got some sort of WayneTech device to block out the Sun.  That'd be silly, though.&lt;br /&gt;&lt;br /&gt;But you might be saying... well,  he'll just go out as Bruce Wayne during the day and stop them with his  Lamborghini Murcielago. Like in that Chris Nolan film, The Dark Knight.  Which sounds good, except that he actually risks blowing his cover. He's  not wearing his mask as Bruce Wayne. And Bruce Wayne doesn't have the  protection of the Batsuit, or any handy gadgets. That's quite risky. So  what he did in TDK seems like a pretty rare occurrence. Generally, he's  not gonna risk it.&lt;br /&gt;&lt;br /&gt;And of course, he'd probably be sleeping  during the day. Like a vampire, which is appropriate. After fighting  crime for 10 hours and grappling from building to building, beating  thugs, saving hostages... Bruce has got to be beat and in need of some  rest. I don't believe any comics have ever had him copying Kramer and  trying that DaVinci sleep method where you only sleep for 20 minutes  every few hours or something. The man's reserves are down, he'll have to  go to sleep during the day. You know what happens when he doesn't get  sleep? He gets his fucking back broken, that's what. It's a bad scene.&lt;br /&gt;&lt;br /&gt;Now, on to Batman actually fighting crime. His batsuit protects  him from bullets. And he'll generally hide in the darkness. But what  about his no killing rule? Is that really an actual rule that a guy  fighting crime night after night can keep? You'd think that eventually  he'd do something like punch a guy, have the guy go unconscious, fall  down, hit his head on a toilet bowl or something, and die from  inadequate medical attention later on. Or maybe he punches some big dude  in the chest, which causes a freak heart attack and death? Ya know,  stuff that's a little unlikely, but becomes more and more likely as his  crimefighter career continues. Batman doesn't have detailed medical  dossiers on every two bit crook and thug in Gotham, right? That seems  like a stretch.&lt;br /&gt;&lt;br /&gt;In law, we have something called the eggshell  skull rule. Basically, if you punch someone in the head and they turn  out to have a rare condition which makes their skull as weak and brittle  as an eggshell, you'll be punished for the actual outcome, not your  intent to merely inflict a punch that would have slightly injured a man  with a normal skull. So you're basically screwed if you just happen to  punch someone with an eggshell skull. Now, this could happen to Batman.  He might not know if a new criminal mastermind has an eggshell skull. So  he goes for the one punch knockout and... ends up killing the guy.  Gordon and the GCPD suddenly have a warrant out for his ass. He's done  for. Or, the criminal supervillains like Joker or Two Face could just  hire someone with an eggshell skull to be their thug for a heist. Batman  shows up and falls right into their trap. It's terrible, breaking your  one rule to never kill because you ran into a thug with an eggshell  skull. That would just feel terrible.&lt;br /&gt;&lt;br /&gt;Batman often gets  wounded in combat. You know, something sharp shreds his costume  sometimes. Catwoman's scratched him good in a few encounters. So he gets  cut a bit and maybe blood spills out from the wound. Batman doesn't  stop to clean up the pavement, he just keeps going with the battle and  drives away when it's all over. So you've got Batman's blood on Gotham  pavement, or inside a building somewhere. Couldn't someone take that  blood and try to find Batman's real identity with it? Just gotta try and  match it up with any DNA in a database. Bruce Wayne probably had blood  taken from him as a kid for... medical reasons, right? Does a hospital  keep really good records of people's blood and DNA? I'm not sure, but  even if they don't, the existence of Batman's blood is worrisome  evidence. Could you use the DNA in the blood to trace it to the Wayne  genealogy? It doesn't seem too far fetched.&lt;br /&gt;&lt;br /&gt;It's tough being  Batman. I don't know how he does it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-161936415619583256?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/161936415619583256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/batmans-got-issues.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/161936415619583256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/161936415619583256'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/batmans-got-issues.html' title='Batman&apos;s got issues'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-9218490768179234172</id><published>2010-05-10T00:56:00.001-07:00</published><updated>2010-05-10T00:56:34.156-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Why I Hate Anime Part 2: The Art</title><content type='html'>What's up with anime? It's just terrible, terrible art. The same  identical fucking appearance, all across anime. Weird shaped head, with  giant eyes, small nose, small mouth. Fucking ridiculous. Are they greys?  Are they supposed to look like grey aliens? Cause grey aliens also have  giant eyes, small nose, and small mouth.&lt;br /&gt;&lt;br /&gt;And what's up with  them having giant teardrops next to their head sometimes? Why is there a  giant teardrop hovering near their head? Why? Is it raining? Is  something going on? It looks retarded. Absolutely hideous. Along with  the giant eyes. And sometimes the faces turn into cat faces for some  fucking reason. Again, stupid shit.&lt;br /&gt;&lt;br /&gt;And what about the super  deformed appearances? Sometimes they turn super deformed. Have they just  been in a fucking transporter malfunction, like that scene in Star Trek  The Motion Picture? Where the science officer and that chick from the  Lost Years novels gets transmogrified and all screwed up by the  transporter? Why are things super deformed? Why does anything have to be  deformed for no goddamn reason? Why is it super deformed, and not ultra  deformed? Super deformed denotes that it has not quite gotten to the  stage where it might be ultra deformed? Cause they look pretty deformed,  and squished, and all small and ugly and kinda stout and uh... they  don't look quite right. Again, really stupid and ugly art.&lt;br /&gt;&lt;br /&gt;But  it all comes back to the fact that they all look stupid. Giant eyes,  really really giant eyes. Who the hell thought up this shit? With small  mouths, that sometimes have a little bit of pointy incisor tooth. Just a  little bit of incisor, to make em look kinda like cat people. Other  times, you don't even see the nose. The nose disappears completely. Just  awful. Ridiculous crap.&lt;br /&gt;&lt;br /&gt;And of course, because they do all  look the same, with the identical faces, the only logical way to  differentiate them... the only way to tell em apart, is with wild and  different colored hair. So you've got people with green hair. For no  goddamn reason. Or they'll have blonde hair, but they're still supposed  to be Asian? Really? Asian people with really blonde hair, that doesn't  actually look like it was dyed? Purple hair, blue hair... just the gamut  of colors. All because they can't be fucked to draw people differently.  Noooooo, always gotta continue with the same identical giant eyed faces  with small mouths. Unless they open the mouth, then the nose  disappears. The mouth opens, nose disappears, and giant teardrop comes  WHAM out of fucking nowhere. People make fun of the crazy ass hair in  anime, and the defense is "well they wouldn't be able to tell characters  apart without the different colored hair." No fucking shit. No fucking  shit we wouldn't be able to tell those idiotic characters apart, they're  all the same with those giant eyes and small noses and mouths! The  answer isn't to give em all ridiculous hair... it's to actually try and  draw em differently sometimes a bit mayhaps! Think, you lazy assholes!&lt;br /&gt;&lt;br /&gt;Speaking of lazy... anime is so absolutely lazy. Just look at ALL  the fucking speedline sequences in anime. I'm talking about those scenes  where a character does something really dramatic, like running. What is  the background while he's running? It's some crazy hyperspace field  with a lot of lines and maybe purple ass stars flying around and it's  like... where the fuck did this guy go off to? Or a robot will do  something crazy like fly around. Suddenly, he's in this pinkish  background with sparkles or some shit. And he's doing some crazy  maneuver, but it's not in a location anymore, he's floating around in  this magical ethereal world of white lines and stars and uh...  nothingness? It's bullshit.&lt;br /&gt;&lt;br /&gt;And of course, you'll have plenty  of shots of people making punches or cutting with a sword, and the  animation shows them all frozen in place, then a giant slash appears,  then the thing getting punched or cut suddenly leaps six feet off of  where it was, and the shot freezes once again. This is supposed to be  dramatic, but just looks lazy, like the animators didn't want to animate  more then a few shots. Lots of frozen scenes, depicting stuff  happening. It's retarded.&lt;br /&gt;&lt;br /&gt;You look at American animation, and  yea, some of it looks like crap, but for God's sake, it doesn't all look  alike. The Simpsons doesn't look like Batman TAS. Batman TAS doesn't  look like X-Men TAS. Rugrats doesn't look like Ren and Stimpy. Kim  Possible doesn't look like South Park. (Yes, I watched Kim Possible. It  was embarrassing, but I was bored.) But everything anime is the same.  Giant eyes, small nose, small mouth... usually a fucking robot in the  background.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-9218490768179234172?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/9218490768179234172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/why-i-hate-anime-part-2-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/9218490768179234172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/9218490768179234172'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/why-i-hate-anime-part-2-art.html' title='Why I Hate Anime Part 2: The Art'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-1205774588393579999</id><published>2010-05-10T00:53:00.000-07:00</published><updated>2010-05-10T00:54:03.492-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='baldur&apos;s gate'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Baldur's Gate 2: Not a Fan.</title><content type='html'>I didn't like Baldur's Gate 2 when I played it. The game practically  forces you to pause and micromanage all your party members, and that's  just not fun for me. If I want that, I'll go and play a turn-based RTS.  That's not what I want from an RPG. I want something like, uh... KOTOR.  I'm not gonna say I never paused the game at all in KOTOR, but it was  generally in a few key spots, like during a tense boss fight.&lt;br /&gt;&lt;br /&gt; The whole pause every two seconds to issue commands to everyone, then  unpause to experience one or two seconds of real time combat, then pause  again... that shit is just incomprehensible to me. Why would anyone  want to do that? That doesn't feel like a game to me. Look, if you like  turn based combat like that... then just go all the way and use one of  those actual turn-based combat mechanics, like from Persona 4 or the  Final Fantasy games. Well, I mean... I've never played a Final Fantasy  game, but I figure their turn based combat works like that. Ya know,  like Pokemon's combat. It's just all turn based and works fine if that's  what you want. But don't give us this bastardized half in, half out  schtick. Two seconds of real time combat, followed by a pause and going  back to the turn based thing... that's just torture. It doesn't feel  good, and if you want real turn based action, it doesn't deliver. Who  wants to manually pause every two seconds? It's not what I would  consider to be good gameplay, even if it is an old game.&lt;br /&gt;&lt;br /&gt;And  the isometric view... yuck. Just a terrible choice. Again, something  that's fine in an RTS, but feels wrong for an RPG. If I'm some strategic  god commanding a hundred different units and mining fucking vespene gas  on some outposts... I want that isometric perspective. If I'm role  playing as this guy with armor and a sword, talking to people... I don't  want that isometric perspective.&lt;br /&gt;&lt;br /&gt;Lastly, having a lower armor  class is apparently better, which makes no sense.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-1205774588393579999?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/1205774588393579999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/baldurs-gate-2-not-fan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1205774588393579999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1205774588393579999'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/baldurs-gate-2-not-fan.html' title='Baldur&apos;s Gate 2: Not a Fan.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-3861086813136242107</id><published>2010-05-10T00:52:00.001-07:00</published><updated>2010-05-10T00:52:49.043-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragon age'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Dragon Age: The Final Assessment.</title><content type='html'>So, I finished the campaign last night and uh, it was nice. Very  satisfying ending. Overall, I like the game a lot. That should be  obvious, I've posted quite a bit in this thread. That's cause it's very  good. Not a perfect game though. Not a game I can consider as a  candidate for GOTY 2009, let's just say. The BioWare signature is  definitely all over it, you can feel that same sort of relationship with  characters that you got in KOTOR and ME and all that. It's just a very  cozy and enjoyable experience, I'd say.&lt;br /&gt;&lt;br /&gt;But ya know, there's a  few wrong turns as well and I figured I'd just write up my thoughts on  that. Quick summary here and uh, maybe there'll be improvements for  Dragon Age 2, which I eagerly look forward to.&lt;br /&gt;&lt;br /&gt;The graphics in  DA aren't so hot. I can't believe I'm living in a world where people  are posting that they can't believe they live in a world where the  graphics in Dragon Age are considered bad. Like, really? Honestly, this  is the year 2009. Dragon Age's graphics are considered bad, because they  are bad. You look at video games, and it's clear we've come pretty far.  Uncharted 2, Batman Arkham Asylum, Crysis, Gears of War 2, Dead Space,  Infamous, Call of Duty 6: Modern Warfare 2, lots of games with great  graphics. But ohohoho, you raise your hand and object... those are all  action games, not RPGs! Well, alright... that's true. Let's look at  RPGs... we've got games like Oblivion, Fallout 3, Mass Effect, all which  look much better then Dragon Age. And some of em came out over two  years ago. And I'm not certain, but I'm pretty sure Final Fantasy 13 is  going to look much better then DA when it comes out sometime next year.  I've never played an FF game in my life, and don't intend to pick up  FF13, but it's clear to even a dude like me that it looks so much better  then what BioWare delivered to us here. So no, it's not crazy to say  that DA has some pretty bad visuals.&lt;br /&gt;&lt;br /&gt;It's all fine and dandy  if you say you're a hardcore RPG player and story-telling and dialogue  come first and you don't care about graphics. That's fine, those are  your own preferences. But to simply ignore that they are not that great  is deluding yourself. It's like buying a used car with some scratches on  the paint. You might value great gas mileage and the roomy interior and  so the scratches on the paint don't really bother you at all. That's  not why you bought the car, it doesn't affect your enjoyment of it. But  don't act as if the paintjob is beautiful and flawless while conversing  with your next door neighbor. Don't tell him the paint is great. That's  escaping into some sort of bizarro world.&lt;br /&gt;&lt;br /&gt;The world is  changing, I feel. We no longer have to put up with FPSs with nonexistent  stories, or RPGs with horrible visuals. What's Fallout 3? It's a first  person shooter, but also an RPG. What's Mass Effect? It's a third person  shooter, but also an RPG. It's not an either or proposition. Oblivion  was an RPG that actually had decent combat for a change. This is a good  thing, new games are taking the best elements of each genre and coming  up with a really nice hybrid design. So don't give me the old chestnut  that because it's an RPG, you shouldn't expect anything in terms of  graphics. That doesn't fly anymore. Well, unless it's an indie game,  which I don't think DA is. It's a BioWare game, so you're damn right my  expectations are gonna be high. They've set a high standard for  consistently great RPGs. KOTOR looked great when it came out in 2003.  Mass Effect looked great when it came out in 2007. So to me, expecting  BioWare stuff to look good isn't exactly going off and battling  windmills.&lt;br /&gt;&lt;br /&gt;As far as Morrigan goes... I'm kinda amused by all  the discussion about her. It's really interesting how some people hate  her a lot. I dunno, she was fine for my tastes. It's uh, it's okay if  BioWare didn't just give us a retread of Bastila Shan or Liara. I might  actually have found that really boring and lame. Morrigan's just  different but still kinda alluring and provides a little discord in the  party dynamic. Kinda reminds me of Joanna from the BattleTech novels. Ya  know, mostly from Robert Thurston's body of work. Some people don't  like Joanna cause she's basically a bitch, but a lot of people,  including me, really really like her. Not like as in, I'd really like to  be her BFF in real life, but we enjoy her as an intriguing literary  character. Some people are just not that happy go lucky and they do have  to occupy that realm of anti-hero. So yea, Morrigan's kinda... the best  at what she does, but what she does isn't very nice? Heh...&lt;br /&gt;&lt;br /&gt; Alright, some issues I've got with the game... starting with a MAJOR  one. Terrible invisible walls. Dragon Age Origins is astonishingly awful  at making any kind of sense with the edges of the levels. You go travel  in the Korcari Wilds or the Dalish forests... little shallow ponds are  invisible walls. WTF? These four inch deep puddles are able to prevent  you from any further exploration? Is it because the plate armor will  somehow rust if you dip your feet in em? Okay, another example... go to  Ostagar. There are trees four feet apart that will form an impenetrable  barrier. Steps that are only two feet high in Orzammar will block your  movement. Head into the Deep Roads, and you'll be stopped by an  invisible wall about six feet in front of the rockslide it's supposed to  represent.&lt;br /&gt;&lt;br /&gt;While doing Shale's special quest, you'll have to  venture into this... place that I won't really name, so this won't  require spoiler tags. But in the location, there are these hot spring  pools on the sides of the level with steps leading down to them. You can  actually see that the level designers crafted steps, for humans,  leading down into these inviting hot spring pools. Why not go down for a  little soak? Well, tough shit, cause the invisible walls again won't  let you. This isn't some sort of a major gameplay flaw, but rather just  kind of a puzzling choice on the part of the BioWare level designers.  Why would it be better to actually limit the player in so many ways? Is  freedom really so frowned upon? It kinda makes me wonder if they're  somehow totalitarian fascists or something. Well, that's kind of a joke,  but seriously... what could be harmed by letting the player walk down  into a hot spring pool? Or allowing us to walk over tiny little ponds?  Or making the trees more crowded in a location so the invisible wall  looks like it'd actually impede movement? This is just really sloppy  work. Bottom line, they need to be better at making limits for areas.  The really strange thing is, I don't believe this bizarre level design  issue reared its head at all when I played through KOTOR or Mass Effect.  Maybe I forgot about it but... I don't think so. Just seems to happen  in DA.&lt;br /&gt;&lt;br /&gt;Moving right along... what is up with the loot lag?  Sometimes I'll just loot everything after a battle, move on, and then  backtrack a little while later and discover some more shimmering bodies.  See, that's how I know that loot lag is present in the game. For a  singleplayer game, it shouldn't take forever for loot to show up on  bodies. Is it really that hardware intensive to process some loot stats  that are probably in a small text file? It's just sad that I've  encountered so much more loot lag in DA then in an MMO like WoW which  has to deal with lag and all sorts of other complications.&lt;br /&gt;&lt;br /&gt;The  design of encounters in the game can seem very uh, strange and ass  backwards. I'll not explain this in great detail, that might spoil  something. In some quest situations, you'll have to answer a riddle. If  you get it right, hurray. If you get it wrong, you have to fight a  demon. Killing the demon gives experience, but just getting the riddle  right doesn't. Why the hell would I want to answer it correctly and get  no experience? What sort of incentive is that? It's completely  counter-intuitive and ridiculous. People are actually punished for  answering correctly. Everyone wants to get more XP, this is an RPG after  all. Getting a dialogue answer correct should reward the player just as  much as getting it wrong, if not more so.&lt;br /&gt;&lt;br /&gt;Lastly, what is up  with sustains? Most of the sustains work fine, but some are just janky  and for no reason. Or they work differently but it's never explained in  the description. For example, Rally seems to turn off automatically  whenever I enter a new area. Wynne's Vessel of the Spirit has some  unknown duration. This is no good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-3861086813136242107?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/3861086813136242107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/dragon-age-final-assessment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3861086813136242107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3861086813136242107'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/dragon-age-final-assessment.html' title='Dragon Age: The Final Assessment.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-5579096063884984069</id><published>2010-05-10T00:51:00.000-07:00</published><updated>2010-05-10T00:52:10.583-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragon age'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Dragon Age: Some complaints of mine.</title><content type='html'>First of all... let's talk about the love scenes you can trigger with  Morrigan/Leliana. You only get to watch them once in the whole campaign.  Frankly, it's very disappointing. Why should that love scene only play  the first time you trigger it? Every subsequent time you select that  dialogue option, the game just skips and you never get to see it again.  WTF? I selected it, that means I wanna see it damnit.&lt;br /&gt;&lt;br /&gt;I don't  wanna press Start whenever I boot up the game, but I'm somehow forced to  do it. On the other hand, if I do want to see the love scene again,  that's somehow not important enough? Pressing Start at the Start Menu...  absolutely required and somehow necessary but respecting the wishes of  the player to have sex again... can't be done? Where are the priorities  here? What's going on with the developers? Do they know anything about  human beings and playing a game? It's ridiculous. This is like, common  sense here.&lt;br /&gt;&lt;br /&gt;Another issue I have with the game... the  itemization for spellcasters seems pretty damn shitty. I had Morrigan in  her starting robes until obtaining the Robes of Possession (the best  robes in the game for her), which just looked identical to her default  costume. So basically, I never actually got to see her appearance change  at all. That's just a little fucking lame, right? I spent a ton of time  sorting through loot and upgrading my own warrior character, but the  spellcasters really don't ever need that kind of attention, cause they  never get any upgrades.&lt;br /&gt;&lt;br /&gt;Same thing with staffs. I think I  upgraded Morrigan's like... about one time in the majority of the game.  Then I got to the endgame and decided to actually spend some of my  accumulated wealth on a much better staff from the Mage shop in Denerim.  So that's two upgrades in the entire run of the game, and only one if  you just count loot obtained from enemies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-5579096063884984069?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/5579096063884984069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/dragon-age-some-complaints-of-mine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5579096063884984069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5579096063884984069'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/dragon-age-some-complaints-of-mine.html' title='Dragon Age: Some complaints of mine.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-5630018224175775301</id><published>2010-05-10T00:49:00.001-07:00</published><updated>2010-05-10T00:49:44.041-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='bayonetta'/><title type='text'>Bayonetta the Demo: Hey yea, it is awful.</title><content type='html'>This demo is DUMB. I just played it and yea, the graphics are nice, but  there's so much messed up shit here. For one thing, the camera seems to  be inverted on the horizontal plane. You'll push the stick to the left  and the camera swings right. Push the stick to the right and the camera  swings left. Sure, there's probably an option to change it, but why on  earth would they think it'd be a good idea to invert it on default?  That's just silly. Not to mention the camera's not nearly as responsive  as it should be.&lt;br /&gt;&lt;br /&gt;And why are my retinas flashing red? Right  after you get off the train, there are like red pulsing nerves at the  edges of the screen. There's also butterflies popping out of the ground  when you land after a jump. Wha... what? What the hell is that about?  The angel dudes you fight are called Third Stage Applaud? Am I supposed  to be applauding their arrival or something? what does Applaud even mean  in the context of giant angel guys with beaks? Should they be  applauding? Are we supposed to applaud how good they look?&lt;br /&gt;&lt;br /&gt;And  of course, there's some bullshit invisible forcefield when you try to  run back to the train station. How does that make any sense?&lt;br /&gt;&lt;br /&gt;I  will say though... Bayonetta really doesn't look like Sarah Palin.  Sarah Palin looks really good for a woman in her 40s, but she'll never  look as good as a CGI creation. Bayonetta has one really long neck  though. Like, almost like a giraffe gave birth to her. It's very  off-putting.&lt;br /&gt;&lt;br /&gt;Last of all, the music is fucking terrible. Awful,  retarded J-pop garbage. I mean... I went and turned it off completely  about 10 seconds into the demo. But uhhh, that music... what the fuck  man. Just what the fuck.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-5630018224175775301?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/5630018224175775301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/bayonetta-demo-hey-yea-it-is-awful.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5630018224175775301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5630018224175775301'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/bayonetta-demo-hey-yea-it-is-awful.html' title='Bayonetta the Demo: Hey yea, it is awful.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6688501567345546562</id><published>2010-05-10T00:46:00.002-07:00</published><updated>2010-05-10T00:47:10.391-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Time for some praise: Ubisoft Montreal</title><content type='html'>I've been feeling this way for a while now and thought it should be put  down in writing... Ubisoft Montreal makes games with absolutely the best  third person cameras. Like, you never hear any complaints about cameras  in FPSs, they only ever show up in reviews about third person games.  Well, I think Montreal's games really give us the best cameras in  gamedom (Yes, I am calling a gaming kingdom a gamedom). Splinter Cell  was great, Assassin's Creed and PoP were great, there's simply nothing  to note except that the cameras, or perspective, whatever you wanna call  it, they work perfectly. You never hear about good third person  cameras, only bad third person cameras, so I just thought I'd state that  they do an amazing job getting it right. Their games and WoW.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6688501567345546562?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6688501567345546562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/time-for-some-praise-ubisoft-montreal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6688501567345546562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6688501567345546562'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/time-for-some-praise-ubisoft-montreal.html' title='Time for some praise: Ubisoft Montreal'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-4972032202631163596</id><published>2010-05-10T00:46:00.001-07:00</published><updated>2010-05-10T00:46:47.503-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragon age'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>I need more romance options in Dragon Age</title><content type='html'>What's up with not being able to bed Wynne? What is this BioWare, some  sort of ageism? Got something against May-December romances, do ya? What  if some of us have a predilection for the MILFs? How are we supposed to  get our gray wings if you won't give us that option? Wynne's not even  all that bad looking, her rack seems pretty supple and uh, fighting the  good fight against gravity. Leliana and Morrigan are okay, but a few  gray hairs disqualifies Wynne? It's a crying shame, I tells ya.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-4972032202631163596?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/4972032202631163596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-need-more-romance-options-in-dragon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4972032202631163596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4972032202631163596'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-need-more-romance-options-in-dragon.html' title='I need more romance options in Dragon Age'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-2478095781741680362</id><published>2010-05-10T00:45:00.000-07:00</published><updated>2010-05-10T00:46:07.766-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragon age'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Dragon Age Origins: A Lack of Jennifer Hale makes me a sad panda.</title><content type='html'>Here's something I've been thinking about for a while...&lt;br /&gt;&lt;br /&gt;Is  anyone else shocked that they didn't get Jennifer Hale to voice anything  in this game? She's been their go-to girl for quite a few games now...  Baldur's Gate, Baldur's Gate: Ultimate Alliance, Baldur's Gate II,  KOTOR, Mass Effect... it just feels wrong not to hear her again. I'll  admit, I've become quite enamored with her performances over the years.  Not that the voice actors for Morrigan and Leliana do a bad job, not at  all. They've been quite good. But Jennifer Hale and BioWare games,  they're just two great tastes that taste great together. Or something  like that.&lt;br /&gt;&lt;br /&gt;Maybe she was just unavailable because of her  duties on Brutal Legend. If so, that's a real shame.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-2478095781741680362?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/2478095781741680362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/dragon-age-origins-lack-of-jennifer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/2478095781741680362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/2478095781741680362'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/dragon-age-origins-lack-of-jennifer.html' title='Dragon Age Origins: A Lack of Jennifer Hale makes me a sad panda.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-3381639912836769899</id><published>2010-05-10T00:32:00.000-07:00</published><updated>2010-05-10T00:33:04.039-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragon age'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Why I won't play the Dwarf.</title><content type='html'>Ya know, it's great that Dragon Age Origins has 6 unique player  characters you can start with. That means potentially six playthroughs,  adding up to a shitload of hours. That's all well and good but uh... I  find myself feeling quite bad about this. See, I don't think I'm ever  gonna choose to play a dwarf character. Like, maybe just to see his  origin at the beginning, but never a full playthrough.&lt;br /&gt;&lt;br /&gt;Now,  you're probably asking, why would I do a silly thing like that? Why such  a dislike for playing the humble dwarf? Well, it pretty much boils down  to one issue:&lt;br /&gt;&lt;br /&gt;The thought of actually watching my dwarf  character kissing and making love to Morrigan/Leliana is frankly  horrifying. Absolutely appalling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-3381639912836769899?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/3381639912836769899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/why-i-wont-play-dwarf.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3381639912836769899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3381639912836769899'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/why-i-wont-play-dwarf.html' title='Why I won&apos;t play the Dwarf.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-4987371481396599875</id><published>2010-05-10T00:13:00.000-07:00</published><updated>2010-05-10T00:14:07.559-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>See, the funny thing with BioWare games...</title><content type='html'>Ya know, there's this one thing that's always bothered me about Mass  Effect and now DA...&lt;br /&gt;&lt;br /&gt;People treated Specters in ME as supermen  of a sort. But really, you're visually just another soldier in  battlearmor and carrying a gun. Not that remarkable, right? Same issue  here in DA. I come up on some wounded soldier and he somehow knows that  I'm a Grey Warden. But uh, how would he know that? I look just like any  conscripted bum with a suit of armor and a shield and sword. How does my  appearance look like a Grey Warden? Not to mention, I wasn't  technically a Grey Warden yet. Shouldn't a Grey Warden look like some  uber knight with shiny bling or something? I just, I dunno what to think  here. There's absolutely nothing to distinguish a Grey Warden from any  regular soldier. Why would any NPC talk about Wardens in hushed tones of  reverence, when there's no visual indicator that a Warden is among  them? I don't get it.&lt;br /&gt;&lt;br /&gt;KOTOR was a different matter cause it's  obviously easy to tell a Jedi with a lightsaber from any regular soldier  wielding some vibroblade.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-4987371481396599875?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/4987371481396599875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/see-funny-thing-with-bioware-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4987371481396599875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/4987371481396599875'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/see-funny-thing-with-bioware-games.html' title='See, the funny thing with BioWare games...'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6650478798042847719</id><published>2010-05-10T00:04:00.001-07:00</published><updated>2010-05-10T00:04:28.307-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechwarrior 2'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>I've finished it: MW2 is one of the greatest games ever created.</title><content type='html'>From the moment the intro movie with the Clan Wolf Timber Wolf kicks in,  you know you're in for an incredible ride. The loud thumping of the  mechanical titans' feet, the blasts of azure PPC fire... it just comes  together in a wonderful symphony of destruction. The two different  factions, Clan Wolf and Clan Jade Falcon really give weight to the  narrative of the Refusal War and let you know that you're getting your  money's worth. What sorta game, outside of RTSs, actually has two  campaigns these days, one for each faction? All in beautiful 1024x768  resolution for those of us with rigs powerful enough to use it. It's  pretty amazing that this was possible for a DOS game when most other  games at the time were still using  320xsomethingIcan'tevenrememberanymore! &lt;br /&gt;&lt;br /&gt;I gotta be honest  here. BattleTech is my favorite fictional universe, bar none. While I am  also a huge Star Trek fan, my first love has always been BattleTech. I  can still remember walking into a game store in my wee youth and  stumbling into the back, where I laid eyes on a 3025 Technical Readout,  the one with the Marauder on the front. Sure didn't know it at the time,  but I would end up collecting a large part of that universe's books  over the years. I actually paid 144 dollars for a vinyl model of a  Timber Wolf and have it sitting on my shelf. This universe obviously  means a great deal to me. And the closest gaming portrayal of the  BattleTech universe is the classic MW2. The Clans are my favorite  faction in BattleTech, so to be able to immerse myself in Clan Jade  Falcon or Clan Wolf was incredibly enjoyable. Plus, the completely open  weapon loadout customization and just well-thought out gameplay  mechanics make the actual game a joy to pilot. The fluff of the universe  is simply icing on the cake for a simulation which portrays 20-100 ton  walking machines of warfare.&lt;br /&gt;&lt;br /&gt;And for those of you wondering,  the lack of dedicated servers for multiplayer was completely fine with  me. Sure, it's expected of most PC games these days, but you gotta  remember, MW2 was made way back in the scary DOS days, later ported over  to Windows. There was Kali, and NetMech, and that was fine for us old  timers. In fact, you might not be aware, but the entire term of "Clans"  for online gaming groups came about because of MW2, it was that  influential in helping to establish online gaming into what it is today.  The More You Know!&lt;br /&gt;&lt;br /&gt;Sure there are a few problems. The PPCs are  slow moving blue balls instead of beams of lightning. And the darn  right arm always seemed to be the first location to be destroyed. But  despite those shortcomings, MW2 is fondly remembered by myself, and many  other old timers, as the best Mech Sim ever, and undoubtedly one of the  greatest games ever created.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6650478798042847719?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6650478798042847719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/ive-finished-it-mw2-is-one-of-greatest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6650478798042847719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6650478798042847719'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/ive-finished-it-mw2-is-one-of-greatest.html' title='I&apos;ve finished it: MW2 is one of the greatest games ever created.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-2235842218008208049</id><published>2010-05-10T00:03:00.002-07:00</published><updated>2010-05-10T00:04:01.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='red faction guerilla'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Impressions of Red Faction Guerilla</title><content type='html'>This game has some issues. I just started playing it on Hard cause ya  know, I'm pretty good at games and stuff but uh... the mission to  liberate Parker is just frustrating. Ya know, that mission where you get  in a truck and have to run over 12 sensor towers. It's frustrating for a  couple reasons. The vehicle handling isn't particularly good, your  truck takes a whole lot of damage once the plasma bolt spamming APCs  show up, and you're also getting rammed all over the road by APCs  crashing into you. You can get out and try killing em but they just keep  respawning so that's pointless.&lt;br /&gt;&lt;br /&gt;The other big issue I have is  with the ammo capacity for weapons. For some reason, the assault rifle  is only able to hold 3 magazines. 120 rounds. Now, that's insanely low  for a shooter where you have EDF forces spawning all the time.  Especially cause it takes about 10-12 rounds on Hard to drop a soldier.  So you run out really quickly. That's just not fun. Why would you only  be able to hold 3 magazines? That's not nearly enough. I was expecting  an upgrade to increase it to 6 or 8 magazines, but I don't think such an  upgrade exists. That's a real shame.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-2235842218008208049?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/2235842218008208049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/impressions-of-red-faction-guerilla.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/2235842218008208049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/2235842218008208049'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/impressions-of-red-faction-guerilla.html' title='Impressions of Red Faction Guerilla'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-146137257051932985</id><published>2010-05-10T00:03:00.001-07:00</published><updated>2010-05-10T00:03:34.667-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Realistic Wrestling Games? Let's Ponder!</title><content type='html'>So uh, Jeff's a pretty big wrestling fan. Or, rather, he seems to be,  cause he knows stuff about wrestling. Kinda a rarity in this day and  age. I think that's fair to say. I mean, cmon... wrestling? Who gives a  fuck about wrestling these days? More people care about the World  Wildlife Fund then about the silly shenanigans of some grown men in  spandex touching each other. Anyways, him talking about wrestling in the  recent Quick Look about that wrestling game that's like... WCW Extreme  Versus NCAA 12k or something... it got me thinking... about realistic  wrestling games. You probably have no idea what I'm talking about.  That's cool, we'll walk down this path together.&lt;br /&gt;&lt;br /&gt;Wrestling's  fake. Well, at least the wrestling that's portrayed in these wrestling  games. Everyone knows this. &lt;br /&gt;&lt;br /&gt;Video games are also fake.  However, their fakeness is vastly different from the kind of fakeness in  Wrestling. Video games are fake but can present a realism that's not  possible in real life entertainment. Thus, wresting video games... they  don't have to be fake in the same way as wrestling in real life. Yet,  would people want that, or do they want fake realism in their wrestling  games?&lt;br /&gt;&lt;br /&gt;Just think about it. In real life, wrestlers don't  actually punch each other. They pretend to punch each other, while  stomping the ground with their foot to make the impact sound. Or they'll  slam chairs into each other, but only hitting their meaty back, where  they won't inflict any actual injuries to the other person. Instead of  actually punching and drawing blood, the other guy simply hides a small  razor until the opportune moment and then cuts himself with it. This is  the sort of stuff that real fake wrestlers have to do in order to  deliver their unique brand of entertainment.&lt;br /&gt;&lt;br /&gt;Well, now let's  look at video games. Wrestling video games don't have to worry about any  of those limitations. They can actually animate wrestlers' ingame  models punching each other and making contact, using chairs on any part  of their opponent's body, etc. But then, that wouldn't be an authentic  wrestling game, would it? It would be much less of a simulation of the  "sport." So should the developers strive for realism in simulating the  wrestling? Actually model a tiny razor blade in the character model's  hands? Do you want to see the ingame player surreptitiously cut himself  on the forehead during a match? Should the wrestler models actually be  punching air and stomping with their feet in order to simulate an actual  punch inside the game? That's a double fakeness, isn't it? It's the  fake sport, actually being protrayed in an realism manner, inside a  video game, which is fake. That's kinda mind boggling. I don't play any  wrestling games, so I dunno how they deal with this in current games.  But it's an intriguing concept.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-146137257051932985?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/146137257051932985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/realistic-wrestling-games-lets-ponder.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/146137257051932985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/146137257051932985'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/realistic-wrestling-games-lets-ponder.html' title='Realistic Wrestling Games? Let&apos;s Ponder!'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-2390432222121171886</id><published>2010-05-10T00:02:00.000-07:00</published><updated>2010-05-10T00:03:00.626-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Anyone else found these delays for PC games a bit... suspicious?</title><content type='html'>Has anyone else noticed that PC versions of multiplatform games now  always seem to have release delays compared to their console versions?  We had the delay for Batman Arkham Asylum, which was chocked up to the  addition of PhysX effects. That seemed a little bit plausible. Kinda.  You could sorta see it as a reason. Fair enough, right? Red Faction  Guerrilla also had a substantial delay for the PC version. Street  Fighter 4 and Resident Evil 5 obviously had lengthy spans of time  between their console and PC releases. Though I suppose in their case,  it's more the Japanese developers not giving a hoot about the PC market  then actually trying to delay the games in an effort to combat piracy.  Two of the biggest hits in recent years, Assassin's Creed and GTA 4 were  both released on PC long after their console versions. Borderlands PC  is going to be delayed 3 days, ostensibly because they're "optimizing     the PC version which takes a few days longer than expected." Which is  frankly absurd. Optimizing code takes a bit longer then 3 days, most  reasonable people can agree.&lt;br /&gt;&lt;br /&gt;Now we've gotten word that COD  Modern Warfare 2 is going to have a 2 week delay for the PC version.  Mind you, I don't really care, Call of Duty 4 was a pretty big  disappointment and I have no plans to get the sequel. I mean... it looks  like more linear scripted sequences every ten feet, more infinite  respawning enemies, now with unrealistic dual wielding? C'mon, that's a  no brainer. But uh, it's just another in a growing trend of delays for  PC games compared to consoles. Obviously, I think it's getting pretty  clear that this is just the industry as a whole trying to combat piracy  and has nothing to do with polishing/optimizing the game, adding weird  PhysX effects, yadda yadda yadda. It's just adding a delay to give more  incentive to buy the game on consoles. And even if you take out the  piracy component, there's just a benefit to selling someone a 60 dollar  game as opposed to selling them a 50 dollar game.&lt;br /&gt;&lt;br /&gt;I can't help  feeling that this grand strategy is going to backfire. These uniform  delays are going to just make people bitter and actually convince them  that the game companies are turning against them on the PC. One might  even say it could serve as an impetus for higher rates of piracy, just  to spite them. Seems like an alright idea, if you think about it.  They're screwing us by delaying the release on the PC, we'll screw them  over by pirating the game. It's a vicious cycle, one might say.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-2390432222121171886?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/2390432222121171886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/anyone-else-found-these-delays-for-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/2390432222121171886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/2390432222121171886'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/anyone-else-found-these-delays-for-pc.html' title='Anyone else found these delays for PC games a bit... suspicious?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-1591285879551306932</id><published>2010-05-09T23:56:00.000-07:00</published><updated>2010-05-10T00:01:53.138-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stargate'/><title type='text'>So there's this Stargate Universe show now</title><content type='html'>Yea. I'm really happy for you. It looks like a great television serial.  Now, it's not just a world. Or a solar system. It's an entire universe  of possibilities. Universal appeal. Universal ideals. I mean, Atlantis?  Those were just the undersea exploits. That's small potatoes compared to  the entire universe.&lt;br /&gt;&lt;br /&gt;A universe, that's bigger then a galaxy.  Bigger then a nebula, even. Kinda like how the Galaxy class starship was  bigger then the Nebula class starship on TNG. Wonder why they never  built a Universe class? They seemed to think a Galaxy class was big  enough. Didn't wanna get too cocky, too ambitious with the universe.&lt;br /&gt;&lt;br /&gt;I didn't actually watch it, but my friend did. Said there was about  30 seconds of... Lou Diamond Phillips. And I said, "Oh...you mean... La  Bamba." That's what that guy's gonna be known for, for the rest of his  life. Not the guy in Courage Under Fire, not the father figure in that  Aquaman pilot... not even as the guy in Stargate Universe. Just La  Bamba. They're gonna have to carve that into the guy's tombstone. "The  Actor Who Played La Bamba."&lt;br /&gt;&lt;br /&gt;I don't see it lasting 7-8 years.  The Stargate series are now like Power Rangers series. Have you noticed  that? They last a short while before changing. Permutating. Lots of  permutations. Remember how Power Rangers would turn into Space Power  Rangers, and then Power Rangers Full Auto, and then Power Rangers Galaxy  Police, etc? It was insane. I think it's an apt analogy. Well, ya know,  those Power Rangers shows changed every season. The Stargate shows last  a bit longer. But it's cause kids have shorter attention spans then  adults. And a kid nowadays, wouldn't even remember the original Stargate  movie. I hardly remember it, heh.&lt;br /&gt;&lt;br /&gt;Who knew the Stargate  franchise would last so long? At this point, think about it...  Stargate's almost got as many tv series as Star Trek. Just think about  it. We have a name for Trek fans. Who knows what the name of a Stargate  fan is? Gaters? Gators? No, that's some sorta football fan in Florida  somewhere. They've got alligators down in Florida, not crocodiles. Maybe  a gar or two. Gars are those freaky ones with the really long narrow  jaws, right? Has anyone even come up with a name for Stargate fans?&lt;br /&gt;&lt;br /&gt;So Robert Carlyle is also in it. Hopefully he can redeem himself  for that performance in 28 Weeks later. God, that movie was terrible.  Did I tell you how much I hated that film? It was awful. And ya know, I  liked the first movie. 28 Days Later was quite good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-1591285879551306932?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/1591285879551306932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/so-theres-this-stargate-universe-show.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1591285879551306932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1591285879551306932'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/so-theres-this-stargate-universe-show.html' title='So there&apos;s this Stargate Universe show now'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6717715013639756369</id><published>2010-05-09T23:55:00.000-07:00</published><updated>2010-05-09T23:56:17.091-07:00</updated><title type='text'>What's the deal with the Start button?</title><content type='html'>I recently bought a 360 and started noticing some peculiar features in  the games. They all seem to want you to press Start at the beginning,  right after the game loads. Why is this? I really don't get it. It's  also showed up in a lot of recent PC games that were ported directly  from the 360. There, you have to press a key to start. It's kinda  off-putting. Why should I need to press Start to start the game, when  I've already signaled my intention to start the game by putting the  fucking disc into the tray and closing the aforementioned tray? Or, if  Autoplay is turned off, I've already started the game by selecting the  Play Game option from the console's Dashboard. Why this extra burden? Is  it just to justify the existence of the Start button? That can't be it,  cause the Start button's also used to pause the game while in the  middle of playing, sending you to a nice options menu. &lt;br /&gt;&lt;br /&gt;Frankly,  I'm sick of pressing Start to begin. You already know I want to start  the game. Do you just want me to look at your  pretty game logo, so you  force me to press Start to get away from it? That's unnecessary, dude.  Just load up the game, show me the logo for a couple seconds, preferably  no more then 3, and send me directly to the main game menu. There  shouldn't be any prompt for me to press Start. I already started the  game from the Dashboard, that should be enough to convince you I wish to  play the fucking game. Is it some sort of warning to me, just to see if  I'm having any second thoughts about initiating interaction with the  game? Do you want to know if I'm really ready to leap in without careful  consideration? Should I go back and do some research between the time  that I launch the game from the Dashboard and the moment the Press Start  screen shows up? What's up with this reluctance to actually launch the  game? It's like a multi-tiered decision I'm making here. This isn't like  a nuclear submarine, where we both have to turn the keys at the same  time. It's just a game. There's no need to force me to press the damn  Start button.&lt;br /&gt;&lt;br /&gt;You know what I actually would like? A damn "Quit  Game" option. All these console games just don't have any way to quit  out of the game. As a PC gamer, this is infuriating because I'm used to  being able to exit a game. Here, it's like I'm trapped, forever stuck  inside this game. Of course, then I remember I can press the Guide  button and exit to the Dashboard from there, but it's a hassle. All game  developers should really just put a Quit Game option on their main game  menu, just like with PC games. Are they really too lazy to do this?  What's up with the contradictory signals? First you're programming in  this asinine "Press Start to begin" screen that we don't fucking need,  then you won't actually give us an "Exit game" option that we could  actually use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6717715013639756369?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6717715013639756369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/whats-deal-with-start-button.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6717715013639756369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6717715013639756369'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/whats-deal-with-start-button.html' title='What&apos;s the deal with the Start button?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-411198585272102307</id><published>2010-05-09T23:54:00.002-07:00</published><updated>2010-05-09T23:55:09.189-07:00</updated><title type='text'>How do Japanese keyboards work?</title><content type='html'>So uh, I know about English keyboards... 26 letters in the alphabet,  pretty simple. But what about Japanese keyboards? I was just reminded  because of the Quick Look for The Typing of the Dead. Doesn't the  Japanese written language have about 50,000 characters? How the hell do  you fit 50,000 characters onto a keyboard? It would need over 50,000  keys, right? That seems unfeasible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-411198585272102307?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/411198585272102307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/how-do-japanese-keyboards-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/411198585272102307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/411198585272102307'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/how-do-japanese-keyboards-work.html' title='How do Japanese keyboards work?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-8503973243517404403</id><published>2010-05-09T23:54:00.001-07:00</published><updated>2010-05-09T23:54:42.581-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>What's up with all the Delta Squads? Kinda cliched, right?</title><content type='html'>I don't get it, why is Delta always used as the squad designation of  choice for games? Hear me out here, I don't think I'm being crazy and  far out like I usually am. You've got Delta Squad in Star Wars Republic  Commando, right? That's one, that's one infantry squad in a game that  calls itself Delta. Pretty good squad, nice camaraderie there, shame  there's no sequel.&lt;br /&gt;&lt;br /&gt;Then you've got the Delta Cog Squad in Gears  of War 1 and 2. That's another highly prominent squad that calls itself  Delta. Marcus Fenix starts out with Dom but they eventually get to join  Delta. Isn't that getting a bit excessive? I'm not saying that Epic  ripped off RC here, but it just seems that people are gravitating  towards using Delta, instead of something like Mu or Epsilon or Beta or  Gamma or anything else...&lt;br /&gt;&lt;br /&gt;Ya know, now that I think about it,  maybe they're both taking cues from Novalogic's Delta Force. Obviously,  that game is based on a real life Army Special Forces unit called Delta  Force, also the 1st SFOD or CAG (Combat Applications Group). Basically,  they're the elite of the elite. So perhaps both RC and GoW are trying to  evoke that sorta sense of military competence. Even though I'm not sure  the Cole Train persona would really be representative of a military  soldier. Not so sure about that guy. Seems a little iffy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-8503973243517404403?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/8503973243517404403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/whats-up-with-all-delta-squads-kinda.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8503973243517404403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8503973243517404403'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/whats-up-with-all-delta-squads-kinda.html' title='What&apos;s up with all the Delta Squads? Kinda cliched, right?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-5637929614576079768</id><published>2010-05-09T23:53:00.001-07:00</published><updated>2010-05-09T23:53:57.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tipping'/><title type='text'>I really don't like this tipping business</title><content type='html'>How do you feel about tips? Call me crazy, but I am totally not in favor  of the tip system currently in place in our fair nation. It's just such  a hassle. I think it'd be so much better all around if we just had a  regular wage for waiters and got rid of tipping.&lt;br /&gt;&lt;br /&gt;I mean, you've  gotta do the math at the end of the meal... figure out what's 15%. And  maybe there's some rule about dinner tips being larger then lunch or  breakfast tips. You've gotta figure out if you're going to write in the  little receipt or pay the tip in cash. If you don't use a credit card,  you've gotta get correct change for your tip... it's just an annoyance.  And the tip these days ends up being more like a kickback. Instead of  paying them extra for great service or something, you're just paying  them not to spit in your food the next time you visit.&lt;br /&gt;&lt;br /&gt;Ya see, I  really screwed the pooch with tips lately. First, there's a visit to  this taqueria. They make good tacos. I end up making the wrong  calculation and figure out my tip wasn't quite 15%. That's not so great.  I feel bad about that. So then, the next time I visit, I figure out  ahead of time that I'm gonna pay a bit more on the tip. That'll make up  for the first tip. So I give a generous tip and as I'm walking back to  the car, it hits me that I actually ordered fewer tacos then the first  visit. So the tip ended up being really huge. And now, I'm not sure if  I'm gonna be expected to give something like that again the next time I  go to that restaurant. Ya know, maybe she'll be pissed off if she sees a  decline in the tipping trend. I dunno what to think. It's a crazy  system.&lt;br /&gt;&lt;br /&gt;And ya know, it just... it seems very hard to actually  provide outstanding service as a waiter in the first place. It doesn't  seem like something that's actually noticeable. Cause it's a very simple  job... you take my order, and then you deliver the food. There's no  real room for performance excellence in something that straightforward,  ya know? So why would anyone pay more then the usual 15%? Unless they go  down on their knees and pleasure me or something, I can't see any way  they could go above and beyond the call of duty of waitering. Now, maybe  the cook could be commended for cooking the food in an outstanding  fashion. I can see that happening, some cooks are better then others.  That might deserve a tip. But not so much for waiters.&lt;br /&gt;&lt;br /&gt;I will  tell you, I absolutely hate it when waiters come around while you're  happily eating your meal and ask you if you're ok. Or they ask you how  you're doing. Something like that. It just irks me. I know they mean  well, but uh... it's just not something I welcome. Cause if I'm eating  my food, obviously everything is going ok and there's no reason to ask.  And if something were not ok, I wouldn't just wait around for the waiter  to come around and ask, I'd probably raise my hand to get their  attention and remedy the situation. Them asking me does nothing but  interrupt me while I'm eating. It's just bizarre. I dunno why they do  it. If they think that's going to get em a bigger tip, it's a poor idea. &lt;br /&gt;&lt;br /&gt;What if the restaurant just raises the price on everything on  the menu? I'd be all for that. Everything just costs a little more, but  no more worries about mathematical calculations or people spitting in  your food. Well, less of a worry about people spitting in your food.&lt;br /&gt;&lt;br /&gt;I  hear Europe doesn't do any tipping.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-5637929614576079768?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/5637929614576079768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-really-dont-like-this-tipping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5637929614576079768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/5637929614576079768'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/i-really-dont-like-this-tipping.html' title='I really don&apos;t like this tipping business'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-767613784393391059</id><published>2010-05-09T23:52:00.002-07:00</published><updated>2010-05-09T23:53:30.307-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><title type='text'>Star Wars: What a shitty film</title><content type='html'>Well, you have the film start with that really annoying and ponderous  scroll up the screen. Not a fan of that. Then we're introduced to C3P0  and R2D2. Even way back at the tender age of 5 when I first saw the  movie, I could sense that there was some sort of homoerotic partnership  going on between those two droids. Very uh, very dainty mannerisms. Of  course, it was pissing me off that R2D2 just made a bunch of clips and  beeps. Didn't find him cute at all, just indecipherable. What's up with  that? Who needs a trashcan with some beeping noises? &lt;br /&gt;&lt;br /&gt;Then we  get the firefight that has a bunch of stormtroopers running in and  dying because their armor does absolutely fuck all. Luckily, the Rebel  guards have about the same level of marksmanship and no armor. Darth  Vader comes in... he's not bad, he's kinda cool looking. But uh, then we  get to Princess Leia. And ya know, I just don't find Carrie Fisher  attractive. She's not a good looking woman. Not a fan of her. You kinda  get the sense she's trying really hard to stay skinny by vomiting after  meals or something.&lt;br /&gt;&lt;br /&gt;Annnd then we get the two droids walking  around this barren desert and bickering at one another. I dunno... it  just seemed really... boring and mundane. Not much of a crowd pleaser.  It's also a very one sided conversation, since the little shitcan can  only make beeps and clicks. Fuck him... I really thought it was good  that he got tasered or whatnot.&lt;br /&gt;&lt;br /&gt;So yadda yadda yadda and...  we finally come to the hero of the entire film... Luke fucking  Skywalker. Our protagonist, if you will. A little whiny farm boy. Oh my  God I cannot stand Luke. Or maybe it's Mark Hamill. Maybe Mark Hamill  was the problem, but I didn't like him. And this was before his face got  all mangled up in ESB. Dude really resembled some sort of mongoloid  then. But in ANH, he was just really whiny and annoying and hard to  stomach. The way he would just stare at those two setting suns like he'd  never seen them before in his fucking life. You just didn't see why we  should care about this guy, who whines about wanting to go join his  friends at some academy. Or he's going to Toshi to get water vapor  machines or something... it just doesn't inspire any sort of liking to  this guy. Later on, we find out he also has a thing for his sister. What  the fuck.&lt;br /&gt;&lt;br /&gt;We meet Obi Wan Kenobi. Ridiculous name, of  course. I can't see why anyone would think that's a name at all. Just  gobbledygook. But whatever. He rescues Luke from those sand people.  Which was sad, cause I really wanted them to kill Luke and maybe eat his  entrails? But no, we get treated to more of Mark Hamill's hammy ass  acting as he acts surprised to learn more about his father. We see the  first scene with the lightsaber, which looks awful of course, because  this was the original version of the film I saw, back on VHS. No special  edition with the CGI yet. So yea, it just looks kinda like a bright  snow sword at times. &lt;br /&gt;&lt;br /&gt;We go to the town and find Han Solo.  Han Solo... really cocky and smarmy. Not as bad a character as Luke, but  still not all that likeable. Plus, he hangs around with this walking  bigfoot ripoff named Chewie, who again like R2D2 doesn't actually say  anything we can understand. That's just annoying, sticking in characters  that can't talk. Then again, this is from a guy who gave us great lines  like "I don't like sand. It's rough. Not like your skin, it's smooth.  Not like sand." Or something to that effect.&lt;br /&gt;&lt;br /&gt;The Force.  Sooooooo ridiculous. Crazy mumble jumble. What is it, what does it do? I  dunno, whatever George Lucas pulls outta his ass, apparently. New Age  mysticism turned into a pithy little catchphrase in cinema. And that's  the thing with Star Wars, it's not sci-fi, it's just sci-fantasy. A  wizard did it, it doesn't have to make sense. Whatever, I hate fantasy.&lt;br /&gt; &lt;br /&gt;The Death Star. Oh god, the Death Star. Why would you build a  ginormous battle station with this one vulnerability that allows the  entire thing to blow up? That doesn't seem like a very good design. The  shaft somehow goes straight into the main core. Of course it does. It's  the size of a small moon but they couldn't be bothered to have the shaft  deviate in some sort of manner. It just goes straight. And no filters  in between. Nothing to stop a missile or torpedo. &lt;br /&gt;&lt;br /&gt;It fires  its super laser, which apparently consists of some five or six lasers  converging at a point and forming one big laser that blows up planets  good. Though of course, that's really silly. Five lasers firing like  that would just pass through each other and you wouldn't be able to hit  squat. Well, anyways... the Falcon gets trapped and brought inside a  hangar bay. We see some hijinks ensue as they disguise themselves as  stormtroopers. They go into the detention center and rescue the  princess. And uh... then they get stuck in the garbage disposal unit.  Now, this just seems unnecessary. It's a dank, stinky pit and there's  not much humor to be had. It seems like there's supposed to be some sort  of comedic value in being trapped with garbage but I didn't laugh. I  did wish that garbage monster had killed Luke, since he's still as  uninspiring and bland as ever. Unfortunately, they don't get crushed by  the disposal walls. That's too bad. I would have found that very funny.  &lt;br /&gt;&lt;br /&gt;Darth Vader and Obi Wan Kenobi meet and duel. Now, I had  actually thought that Darth Vader was pretty cool up until this point. I  mean, he looked kinda cool, with that armor. But uh... that all went  away as soon as they started dueling and we saw that he was even worse  at using a lightsaber then this 80 year old arthritic guy played by Alec  Guinness. Seriously... what is cool about lightsabers from watching  this fight? It's like watching two retards trying to wrestle... they're  both awful at it. And of course, the rotoscoping on the lightsabers  isn't quite right so sometimes you can see that it's just a slightly  glowy stick on the end of their handles.&lt;br /&gt;&lt;br /&gt;So yea, Kenobi  decides to commit suicide and they manage to escape... But of course,  they now know about the Death Star's glaring weakness and figure they  should go back and blow it up. How do they do that? Well, they fly into a  narrow restrictive trench. It's just this trench along the surface,  which is straight and unobstructed, leading to a hole that's straight  and unobstructed. And of course, you've gotta wonder... if the trench is  just leading to this hole on the surface of the Death Star, why even  fly inside the damn trench in the first place? Why not just fly directly  for the hole? Then you can maneuver all you want in space... not have  TIE Fighters shooting you in the ass while some asshole on the comm  tells you to "Stay on target. Stay on target." in this really wooden and  robotic voice. Seriously, did anyone else notice how fucking retarded  and annoying that lead Rebel guy was on the comm channel? I dunno why,  but he chose to deliver the lines "Stay on target" in this hilariously  bad inflection. Just repeated them over and over again too. It was so,  so awful. Holy crap, I wanted that guy to die. &lt;br /&gt;&lt;br /&gt;And so this  lame farmer boy blows up the Death Star. They get back and hold this  really... shiny glaring ceremony. Lots of light bloom, to borrow a  gaming term. I dunno what they were thinking, it's this really hokey  scene. They get their shiny gold medals and then turn to the camera and  smile smugly at us all. We, who just had to endure this retarded film.  Luke and Han, with their big shit-eating grins. Ugh, just awful. Why  would anyone think that was a good ending?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-767613784393391059?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/767613784393391059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-wars-what-shitty-film.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/767613784393391059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/767613784393391059'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-wars-what-shitty-film.html' title='Star Wars: What a shitty film'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-7953997761448704590</id><published>2010-05-09T23:52:00.001-07:00</published><updated>2010-05-09T23:52:44.046-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arkham asylum'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>Batman's mysterious explosive bat-gel</title><content type='html'>I was just thinking about the explosive gel, and it occurred to me that  there's no real way to trigger it, is there? Cause doesn't Batman just  spray the gel onto the wall in the shape of a bat? Then he steps away  and triggers the gel with a remote detonator in his hand. But how does  that signal from the detonator activate the gel? Is there some sort of  receiver stuck inside the gel that receives the signal from the  detonator? I didn't see any. The gel itself can't possibly receive  remote signals, can it? It's just this gel substance.&lt;br /&gt;&lt;br /&gt;Has  anyone figured out how Batman triggers the gel to explode?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-7953997761448704590?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/7953997761448704590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/batmans-mysterious-explosive-bat-gel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/7953997761448704590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/7953997761448704590'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/batmans-mysterious-explosive-bat-gel.html' title='Batman&apos;s mysterious explosive bat-gel'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-8779853837358568014</id><published>2010-05-09T23:47:00.000-07:00</published><updated>2010-05-09T23:50:53.137-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>WoW's Clearly Calamitous Catastrophic Cataclysm! Details ahead</title><content type='html'>Geez, does it seem like Blizzard's just kinda given up on putting forth  any sort of effort? At this point, it just seems like they're  desperately trying to keep the money train rolling. Ya know, first  there's the Burning Crusade. Which was about Outland, which had some  fires and a uh... crusade of some sort. It made some sense. Then the  Wrath of the Lich King, which was about Arthas being angry about  something. And he was the Lich King. So that also worked. But now, what  do they do? They give us a remodeled Azeroth that allows flying mounts,  which is nice but seems kinda odd for a full blown expansion. And it's  called Cataclysm. Like, really? You couldn't really think up anything  better then Cataclysm? Ripping off the name of a Homeworld game? Anyone  know what I'm talking about? Cataclysm was the Barking Dog expansion  pack for the original Homeworld. Pretty good one too, but it was about  warships fighting it out in 3D space. In an RTS. Not much in common with  a fantasy RPG game.&lt;br /&gt;&lt;br /&gt;That's the best you can come up with,  "Cataclysm?" Way to phone it in, Blizzard.&lt;br /&gt;&lt;br /&gt;Wouldn't something  like "Revenge of Deathwing" be more descriptive? I was gonna say "Wrath  of Deathwing" but the Lich King had already wrathed. There's not enough  wrath to go around, I guess.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Yea, that was a Star Trek  II/ROTS reference&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;...Oh damn... there's gonna be Heroic  Van Cleef? Okay, fuck the lame name... I'm back on board. THIS IS GOING  TO BE AWESOME.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-8779853837358568014?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/8779853837358568014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/wows-clearly-calamitous-catastrophic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8779853837358568014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8779853837358568014'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/wows-clearly-calamitous-catastrophic.html' title='WoW&apos;s Clearly Calamitous Catastrophic Cataclysm! Details ahead'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-530252120434408768</id><published>2010-05-06T14:45:00.001-07:00</published><updated>2010-05-06T14:45:41.300-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Stupid Video Game Cliches</title><content type='html'>Oh man, where to start...&lt;br /&gt;&lt;br /&gt;Well first off, I just love those  games where you can put away your gun, switch to a knife, and somehow...  this allows you to run faster. Like, WTF? The gun didn't disappear,  you're still carrying it somewhere on your body... why would holding a  knife instead reduce your overall weight and allow you to move quicker?  It makes absolutely no sense. Wasn't it the case in Counter-Strike? It's  been a while, but I think it was. People on your team would immediately  pull out their knives at the start of every match so they could leg it a  bit quicker to the chokepoints. Absolutely retarded game mechanic. I  think I saw the same thing happen in a Quick Look of Fallout 3 DLC. Hey,  let's run faster because we put the gun back into our backpack and  pulled out our knife. Yea, way to go... that makes a lot of fucking  sense.&lt;br /&gt;&lt;br /&gt;And what about the super weak flashlights we always get  to use in games? Like, the ones that only work for 30 seconds before you  have to turn em off to recharge? Let's see, what games have these  weakass flashlights... I think Half-Life, FEAR, and AvP 2 just to name a  few. Cmon, where do they buy these piece of shit flashlights? Are the  batteries really that weak? They seem to work forever, but you just need  to let them recharge every 30 seconds? What are you recharging them  with? Is there some perpetual motion device you use to crank em up? Is  that how those work? Cause I know regular flashlights can work for hours  without needing their batteries replaced. How they didn't decide to buy  those regular good ones for use in Black Mesa,  whereever-the-hell-FEAR-is, and the Colonial Marine Corps, I just don't  know. It's mind boggling.&lt;br /&gt;&lt;br /&gt;Weapon balance in games is just silly  sometimes. In almost every action game, you've got the pistol, then the  rifle. Sometimes it's called an SMG. Now, the funny thing is... the  pistol's bullet somehow seems a lot stronger then the rifle's. You'll  pull out this pistol and it delivers a mighty semi automatic bang. Yet  when you switch to this faster rifle or SMG, their bullets seem mighty  underpowered. Like, the bullets are individually much weaker then the  bullets in the humble pistol. When in reality, a rifle's bullets are  actually going to be bigger or at least the same as the pistol's. Yet  while you can snap off one or two rounds from a pistol to down an enemy,  the rifle might require bucketloads of shots to put down the same  enemy. Obviously, this isn't the case in every game, but it's a trend  I've noticed in quite a few. It makes absolutely no sense. Why don't the  rifle's bullets pack as much of a punch as the pistol's? It seems to be  arbitrary balancing bullshit on the part of the developer. Good example  of this phenomenon would be the assault rifle from Halo. You can use a  few shots from the pistol (which somehow also has a scope) or use up 60  rounds from your rifle. Why does the rifle use plastic bbs instead of  real bullets like the pistol? Hey, I'm not Bungie.&lt;br /&gt;&lt;br /&gt;Okay, now  let's talk about another gun, the shotgun. The shotgun in a lot of games  seems to be insanely short ranged. Like, I've seen water hoses with  more cohesion at range. Classic example is the shotgun from Doom 3. Now,  this thing sprays buckshot so wide that it only has an effective range  of about five feet. Seriously, I'm not exaggerating here, you just  shouldn't use it beyond five feet. The spread is that bad. It just  defies logic, why would anyone make a shotgun that only works out to  five feet? An honorary member could also be the assault rifle from Halo.  No, it's not a shotgun, but it also has an effective range of about  five feet. Why would anyone use a rifle with spray that wide? Who knows.&lt;br /&gt;&lt;br /&gt;In every sort of GTA open world game, all you have to do is jump  into the car and push out the driver. They all have their doors unlocked  for some reason. Is this really how people drive? They leave their  doors unlocked? I sure as hell lock my doors when I drive my car. Do  you? You should, precisely so you don't get someone kicking you to the  curb and driving off in your ride. It's common sense, really. Also, if  you grab a vacant car in a game, they'll always have their keys inside.  No need to hot wire it or anything.&lt;br /&gt;&lt;br /&gt;In RTSs, you'll have  battlecruisers the same size as five or six infantry soldiers. How does  that make any sense? The goddamn battlecruiser's supposed to be the size  of the whole fucking map, right? Why would they make it a buildable  unit and then make it look as big as six soldiers? How does that do  justice to the battlecruiser? Frankly, it seems a bit insulting. There  are probably four or five hundred people on board the battlecruiser.  Maybe more. Maybe it's over a thousand, like the Galaxy class  Enterprise-D. Yet here it is, floating about five feet over the  battlefield and looking comparable to a squad of marines. Why would  anyone think this was a good idea?&lt;br /&gt;&lt;br /&gt;I recently watched a new  gameplay video for AvP 3 and saw a marine being held down by an Alien,  completely helpless, his gun nowhere to be seen. This pleased me,  because it has always frustrated me how melee has gotten the shaft in  first person games. Melee should be insanely scary, just because if the  big bad monster actually makes it to you, you're not just going to get  to shoot at it with your gun while it futilely claws away bits of your  health and armor. If it gets into melee, it's going to knock your  fucking gun out of your hands and proceed to rape your face off. That's  what a melee enemy in a game should do. Yet it's never been portrayed  this way. Both the previous AvP games just had you shooting aliens even  at point blank range, negating their effectiveness. I'm glad to see that  AvP 3 is gonna be different, giving melee enemies their teeth back. You  should be scared of them surviving your ranged fire and getting into  melee range. Guns never getting knocked out of your hands in FPSs was  simply illogical and way too easy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-530252120434408768?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/530252120434408768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/stupid-video-game-cliches.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/530252120434408768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/530252120434408768'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/stupid-video-game-cliches.html' title='Stupid Video Game Cliches'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-3185776758283357027</id><published>2010-05-06T14:44:00.001-07:00</published><updated>2010-05-06T14:44:57.734-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The Beatles Rock Band? WTF?</title><content type='html'>I don't get it, why's this game called The Beatles Rock Band? Shouldn't  it be called Rock Band The Beatles? For example, it's not called The  Wrath of Khan: Star Trek II, it's Star Trek II: The Wrath of Khan. The  subtitle goes after the main title, see? Like with Star Wars, it's Star  Wars: The Empire Strikes Back, not The Empire Strikes Back: Star Wars.  Or you might say The Empire Strikes Back: Episode V: Star Wars. That's a  double subtitled name. That would be really silly. This isn't a game in  the franchise series of The Beatles, this is a game about The Beatles  in the franchise series of Rock Band. The main attraction for this game  is that it's going to be Rock Band, but with Beatles songs. It's not  going to be The Beatles, playing their songs with Rock Band instruments.  If that was actually what it was about, then maybe you could name it  The Beatles Rock Band.&lt;br /&gt;&lt;br /&gt;So really, this game should be called  Rock Band The Beatles. Title before subtitle. Don't do things ass  backwards, there's no call for that kind of nonsense. Does Alex Navarro  agree? I bet he would if he read this. Why should Rock Band go on the  tail end of The Beatles? This is a band that hasn't been relevant since  the 1960s. With their dumb bowl cuts and outrageous Japanese wives who  like peaches floating in a bowler hat. That's not really something that  should take precedent over the actual game series of Rock Band. And I  don't even like rhythm games, for God's sake. Who the hell thinks rhythm  games are great and amazing? Did anyone actually think that DDR was  some sort of astounding achievement? How is Rock Band any different?  It's the same exact sort of thing. Mindless repetitive button pressing  according to some streaming lines on a screen. The graphics don't even  matter for a rhythm game, all they have to render is that endless  flowing chart going down the screen. It's a joke.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-3185776758283357027?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/3185776758283357027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/beatles-rock-band-wtf.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3185776758283357027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3185776758283357027'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/beatles-rock-band-wtf.html' title='The Beatles Rock Band? WTF?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-3760346322808742585</id><published>2010-05-06T14:43:00.000-07:00</published><updated>2010-05-06T14:44:19.870-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arkham asylum'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>Impressions of Batman Arkham Asylum</title><content type='html'>Mind you, this is still only halfway into the game...&lt;br /&gt;&lt;br /&gt;I think  Batman might be a killer in this game. Driving an automobile at full  speed into people is generally pretty bad and can be fatal, after all.  Bane's a strong guy, but I don't think steroids make you invulnerable to  death by blunt force trauma from cars. The impact could've done enough  internal injuries to kill Bane. Caving in his rib cage, crushing his  heart, etc. And even if the internal injuries somehow weren't fatal, the  car might be pinning him to the bottom of the seafloor, leading to  death by drowning.   &lt;br /&gt;&lt;br /&gt;...Bane was something else I found rather  odd. In the comics, normal Bane without his venom is still a rather  large fellow, but in the game normal Bane seemed to be really skinny and  emaciated. It creates this somewhat inaccurate picture of Bane as a  weakling who requires Venom in order to become super buff and strong,  when in the comics Bane is already really buff and strong and uses Venom  to get a bit of a temporary boost.&lt;br /&gt; &lt;br /&gt;Ya know what, I'm gonna say  a bit more. I'm not sure about this, but I hope there's an upgrade for  faster knockouts. Right now, the knockouts seem really slow to deliver.  By knockout, I'm referring to the ability you get once you punch an  opponent to the ground and they're trying to get back up. Batman kneels  down next to the thug, seems to check him for a moment, and then  delivers the knockout punch. I think an upgrade to just have him quickly  deliver the knockout and move on would be nice.&lt;br /&gt;&lt;br /&gt;Also, if they  ever do a sequel, I hope they'll separate the armor upgrades into two  different categories, one for melee protection and one for firearm  protection. Because the armor upgrades in this game seem to be way too  effective against guns. I saw Batman take 2 shotgun blasts and a few  rifle bursts and survive, on normal difficulty and without any armor  upgrades. With the added protection of the armor upgrades, Batman almost  becomes the Man of Steel against guns. It's pretty silly how much he  can take against lead. With that said, I don't have any problem with  upgrades against melee attacks, that seems more reasonable. Batman's  well known for being able to take a lot of bruises and cuts fighting  thugs in hand to hand combat. Maybe it could be called "Added Stamina"  or something. But in this game, I would be loathe to apply the armor  upgrades because I don't want Batman to feel like a bullet sponge,  that's not Batman to me.&lt;br /&gt;&lt;br /&gt;And what's with the Gears of War style  finger in ear slow walking bullshit? That's pretty strange, seeing as  how Batman's cowl doesn't even have any button for his fingers to press.  His comm with Oracle should thus be hands free, allowing him to run  around unhindered and do plenty of stuff while talking. I mean, think  about it. If your fucking Xbox live headset doesn't require you to press  a button on the side of it to communicate, why does Batman's high tech  cowl? Why are they copying something from Gears of War for absolutely no  reason? Copy something if it's good and appropriate, not just because  it's trendy or whatever. &lt;br /&gt;&lt;br /&gt;Oh yea, there's also really no real  reason to ever leave Detective mode. Being able to see through walls and  pick up hostile skeletal figures hundreds of feet away... it's just  insanely overpowered. The night vision goggles in Splinter Cell were  quite nice to use, but you didn't feel like you were basically cheating  the game by using them. And that's a real shame, because the game looks  gorgeous and quite stunning when you're not in Detective mode.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-3760346322808742585?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/3760346322808742585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/impressions-of-batman-arkham-asylum.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3760346322808742585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3760346322808742585'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/impressions-of-batman-arkham-asylum.html' title='Impressions of Batman Arkham Asylum'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-1185450751308517076</id><published>2010-05-06T14:42:00.000-07:00</published><updated>2010-05-06T14:43:26.843-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Problem with Dead Space</title><content type='html'>Ya know what, something else just occurred to me about Dead Space. Something else that wasn't flawless.&lt;br /&gt;&lt;br /&gt;There's that one section of the game where you have to use TK to pull wall blocks in a puzzle-y way to make a path through these living quarters. Ya know, pretty standard game mechanic, rearranging blocks to allow access to new areas. So I do this and get to the end, which triggers this script to send in the Hunter, or Regenerator. I've heard it called either way. They both make a certain amount of sense. The thing does hunt you through the game. But it also regenerates its limbs. Perhaps it should be the Hunter-Regenerator, like some feminist who decides to finally settle down and get married?&lt;br /&gt;&lt;br /&gt;Whatever you want to call it, the boss creature that's invincible. You can't kill him, he just regrows the limb. Kinda cheap, I think. Not a fan of invulnerable enemies in games... but that's not the issue really. Anyways, I start running back and get to where I've been pulling the wall pieces. Now, obviously, you've gotta move em back the other way so you can block off the area and be free of the boss. Seems simple enough. I turn around to start using TK and a leaper jumps out of the ceiling. I shoot it a few times and kill it. Easy enough. Now, time to move the wall block. Except I can't. It's only moving a few inches before stopping. What the hell? I've still got a gap in the walls where the Hunter-Regenerator might be able to wiggle his way through. I can hear him growling and snarling from where I am. It's crazy tense. This is like a nightmare. Why the hell can't I move this wall block?! I could move it before when I wasn't being chased by a holy terror... what's the matter? The snarling and gurgling... it sounds like it might be moving closer...&lt;br /&gt;&lt;br /&gt;Oh! I got it... the body of that dead leaper is partway in the gap between the walls. That must be why I couldn't move the block. Oh silly me... I should've seen it sooner. Ok, I'll just use telekinesis to throw the leaper corpse out of the way! Oh wait... I grabbed the wall block with my telekinesis instead. Ok, that's not what I wanted to do... I'll target it again. Oh no, the telekinesis got on the wall block again! Oh boy, this is frustrating... okay, fuck that. I'll just shoot the damn corpse instead. Wee, that got rid of it. Now, let's move this wall block so I can feel safe and sound. Footloose and fancy-free, even.&lt;br /&gt;&lt;br /&gt;Wait... no, the wall's still not budging. Why isn't it moving? Why oh why is this part of the game not working? It's not working as intended, I'm sure of this. The game designers surely didn't plan on having the Hunter-Reg... ya know what, let's just call it the H-G from now on. My fingers are tired. Tired from talking about fucking black bars. But that's neither here nor there.&lt;br /&gt;&lt;br /&gt;I try moving it a couple more times, but no dice. So I look into the gap again and see that a little bit of the leaper's severed limb is lying in the gap. Is that what's stopping me from moving the wall with TK? That little flimsy limb? Really EA Redwood? All this time, I've been putting up with crazy corpses flipping out and jiggling through doors and just generally going crazy whenever something happens to them, and now I'm being stymied by a little severed limb lying in the gap between the walls I have to move? Okay, that seems ridiculous, but I'll get the limb out of the way. And... hey. What do ya know, that did the trick. That was the problem all along... now the wall moves like butter!&lt;br /&gt;&lt;br /&gt;Okay, now I just need to move the wall block along the side to open up a new gap for the last wall block and I'll be out of this puzzle and free to go about my business. Just gotta move this block up... oh wait... it's only moving a little bit. It's not fully moving across like it should! Holy hell, this has been taking forever to do... this so called escape from the big bad H-G... It's just gotten silly. The wall moves like it needs to be oiled or something, it's not fully sliding into place where it should. There must be something wrong with this one too. Okay... let's check here... what's the problem this time?&lt;br /&gt;&lt;br /&gt;Oh! I see here, there seem to be three shattered pieces of a crate that I had broken apart earlier. Ya know, those big green crates that you always break apart for loot? Sometimes there's just little swarmer thingies inside, but most of the time, it's some sort of goodie? Well, I find this very odd. The crate itself shattered into pieces, but these three pieces seem really really solid. Like, their durability is impressive, cause I've just been working this wall with my telekinesis and smashing it against another wall block. Yet these three crate fragments seem as indestructible as ever. Is it spelled indestructible or indestructable? They both sound right when you pronounce it, ya know?&lt;br /&gt;&lt;br /&gt;Well, gotta get these three crate remnants out of there so I can move this wall block over. Ok, I'll use telekinesis to get at em and throw em away... oh wait, my telekinesis latched onto a wall block instead. But I was aiming right at the crate pieces. Okay, let's try again... nope, again the telekinesis failed. Well, okay now... I guess I'll have to move into the gap and stand right over them to use TK. Yep, that worked. Throwing em out... one by one. Yea, that did it... the wall snapped into place. Great, I'm finally out. Escaped from the H-G boss.&lt;br /&gt;&lt;br /&gt;And all it took was about 10 minutes of fucking around with wall blocks.  How exhilarating.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-1185450751308517076?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/1185450751308517076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/problem-with-dead-space.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1185450751308517076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1185450751308517076'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/problem-with-dead-space.html' title='Problem with Dead Space'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-3879758972232957233</id><published>2010-05-06T14:41:00.000-07:00</published><updated>2010-05-06T14:42:16.790-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='windows media player'/><title type='text'>Windows Media Player: what's the deal?</title><content type='html'>I never understood why Microsoft won't allow you to run multiple WMPs at  once. I have to switch to VLC if I want to play another movie while  keeping my first movie paused. It's a nuisance. Ya know, VLC won't let  you play more than one either. That's strange.&lt;br /&gt;&lt;br /&gt;Don't tell me  it's because of some resource/processing limitation either. If a  computer can handle a game like Crysis, I would think it could handle  two WMPs at once. Right now, I can have WMP playing a movie and VLC  playing another. Just think what would happen if I got Winamp into the  mix. Three motherfucking movies at once, BOOYAH!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-3879758972232957233?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/3879758972232957233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/windows-media-player-whats-deal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3879758972232957233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/3879758972232957233'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/windows-media-player-whats-deal.html' title='Windows Media Player: what&apos;s the deal?'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-9177937401126809539</id><published>2010-05-06T14:40:00.000-07:00</published><updated>2010-05-06T14:41:33.443-07:00</updated><title type='text'>Why I generally won't go to a Best Buy.</title><content type='html'>&lt;div style="text-align: justify;"&gt;Ya know, I don't generally go to Best Buy. Why? Well, because I've happened to notice that they often will not have... the best buy. The cheapest prices. On their goods, you see. And ya know... I just think that's such a crock. It's complete bullshit advertising. Why call yourself Best Buy if you won't always have... the best buy? Why should I trust a store like that? It's idiotic. They often have prices much higher then the lowest you can find. Is that really a best buy? I think not. I think not. That doesn't seem like a business on the up and up. If you name yourself Best Buy, I expect the best buy. They don't deliver. Don't hold up their end of the bargain. And where are you? Up a creek without a paddle.&lt;br /&gt;&lt;br /&gt;Ya know, what do people do up a creek without a paddle in the first place? Do you ever wonder about that? Don't people generally skinny dip in a creek? It's kinda... shallow, and you'll usually see some cat tails along the shore... it's very rustic looking. People will skinny dip in those environs. But then, why have a paddle? A paddle doesn't suit you if you're gonna skinny dip. People use paddles with canoes, right? Canoeing with a paddle, that makes sense. Or a kayak, I suppose. What's the difference between a canoe and a kayak? Is a kayak just a one-man version of a canoe? You never do see multiple people situated on a kayak, it's always a solo operation. Like a lone eagle, or something. Canoes can seat many people though. I remember reading a Jules Verne story... The Mysterious Island, where the castaways fashioned a simple canoe from the trunk of a tree. Marvelous chapter, they chipped away at the inside of the trunk and had this canoe to seat more then one. Canoes seem much more useful then kayaks, I gotta tell ya.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Talking out of turn...that's a paddling. Looking out the window...that's a paddling. Staring at my sandals...that's a paddling. Paddling the school canoe...ooh, you better believe that's a paddling."&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;-The Simpsons, The PTA Disbands&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-9177937401126809539?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/9177937401126809539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/why-i-generally-wont-go-to-best-buy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/9177937401126809539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/9177937401126809539'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/why-i-generally-wont-go-to-best-buy.html' title='Why I generally won&apos;t go to a Best Buy.'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-7677262048394059900</id><published>2010-05-06T14:37:00.000-07:00</published><updated>2010-05-06T14:39:57.015-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 26</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;PROTECTOR OF THE REALM&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The civil war claimed more than 100  million people. Four times that number were wounded, and ten times that  number were left homeless. The immensity of the devastation caused by  Amaris stunned everyone, and a silence seemed to fall across the entire  Inner Sphere.&lt;br /&gt;   &lt;br /&gt;Ruling over this sad domain was General Aleksandr  Kerensky. He announced that he was reassuming his title as Protector of  the Realm. He invited the Council Lords to come to Terra for meetings  “to help guide us away from the memories of these devastating times.”&lt;br /&gt;    &lt;br /&gt;Relief supplies and aid began pouring into the Terran Hegemony from  all five Houses. Trading companies donated space on their ships to carry  the supplies and donations to the Hegemony, but it was the common  people who made the most heartfelt contributions. A massive outpouring  of concern came forth from the citizenry of the five realms. They gave  what they could afford, often taking food from their own mouths to feed  the starving in the Hegemony. Even people in the Periphery, themselves  not yet recovered from the ravages of war, felt compassion for the  billions in the Hegemony and gave what they could.&lt;br /&gt;   &lt;br /&gt;Many people  were stricken with remorse upon hearing about what life had been like  under Stefan Amaris. Some had relatives in the Hegemony. Others felt  guilty that their governments had allowed such a thing to happen. Many  assuaged their guilt by traveling to the ravaged worlds to offer their  time and skills to the reconstruction effort.&lt;br /&gt;   &lt;br /&gt;People looked  forward to seeing Aleksandr Kerensky become the next First Lord. His  fame, considerable even before the war, had grown to superhuman  dimensions immediately after the liberation of Terra. Everyone took  comfort in the thought that he would soon rule the Star League.&lt;br /&gt;    &lt;br /&gt;The Council Lords reconvened in the ruins of Unity City on October 10,  2780. The arguing started soon thereafter. The Council Lords, who shared  none of their citizens’ guilt for having stayed aloof from the civil  war, fought among themselves for power. The past four years may have  caused incredible grief to some but they had also created a wealth of  opportunities for the House leaders. Among the few things that they  agreed on was the appointment of Jerome Blake as Minister of  Communications. They gave him the monumental task of rebuilding the  League’s communications network.&lt;br /&gt;   &lt;br /&gt;They were also agreed that  General Kerensky would &lt;i&gt;not&lt;/i&gt; be the one to lead them. To quiet the  public cry for him to become the First Lord, the High Council  unanimously stripped General Kerensky of his title of Protector on  October 18 of that year. They then ordered him to demilitarize Terra and  to disperse SLDF units to their peacetime locations.&lt;br /&gt;   &lt;br /&gt;In  response, many people took to the streets to demonstrate in support of  the General, even in the Draconis Combine and the Free Worlds League.&lt;br /&gt;    &lt;br /&gt;Before leaving, General Kerensky asked to meet the Council Lords one  last time in the Throne Room, which had been mostly restored to its  former glory. They agreed, though not without some misgivings.&lt;br /&gt;    &lt;br /&gt;After the five Lords gathered, the General entered carrying the ornate  laser pistol of Stefan Amaris. The Council Lords’ uneasiness turned to  near panic when the doors to the room closed and General Kerensky sat on  the First Lord’s throne. Though the Lords must have feared for their  lives at that moment, Kerensky merely began an impassioned plea to the  Council Lords to be lenient with captured Republican soldiers. With a  sigh of relief, the Council Lords listened and agreed to the General’s  proposals for the treatment of the Amaris soldiers.&lt;br /&gt;   &lt;br /&gt;General  Kerensky left Terra for New Earth, the temporary headquarters of the  SLDF. There, he issued orders to his troops to treat the Republicans  well and congratulated them on surviving the long campaign. “In the  coming months some of you may envy the dead,” he concluded. “The  universe has become a very different place and you may feel that you  cannot cope with it. Have courage. You and I have faced the worst; what  comes next cannot be as bad.”&lt;br /&gt;   &lt;br /&gt;A week after Kerensky’s return to  New Earth, General DeChavilier approached him with word that all of the  Star League troops were ready to help overthrow the Council Lords.  General DeChavilier wrote in his journal that the General smiled but  politely refused the offer, saying that he was too tired for treason. He  went on to say that as long as there was a Star League, he would remain  loyal. Historians have pointed out that Aleksandr Kerensky was a  military man, not a politician. Others have maintained that Kerensky  realized that his age and lack of heirs meant an overthrow would only  have delayed the inevitable.&lt;br /&gt;   &lt;br /&gt;As the weeks wore on and the High  Council continued to meet, the continued existence of the Star League  looked more and more doubtful. The Council Lords could not agree on who  would become the new First Lord. Their meetings turned into aggressive  auctions, with each House leader attempting to trade huge sums of money,  resources, and even whole planets in desperate schemes to become the  ruler of the League. The only hopeful sign was the fact that the Council  Lords were still on Terra and still talking long after the meetings had  been scheduled to end.&lt;br /&gt;   &lt;br /&gt;On August 12, after ten months of  deliberations, the five exhausted and angry leaders agreed to disagree  forever. With a short written statement that they brusquely handed to  some reporters, the five left for the spaceport and their individual  realms.&lt;br /&gt;   &lt;br /&gt;The message read: “After long months of intense  negotiations, we have reached an impasse on the question of who should  become the next leader of the Star League. It is our opinion that the  inability to find a new First Lord makes any further decision-making  impossible. Therefore, we officially dissolve the High Council on this  day, August 12, in the year of 2781.” &lt;br /&gt;&lt;br /&gt;&lt;b&gt;MOBILIZATION&lt;/b&gt;&lt;br /&gt;    &lt;br /&gt;When news of the dissolution of the Star League reached New Earth,  many soldiers believed that now General Kerensky would have an excuse to  seize control. Instead, Kerensky immediately sent messaged to the five  Houses imploring them to reconsider their decision. For the next two  years, he traveled to and fro across the Inner Sphere trying to get the  leaders of the five Houses back into the Council Chambers, where he  hoped them would reconcile and resurrect the Star League. His efforts  had tremendous public support but did nothing to sway the House  families, who seemed to prefer the new political alignment.&lt;br /&gt;   &lt;br /&gt;Freed  of limits on the size of their militaries under the Star League  Accords, the five families began massive buildups. They turned to the  skilled soldiers of the Rim Worlds Republic, who were waiting for  release from prisons in the Hegemony. Recruiters from the five Houses  met every group of soldiers released. They offered money, rank,  positions, and even titles to get them to sign contracts. MechWarriors  and AeroSpace Pilots often received huge plots of land for their  services.&lt;br /&gt;   &lt;br /&gt;In August 2783, General Kerensky heard that recruiters  had been talking to SLDF units. When the General tried to keep the  recruiters away from his troops, the House lords asked for his  resignation as commander of the SLDF. A month later, most of the  Ninety-first Heavy Assault Regiment (The Armadillos) deserted the SLDF  to join the Federated Suns. General Kerensky realized that the spirit  that had made the Regular Army and the Star League so noble was fast  eroding.&lt;br /&gt;   &lt;br /&gt;No one knows exactly when General Kerensky decided that  the Exodus was the only answer. Most records left with the General,  leaving historians with only sketchy notes and hints into the General’s  thinking. Some have suggested that Kerensky was planning the Exodus even  before the New Vandenberg rebellion and the subsequent second war in  the Periphery. Other historians have theorized that it was not General  Kerensky’s idea at all, but General DeChavilier who originated the plan.&lt;br /&gt;    &lt;br /&gt;Most of the evidence points to August or September as the time when  General Kerensky settled on an Exodus of the SLDF. Records show that in  September, activity at the General’s headquarters jumped dramatically  and that the HPG station on New Earth was in almost constant use.&lt;br /&gt;    &lt;br /&gt;On February 14, 2784, more than 100 division commanders and an equal  number of lesser officers crowded into an empty wooden warehouse on  Terra. General Kerensky and his High Command then explained Operation  Exodus to the astonished officers. The Star League still lived within  the heart and soul of each trooper and sailor, the General said, but  this new cruel age would eat away at that spirit in no time. If so many  lost lives were to have any meaning, the essence of Star League had to  be saved. Thus, the Exodus. When Kerensky finished speaking, everyone  present stood and applauded.&lt;br /&gt;   &lt;br /&gt;News of Operation Exodus traveled  quickly through the SLDF. Soon every soldier was talking about it, yet  the plan never leaked to the five Houses. Though secrecy was complete,  many Believers in the Saints Cameron guessed what was about to happen  from reading Jonathan Cameron’s letters. There are also indications that  Minoru Kurita suspected Kerensky’s scheme.&lt;br /&gt;   &lt;br /&gt;Each soldier was  eventually asked individually if he or she wanted to follow General  Kerensky, and more than 80 percent said that they did. Most of the  remaining 20 percent felt that leaving would be improper. A few whole  units decided not to go, and like the Eridani Light Horse, played an  important part in the future of the Inner Sphere. Most of the  individuals who refused later died wearing the uniform of one of the  five Houses.&lt;br /&gt;   &lt;br /&gt;Ship traffic among SLDF bases rose dramatically  after the February 14 meeting. Star League shipyards grew hectic as  workers hastily repaired damaged ships for the coming journey. Because  200 more transports were needed to carry the soldier’s families and  supplies, the SLDF went on a buying spree, snapping up all available  ships from commercial JumpShip manufacturers.&lt;br /&gt;   &lt;br /&gt;Quartermasters  began buying massive amounts of food and supplies. They bought on the  open market from private companies in the other realms. Sometimes they  even bought directly from the House governments. Star League military  bases were stripped of all their supplies and parts, and families  bundled up their lives into boxes and crates.&lt;br /&gt;   &lt;br /&gt;Despite the scale  of the preparations, the preoccupied leaders of the five Houses, except  for Coordinator Kurita, failed to realize what was going on until units  in the Periphery and in outer reaches of the Inner Sphere began moving  in August.&lt;br /&gt;   &lt;br /&gt;It was not until July, when the jump points around  Hegemony worlds were thick with warships and transports, that the five  leaders begin asking for explanations. General Kerensky gave them none.  He banned the SLDF from communicating with outsiders unless absolutely  necessary.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;STORM  INHIBITORS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The Terran Hegemony gained influence over the  other realms partly by providing high-tech services that others could  not do themselves. One of these services was terraforming, and Storm  Inhibitors were among the most advanced features of the process.  Consisting mostly of huge orbiting reflectors that focused heat on  clouds, the installations could not actually prevent storms but greatly  reduced their severity.&lt;br /&gt;   &lt;br /&gt;Storm Inhibitors could change weather in  other ways, too. By using heat, they could create high-pressure areas  and guide rain clouds to parched areas. Storm Inhibitors could also warm  a planet, or part of it, either to make it more comfortable for  colonists or to melt icecaps of glaciers to provide water. The fall of  the Star League took with it all production of Storm Inhibitors. The few  that remain do not work properly because of the lack of maintenance and  spare parts.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;Ghost in the Machine: Technologies Lost&lt;/i&gt;,  by Gwen Hill, Stormseed Press, Donegal, 2980&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE  EXODUS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;To those that we leave behind, let me say that  we see no way to continue living in a civilization that spurns the  ideals it once professed to hold so dear. Though we depart, our hope is  that one day we might return.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-Last known transmission from  the warship &lt;i&gt;McKenna’s Pride&lt;/i&gt;, assumed to have been written by  General Kerensky&lt;br /&gt;&lt;br /&gt;    On July 8, General Aleksandr Kerensky  flashed a one-word order to the ships assembled about him at the New  Earth jump point and to the ships assembled above 50 other stars  throughout the Inner Sphere. The order was “Exodus.” More than a  thousand ships made jumps that day.&lt;br /&gt;   &lt;br /&gt;General Kerensky’s convoy  headed into the Draconis Combine, making as many jumps as possible in  the shortest time and making no outside contact. Across the Inner  Sphere, other convoys were moving through the other realms toward the  Combine. When asked the purpose of their journey, they replied: “Out on  extended maneuvers.”&lt;br /&gt;   &lt;br /&gt;They rested only in star systems with a  sizable SLDF base. Food and other supplies had been stockpiled in these  systems and were loaded onto the transports when the fleet reached the  system. When the last group of ships was about to leave, the people on  the base packed up and joined them. Some convoys stopped to pick up  civilians, too, as on the planet Helen.&lt;br /&gt;   &lt;br /&gt;To the five Houses, the  Exodus appeared to be a military mission. Warships guarded each fleet of  transports, and the SLDF’s reluctance to explain their extended  maneuvers seemed to indicate that the General was planning revenge on  one or more of the House Lords. Because Minoru Kurita had treated Stefan  Amaris so well and Aleksandr Kerensky so badly, the Draconis Combine  seemed a likely target. The routes of the convoys seemed to confirm that  suspicion. The SLDF was still vastly stronger than any of the House  militaries. It would not take much effort to depose any of the ruling  House Lords and declare that realm the true Star League. Each of the  five House leaders remembered every real or imagined slight to General  Kerensky and was haunted by the fear of becoming the target of the  General’s wrath.&lt;br /&gt;   &lt;br /&gt;House Kurita had the most reason to worry. The  Kuritas had always been at odds with the Camerons and the Star League.  Almost everyone except Coordinator Minoru Kurita in the Combine felt  certain that Kerensky was about to attack. Kurita believed he understood  the honor-bound thinking of the General, and if he were correct, the  worst response would be panic. The Coordinator told his realm to remain  calm and wait. Coordinator Kurita’s conviction that General Kerensky was  planning to leave the Inner Sphere grew when the convoy’s routes turned  away from Luthien.&lt;br /&gt;   &lt;br /&gt;The first transports and warships arrived  above the Combine world of New Samarkand on October 2, 2784. Daily, more  and more ships appeared at the star’s two jump points. By October 12,  the entire fleet of 1,349 transports, carrying more than 100 divisions  and their families and escorted by 402 warships, was in the New  Samarkand star system.&lt;br /&gt;   &lt;br /&gt;The SLDF had two major military bases on  the planet, each with large wilderness areas of deep forests and  mountains. General Kerensky ordered that everyone be allowed to spend  some time on the two bases before they left the Inner Sphere. For the  next three weeks, a constant stream of planetary transports shuttled  between the planet and the jump points. At night, the forests and  mountains of New Samarkand were speckled with the campfires of men,  women, and children all enjoying some rest before journeying on. Above  them, their ships shone like stars in the night sky.&lt;br /&gt;   &lt;br /&gt;During this  shuttling, General Kerensky completed his last duty in his old role of  Protector; he gave the remains of Stefan Amaris and his family to the  medical school at the University of New Samarkand.&lt;br /&gt;   &lt;br /&gt;On November 5,  as the last DropShip was docking with its JumpShip, the first groups of  ships left New Samarkand for the Periphery. It took a whole day for all  of the ships to leave the system. The last ship to leave New Samarkand  was &lt;i&gt;McKenna’s Pride&lt;/i&gt;.&lt;br /&gt;   &lt;br /&gt;The fleet quickly moved through the  Periphery. The last known star system where the fleet was seen was above  the sparsely populated world of Gutara V, which, coincidentally, had  been the site of one of Stefan Amaris’s secret MechWarrior academies.  After the 1,000 ships of the Regular Army left Gutara V, they were never  seen again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;THOSE  WHO STAYED BEHIND&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;Though the Star League Defense Forces  remained loyal to General Aleksandr Kerensky through frightening times  and 115 divisions joined him on his voyage into the unknown, there were  some who stayed behind.&lt;br /&gt;   &lt;br /&gt;In the long years between the executioner  of Stefan Amaris and the Exodus, recruiters from the five Inner Sphere  realms attempted to lure Star League troops into the House militaries.  Without their previous sense of purpose, a few soldiers and units of the  SLDF were swayed, but the vast majority remained loyal to General  Kerensky.&lt;br /&gt;   &lt;br /&gt;The idea of the Exodus, however, cost General Kerensky  the loyalty of many more of his troopers. Units that declined to join  the journey had enough love for the General to help keep his plans  secret even though they would not join him.&lt;br /&gt;   &lt;br /&gt;When it became clear  that most of the SLDF was not coming back, the five House governments  looked eagerly at the few units that were left behind. A swarm of  recruiters descended on these troops, most of whom were in the Terran  Military Region.&lt;br /&gt;   &lt;br /&gt;With offers of high pay, promotions, and land,  the realms of the Inner Sphere each recruited a number of units. The  Free Worlds League wooed fewer units than the other realms but did  eventually get one of the plums, the remainder of the Third Regimental  Combat Team. These units, the Seventy-first Light Horse Regiment, the  151st Light Horse Regiment, and the Twenty-first Striker Regiment,  survived to modern times as the elite mercenary Eridani Light Horse.&lt;br /&gt;    &lt;br /&gt;Other units, including the Twelfth Heavy Assault Regiment, the  Twenty-fifth Striker Regiment, the Fifteenth Dracon Regiment, and the  Fourth Tau Ceti Rangers, also kept their organization and identity to  modern times. Most other units eventually broke up or were destroyed in  the Succession Wars.&lt;br /&gt;   &lt;br /&gt;In all, the Draconis Combine recruited nine  independent regiments of Star League forces, the Lyran Commonwealth  recruited an infantry division and nine regiments, the Federated Suns  got ten regiments, the Capellan Confederation got the biggest prize, the  360th BattleMech Division (The Bannockburn Division), and seven  regiments, the Free Worlds League recruited the Eridani Light Horse plus  two other regiments, and one regiment joined the Periphery.&lt;br /&gt;   &lt;br /&gt;In  many cases, these units formed the backbone of key fronts in the  Succession Wars, and often their weapons, training, and organization  became models for House units.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;The Rise and Fall of the  Star League&lt;/i&gt;, by D.H. Rand, Tharkad Press, 2989&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AFTERMATH&lt;/b&gt;&lt;br /&gt;    &lt;br /&gt;It is a favorite cliché among scholars to say that General Kerensky  and his men disappeared into history. Almost immediately after the  Exodus was confirmed, people began turning the story into romantic myth.  Biographies, novelizations, and holo-shows purporting to tell the true  story of General Kerensky, the coup, and the Exodus came out by the  thousands, barely slowing when the Succession Wars started. One of the  most telling pictures ever taken in the First Succession War was of a  Davion infantryman in a foxhole, his rifle in his lap, reading a book  whose cover asked the question on the minds of billions: “Where Did the  General Go?”&lt;br /&gt;   &lt;br /&gt;There have been five attempts to trace the path  taken by General Kerensky. During the height of the First Succession  War, when it seemed that the Draconis Combine might conquer a huge chunk  of the Federated Suns, the First Prince sent a fleet to look for the  SLDF. The hope was that five JumpShips could find the SLDF and persuade  them to come back on the side of the Federated Suns. The five ships  returned two years later. They had gone more than 100 light years beyond  Gutara V, following a trail of debris left by the General’s ships. The  trail eventually became confused and then stopped altogether, forcing  the expedition to return.&lt;br /&gt;   &lt;br /&gt;The next four missions, two by the  Federated Suns and two by the Draconis Combine, extended the scope of  the search but yielded only a few tantalizing clues. Only recently, the  Guided Light Expeditions have provided a clearer picture of where the  General and his followers might have gone. The explorers discovered that  the General probably did not continue in a straight line, as everyone  had assumed. About 130 light years from the Periphery, the survey teams  found proof that the fleet had changed course. This raises two new  possibilities. One is that General Kerensky had a definite destination  for his fleet, contrary to romanticists who believe he just leaped off  into the unknown. The other possibility is that his descendants could be  living just outside known space, waiting and watching.&lt;br /&gt;   &lt;br /&gt;If this  proves to be true, it will help explain certain mysterious incidents  that have occurred in the Inner Sphere since Kerensky’s Exodus. One of  the most well-known of these puzzling stories is the one involving the  Minnesota Tribe.&lt;br /&gt;   &lt;br /&gt;In 2825, as the Second Succession War was just  getting under way, a regiment of unidentified ‘Mechs appeared in the  Draconis Combine. From a convoy of transports and DropShips, the  regiment struck at the garrison on Svelvik, seizing supplies and then  leaving. People were quick to notice that the ‘Mechs were in excellent  condition and painted according to Regular Army standards. The regiment  fought using Regular Army tactics, and wounded or stranded MechWarriors  killed themselves rather than be captured. There was a small symbol on  each ‘Mech that was later identified as a map of Minnesota, a  geopolitical domain of North America.&lt;br /&gt;   &lt;br /&gt;The leaders of the Draconis  Combine did not need further proof to be convinced that the Minnesota  Tribe, as the regiment came to be known, was the vanguard of an SLDF  attack. The Minnesota Tribe attacked three more worlds. During its last  attack, its MechWarriors freed thousands of political prisoners on the  Combine world of Richmond. The Minnesota Tribe then left the Draconis  Combine and was never seen again.&lt;br /&gt;   &lt;br /&gt;Another curious incident was  the departure of the Clinton Cutthroats during the Third Succession War.  A reputable mercenary unit, the Cutthroats had been working for the  Federated Suns when a courier vessel landed in the midst of a battle. A  man and woman got out of the ship and asked to see the commander of the  mercenary regiment. For three days, they engaged in private talks with  the unit’s commander. Then DropShips, unmarked but obviously in  excellent condition, landed and whisked the Cutthroats offplanet and out  of the Inner Sphere.&lt;br /&gt;   &lt;br /&gt;These incidents are just two of many  stories and observations that have accumulated over the years. Other  stories revolve around the powerful Wolf’s Dragoons, who many believe  are part of the SLDF. Another favorite tale told in smokey taverns on  cold winter nights is one about the Vandenberg White Wings, squadrons of  white AeroSpace Fighters that appeared on the Periphery edge of the  Capellan Confederation escorting 20 Star League transports. The  Disappearing Battleship of Merope is yet another story about a &lt;i&gt;Black  Lion&lt;/i&gt; battleship that was seen and filmed orbiting Merope, but then  vanished when ships from the Inner Sphere came to investigate.&lt;br /&gt;   &lt;br /&gt;It  is uncertain whether these stories are the wishful thinking of men and  women eager for the return of the good days of the Star League or  whether they are factual sightings. What is certain is the possibility  that descendants of General Kerensky and his forces still live. Just  outside our sphere of light, men and women may well be watching and  waiting for the day of return. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-7677262048394059900?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/7677262048394059900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-26.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/7677262048394059900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/7677262048394059900'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-26.html' title='The Star League Part 26'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6503608836975598631</id><published>2010-05-06T14:34:00.000-07:00</published><updated>2010-05-06T14:36:37.693-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 25</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;THE LAUNCH&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Defeating the automated defenses at Terra’s two  standard jump points proved to be the easiest part of the entire  campaign. The SDS had five major immobile battlestations at each jump  point, their weapons ready to attack anything that materialized and  failed to signal the proper code. To deal with this, General Kerensky  ordered the automating of 20 aging Jumpships and 60 Overlord DropShips  with sophisticated computer and guidance systems. The DropShips weapons  were replaced with extra armor. Their massive holds were then stuffed  with explosives.&lt;br /&gt;   &lt;br /&gt;These unmanned ships materialized in the Terran  system and accelerated immediately toward the enemy battlestations.  Though many DropShips were destroyed, enough got through to detonate on  their targets to destroy all of the battlestations.&lt;br /&gt;   &lt;br /&gt;Almost a  thousand warships and troop transports surrounding the jump points of  eight different worlds waited to make the journey to the Terran system  and responded within minutes after receiving confirmation that the last  obstacle had been cleared away. Because of the premium on speed, the  General reluctantly agreed to cut the distance between jumping ships to  one-fourth the norm so that extra ships could pack the points and make  the jump. After fully materializing, ships had just five minutes to  clear the jump point before the next group of ships materialized. If  they made a mistake, groups of ships would materialize inside of one  another. There was also no way to stop the operation should something go  wrong; once it started, it would not stop until the last ship  materialized above Sol.&lt;br /&gt;   &lt;br /&gt;Fate seemed to be looking out for the  soldiers and sailors of the SLDF that day. Of the 932 ships that waited  to make the jump to Terra, only 20 failed. Eighteen of those suffered  drive failures at the point of departure without any loss of life. Of  the remaining two, the troop transport &lt;i&gt;Richardson&lt;/i&gt; suffered a  partial failure of its station-keeping drives upon materialization.  Captain G.T. Garret, realizing that he would not be able to move his  ship out of the jump point quickly enough, ordered its DropShips to  launch immediately. The DropShips made it clear of the jump point. The &lt;i&gt;Richardson&lt;/i&gt;  almost made it clear, but the corvette &lt;i&gt;Mississippi Queen&lt;/i&gt;  materialized with its prow inside the transport’s engineering section.  The &lt;i&gt;Richardson&lt;/i&gt; exploded, with all hands lost. The &lt;i&gt;Mississippi  Queen&lt;/i&gt; sustained heavy damage but vacated the jump point before the  next wave appeared.&lt;br /&gt;   &lt;br /&gt;Once the fleet was assembled into formation  with the troop transports (armored DropShip carriers) surrounded by  warships, it began a High-G acceleration toward Terra. The orders for  the warships were to protect the transports at all cost. Though not  discussed in the briefing rooms of the warships, the ship captains  understood the unspoken order from the Admirals to sacrifice even their  ships as a last resort to save the transports.&lt;br /&gt;   &lt;br /&gt;Four days before  the main force was to rendezvous with Terra, 40 warships used pirate  points to materialize just a day’s travel from Terra. They were ordered  to destroy as many drone warships as possible. Each &lt;i&gt;Caspar&lt;/i&gt;  carried the firepower of a cruiser and had the maneuverability of a  destroyer. For the next two days, the Star League ships fought the swarm  of &lt;i&gt;Caspar&lt;/i&gt;s that gathered around them. The cruiser &lt;i&gt;Sovetskii  Soyuz&lt;/i&gt; was the last warship to succumb to the sheer number of drones.  The 40 Star League warships had destroyed more than 100 drones.&lt;br /&gt;    &lt;br /&gt;This left only 150 drone warships to challenge the fleet. With the main  fleet still two days from Terra, the battle with the Reagan drone  warships began. The drones, using the tactics that long-dead admirals  had programmed into their distant computers, shadowed the fleet just  outside of weapon range, waiting to single out ships to destroy.  Occasionally, groups of two or three drones would suddenly accelerate  and attempt to cut through the fleet with the ferocity of sharks. They  concentrated their fire at the transports, destroying many. Whole  divisions disappeared in a single pass of the deadly ships.&lt;br /&gt;    &lt;br /&gt;Twelve hours from Terra, with the sudden brightness of their engine  exhaust signalling their acceleration, all of the drones attacked.  Admiral Grec ordered most of his warships to meet them midway. Fighters  scrambled from their carriers.&lt;br /&gt;   &lt;br /&gt;The two fleets opened fire, the  flash of lasers and the angry exhaust of missiles casting eerie shadows  on the hulls of the ships. Several drones broke through and drove toward  the vulnerable transports. Clouds of fighters chased them down and  destroyed them, but at the cost of more transports. Debris traced the  path of Kerensky’s fleet.&lt;br /&gt;   &lt;br /&gt;As the battle wore on, the drone  warships lost their tight organization as more were destroyed. No longer  able to make coordinated attacks on the transports, more &lt;i&gt;Caspar&lt;/i&gt;s  began defending against the Star League warships. The unspoken order  was also having an effect. Captains of grievously wounded warships aimed  their vessels directly at drones. Most of the time, the automated ships  easily dodged the suicide attacks, but these tactics by their human  opponents seemed to confuse the drones and make them more cautious.&lt;br /&gt;    &lt;br /&gt;By the time the fleet was two hours from Terra, the tide of the battle  had turned. Star League warships outnumbered drone ships. Admiral  Grec’s warships caught the enemy in a crossfire. With the transports  safe, the fighters returned to their carriers for refueling and  rearming.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;KERENSKY’S  RETURN&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;The campaign to recapture Terra was long and bloody.  It took eight years and cost millions of lives, consuming more than half  of the most powerful military ever assembled.&lt;br /&gt;   &lt;br /&gt;Though the  Periphery uprising had cost about one-fourth of the strength of the  SLDF, General Aleksandr Kerensky still had an army of more than 300  divisions, and he threw the full force of it at Stefan Amaris.&lt;br /&gt;    &lt;br /&gt;The campaign cost more than half of General Kerensky’s divisions,  including 46 of the remaining 82 ‘Mech divisions, advanced weapons that  mankind has been unable to replace.&lt;br /&gt;   &lt;br /&gt;From the beginning of the  Periphery uprising to the Exodus of General Kerensky and his remaining  loyal troops, the SLDF was reduced from a force of 486 divisions in  strength to one of 113 divisions. Even with such horrifying losses,  General Kerensky took with him a force stronger than any that remained.  The Star League forces that did stay behind became the strongest units  in the House militaries, with some surviving intact to modern times.&lt;br /&gt;    &lt;br /&gt;-From &lt;i&gt;Fall of an Empire&lt;/i&gt;, by Grenville DuSimpson, Tharkad Press,  3021&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE  DROP&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    An hour from Terra, the fighters were ordered back into  combat. They left their DropShips and warships and headed toward Terra  to destroy 30 key laser and missile batteries on the continents of  Europe and Asia.&lt;br /&gt;   &lt;br /&gt;To reduce their vulnerability to laser and  missile fire, the fighters chose an especially steep descent angle. Many  were shot down anyway, some by Republican fighters, but most by the  automated defenses of the Reagan SDS.&lt;br /&gt;   &lt;br /&gt;Some ‘Mechs were already  making their descent when the first fighters reached their targets.  DropShips were already releasing armor and troop carriers. The few  fighters protecting the rain of ‘Mechs and men had their hands full with  Republican fighters that scrambled from bases all over Terra. Aiming  for the thousands of ‘Mechs, the Amaris fighters had little trouble  scoring kill after kill. If the fighters sent to destroy the SDS bases  could not accomplish their missions, the entire invasion was in  jeopardy.&lt;br /&gt;   &lt;br /&gt;The fighters almost failed. Losses due to enemy  fighters, ground-based weapons, and the treacherous descent were higher  than expected. The remaining pilots, chased by Republican fighters and  fired upon from the ground, needed to make every bomb count. They  succeeded, but with extremely heavy losses.&lt;br /&gt;   &lt;br /&gt;Because of the skill  and determination of the Star League AeroSpace pilots, 30 divisions made  their drops onto Terra in relative safety. The first division down was  the 146th Royal BattleMech Division (George S. Patton Division), which  landed within striking distance of Moscow. The other divisions landed as  far west as Madrid, Spain, as far east as Magadan on Asia’s Pacific  coast. Their landings went unopposed by the Republican forces, who were  holed up in the major cities and in Terra’s twelve Castles Brian. The  few attacks came from AeroSpace Fighters and other air units, which  retreated quickly when challenged. &lt;br /&gt;   &lt;br /&gt;General Kerensky landed a  short time after the initial drop. He assumed control of the Patton  Division and led the first assault to retake his home city of Moscow. As  he did so, other units were launching similar attacks against other  major cities and, more importantly, spaceports.&lt;br /&gt;   &lt;br /&gt;The General’s  tactics were tinged with conflicting emotions as he maneuvered his &lt;i&gt;Orion&lt;/i&gt;  BattleMech down streets he knew so well. Every building, every tree,  every monument in the city was sacred to him, and the General knew that  this battle would damage Moscow as much as it would his enemies. Seeing  what his city had become under Emperor Amaris-the defaced monuments, the  hospitals turned into mortuaries, the parks where daily executions had  been held-enraged him beyond caring. Even the house where he was born  had been destroyed.&lt;br /&gt;   &lt;br /&gt;With the aid of the Eleventh Mechanized  Infantry Division, General Kerensky pushed the Rim Worlds units, the  Thirty-third Amaris Dragoons ‘Mech regiment and attendant regiments, out  of the city and then surrounded them on the plains. For a long while,  General Kerensky seemed to be waiting to call in air strikes and  artillery barrages. Even when the enemy offered to surrender, it  appeared that the General would let his anger rule the day. After two  hours of sitting in the cockpit of his ‘Mech, he finally accepted the  surrender.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;INVASION OF NORTH AMERICA&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;You  will fight to the last soldier, and when you die, I will call upon your  damned soul to rise and speak horrible curses at the enemy.&lt;/i&gt;&lt;br /&gt;    &lt;br /&gt;-Orders of Emperor Stefan Amaris to his troops&lt;br /&gt;&lt;br /&gt;    By January  2779, Europe and most of Asia were in General Kerensky’s hands. Though  there had been some bitter fighting, especially for the Castles Brian,  it was obvious that most of the Republican forces were massed on the  North American continent. The Republican forces were using desperate  tactics, including using entire city populations in chains as shields.  To save lives, General Kerensky canceled plans to invade Africa and  South America and instead focused on North America.&lt;br /&gt;   &lt;br /&gt;Getting there  would be the biggest problem. Using DropShips to ferry troops would  expose them to the still-active SDS ground weapons in the Americas. The  ten transoceanic tunnels that connected the continents had been  destroyed by Amaris and were beyond repair. General Kerensky devised a  plan that balanced safety and speed.&lt;br /&gt;   &lt;br /&gt;On January 15, a massive  force led by the 322nd BattleMech Division (The Antarctic Division) and  the Ninth Mechanized Infantry Division crossed the Bering Strait and  entered the northern state of Alaska. At the same time, SLDF warships  and fighters loosed an enormous barrage on SDS ground weapons to cover  the descent of thousands of DropShips into the Mexican Republic.&lt;br /&gt;    &lt;br /&gt;Resistance to the simultaneous invasions was much stiffer than anything  encountered in Europe and Asia. The elite of the Amaris military fought  the Regular Army for every centimeter of land. On the northern front,  the Antarctica Division’s tenuous foothold on Alaska was almost taken  away when two Amaris divisions threatened to push it back into the  frigid waters.&lt;br /&gt;   &lt;br /&gt;Then Emperor Amaris assumed command of the  continent’s defense. He had been a good strategist, but years of  paranoia had eroded his skills and judgement. By March, the northern  force, reinforced by a landing in central Canada, was working its way  down the coast toward Unity City. On the Southern front, the 135th Royal  BattleMech Division (Van Diemen Division) was leading Star League  forces north along the coast toward the Court of the Star League. The  states of Florida, Texas, and New York became secondary invasion sites,  pinning down Amaris troops that might otherwise have gone to the aid of  their Emperor.&lt;br /&gt;   &lt;br /&gt;The Amaris forces made desperate stands against  the approaching Star League troops during June-July 2779. On the  northern front, massive battles took place on Vancouver Island. To the  south, Republican forces held the northern bank of the Columbia River  against the 135th for three weeks. Star League forces finally broke  through both lines, pushing Republicans back to the terrain around the  Court of the Star League by September.&lt;br /&gt;   &lt;br /&gt;On September 3, 2779,  forward elements of the Ninth Mechanized Infantry were the first to see  the Court of the Star League. (The Ninth was known as the “The Pride of  Puget Sound” because its ancestor division had once been stationed  nearby.) The final battles proved to be the bitterest. Republican  troops, true to their Periphery heritage, resorted to suicide tactics in  futile efforts to prevent the Star League from regaining the city.  Their desperate tactics delayed the final assault, which General  Kerensky led personally.&lt;br /&gt;   &lt;br /&gt;The victory of the long campaign quickly  turned sour, however, when Kerensky learned that Amaris was not in  Unity City. Even before Star League troops reached the Court, Terran  citizens welcoming the General told him that Amaris spent most of his  time pacing the Imperial Palace.&lt;br /&gt;   &lt;br /&gt;Heeding the pleas of his wife,  two sons, and three daughters, Stefan Amaris had left Unity City for the  Star Palace that Richard Cameron had built for him in the Canadian  wilderness years earlier. Amaris had renamed it the Imperial Palace, and  there he waited.&lt;br /&gt;   &lt;br /&gt;General Kerensky left Unity City to his staff  and turned his attention to Amaris. To make sure the Usurper did not  escape, General Kerensky called on his second in command, General  DeChavilier, to lead a special assault force. On September 29, ‘Mechs  from the elite Twenty-Sixth Royal ‘Mech Division (The Graham Division)  dropped on and around the Imperial Spaceport, which was located near  Amaris’s retreat. General DeChavilier’s drop, which was soon reinforced  by DropShips carrying more troops, disrupted the Republican defense and  cut off Amaris’s only avenue of retreat.&lt;br /&gt;   &lt;br /&gt;General DeChavilier,  commanding regiments from the Ninth and Twenty-sixth divisions, soon  linked up with General Kerensky, who was commanding several regiments  from the 328th Royal ‘Mechs (Lion-Hearted Division). Together, they  defeated the Republican guards protecting the area. Despite repeated  ambushes, Generals Kerensky and DeChavilier subdued the opposition in  one day and closed in on Amaris.&lt;br /&gt;   &lt;br /&gt;The two Generals, with two  lances of ‘Mechs guarding them, entered the large park that encircled  the Imperial Palace. Members of Amaris’s personal guards had been warned  that General Kerensky would be coming in his olive-drab &lt;i&gt;Orion&lt;/i&gt;.  Actually seeing the ‘Mech and knowing that commanding it was the mighty  legend himself, however, made them hesitate.&lt;br /&gt;   &lt;br /&gt;General Kerensky  pushed his &lt;i&gt;Orion&lt;/i&gt; into a run. By the time the Republican defenders  in their armored pillboxes on the wall began firing, the General was  halfway to them. He quickly reached the walls, where bad firing angles  for the pillboxes protected him. As General DeChavilier and the rest of  the two lances silenced the pillboxes, General Kerensky’s &lt;i&gt;Orion&lt;/i&gt;  smashed the gates of the Imperial Palace.&lt;br /&gt;   &lt;br /&gt;With that, the  Republican soldiers inside laid down their weapons and cleared the way  to Amaris’s quarters. When the Generals approached Stefan Amaris, still  in his now-tattered Emperor’s robes, came out to meet them. He slowly  drew the same pistol he had used to execute Richard Cameron, and laid it  at the feet of General Kerensky’s ‘Mech. He then looked up, as if  expecting his conqueror to say something. When no response came, Amaris  shrugged and began to leave the Imperial Palace grounds.&lt;br /&gt;   &lt;br /&gt;The  sight of the former Emperor walking ahead of General Kerensky’s  olive-drab ‘Mech ended the resistance of the few remaining Republican  soldiers. From a side entrance, Amaris’s wife and children emerged. They  ran to catch up and fell into step beside him without a word.&lt;br /&gt;    &lt;br /&gt;The General escorted his prisoners to the headquarters of the Ninth  Mechanized Infantry Division, located in the remains of what had been a  posh hotel for visitors to the Imperial Palace. General Kerensky treated  the Usurper like a gentleman and ordered a suite of guarded rooms  turned over to the Amaris family. In return for treatment that he did  not really expect, Amaris gladly agreed to broadcast an order to his  troops to surrender.&lt;br /&gt;   &lt;br /&gt;The effect of Stefan Amaris’s message was  immediate. Republican troops, mostly in the three North American Castles  Brian, began to lay down their weapons and surrender. The message took  longer to reach troops on other worlds, where fighting did not end until  early November. Enemy troops, who surrendered by the thousands, were  treated with respect, as ordered by General Kerensky.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;END OF  THE STAR LEAGUE&lt;/b&gt;&lt;br /&gt;      &lt;br /&gt;The General’s advisers debated what to do  with Stefan Amaris, his family, and his top aides. Many argued that they  should be executed immediately, but General Kerensky felt that  executing Amaris and his people without a trial would make a shame of  all they had fought for. Only a few sided with the General, but no one  dared challenge the legendary leader. The prisoners continued to live on  in their luxurious cells.&lt;br /&gt;   &lt;br /&gt;After nearly a decade of war, General  Kerensky and the SLDF rested. The people of the Hegemony and in some  other realms celebrated. Star League troopers were heroes everywhere  they went. General Kerensky allowed the atmosphere of celebration to  continue for a month. Then it was back to work. He ordered his units to  assess the damage to the Hegemony, salvaging what they could, and begin  the reconstruction.&lt;br /&gt;   &lt;br /&gt;Two weeks later, while cleaning up the Court  of the Star League and attempting to restore it to its former grandeur,  troops unsealed the Throne Room. Even the most battle-hardened soldier  could not take the sight or the smell of the room for longer than a few  moments. The outrage was immediate. The cry for Amaris’s head grew so  loud that General Kerensky had to be careful about who he assigned to  guard the Amaris family.&lt;br /&gt;   &lt;br /&gt;Though he had been wading through the  stack of administrative tasks that had built up, the General had to see  the Throne Room for himself. Two weeks after the unsealing, Kerensky  flew from the Imperial Palace to the Court of the Star League. He walked  into the Throne Room, which had not been cleared, and asked to be left  alone. Thirty minutes later, he came out and flew back to the Amaris’s  retreat. He ordered that Stefan Amaris, his family, and his aides be  marched into a courtyard, where soldiers with laser rifles waited as  each prisoner refused a blindfold. The General himself gave the order to  fire.&lt;br /&gt;   &lt;br /&gt;When the deed was done, Kerensky was heard to mutter as he  left, “There will be no sympathy for the devil.”&lt;br /&gt;   &lt;br /&gt;Later that day,  the General ordered the bodies preserved and protected until he could  decide what to do with them.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6503608836975598631?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6503608836975598631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6503608836975598631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6503608836975598631'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-25.html' title='The Star League Part 25'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-376487367278637424</id><published>2010-05-06T14:32:00.000-07:00</published><updated>2010-05-06T14:34:01.470-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 24</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;VOLUNTEER REGIMENTS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    Though the five Houses of the Inner  Sphere adopted a neutral attitude toward the coming storm, their  citizens did not. The coup and its horrors were felt deeply by the  average citizens in all five realms. The Houses’ refusal to join General  Kerensky shocked and angered billions of people. Demonstrations in  support of General Kerensky and against their government’s decision were  common and often violent.&lt;br /&gt;   &lt;br /&gt;Some people were not satisfied with  just protesting. Thousands of men and women left for the Republic so  that they could fight alongside General Kerensky. Though the Steiners,  Davions, and Mariks did nothing to prevent this, the Kuritas and Liaos  did. Meanwhile, sympathetic traders smuggled whole shiploads of men and  women to the Republic or a Star League base. Many volunteers had been  soldiers and officers in the House militaries who risked court-martial  or even summary execution for going AWOL. Some MechWarriors and  AeroSpace Pilots escaped with their vehicles.&lt;br /&gt;   &lt;br /&gt;The unexpected  response deeply moved General Kerensky and the rest of the SLDF.  Everyone was allowed to join. Even the very old and young were given  tasks to keep the SLDF supplied and fit. Boot camps and makeshift  military academies were created to train those able-bodied enough to  fight. General Kerensky set up a MechWarrior school on Circinus. Its  graduates received new ‘Mechs from factories in the Free Worlds League  and the Lyran Commonwealth.&lt;br /&gt;   &lt;br /&gt;By the time General Kerensky was  ready to launch his offensive, there were 36 Loyalist regiments. They  became among the most impassioned fighters, with casualty rates two or  three times higher than the average.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HEGEMONY CAMPAIGN    &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;     &lt;i&gt;You have your orders. All I can add is that I hope and pray some  sort of sense will come out of this horror story because I certainly  can’t see any at the moment.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-From General Kerensky’s address  to his commanding officers, February 12, 2772&lt;br /&gt;&lt;br /&gt;    The Star  League Defense Forces began leaving the Rim Worlds Republic in early  2772. They had spent a year and a half resting and preparing for the  offensive, but that time could not replace the men and women who had  been lost fighting in the Periphery. Most units were severely  understrength. On paper, the General had 300 divisions and more than 200  independent regiments, but barely half that number in reality.&lt;br /&gt;    &lt;br /&gt;As the units began loading onto their DropShips and transports, General  Kerensky received messages from the Inner Sphere that the leaders of  the Lyran Commonwealth and the Federated Suns would allow the Star  League soldiers to pass through their realms without challenge. These  messages were not unexpected; each has provided shelter and information  to SLDF units probing the Amaris defenses. The Free Worlds League, which  had allowed the presence of the Eridani Light Horse, now refused the  SLDF permission to use League systems as staging areas. Thus did Kenyon  Marik again act on an old grudge against General Kerensky stemming from  an incident when Marik served on General Kerensky’s staff. Later in the  campaign, Kerensky repaid Marik by using the Oriente system without the  leader’s consent. The loss of Marik support was partially offset by an  offer of help from the Capellan Confederation.&lt;br /&gt;   &lt;br /&gt;With the aid of  three realms, the General could shape his strategy. He divided his  troops into three major elements, one to travel through each of the  accommodating Houses toward the Hegemony. Once all were in place, the  three forces would launch their attacks. The first objective was not to  strike for Terra, but to link with each other and encircle Stefan Amaris  and his troops. Only after the three had linked up and drawn their  forces completely around the Hegemony would the General begin to move on  Terra.&lt;br /&gt;   &lt;br /&gt;Some questioned Kerensky’s strategy, arguing for a sudden  thrust for Terra. The General had chosen the slow and cautious approach  because intelligence reports indicated that Amaris had been successful  in hiring mercenaries and had amassed more than 40 divisions. This,  coupled with the lethal Space Defense Systems and the Castles Brian,  made him a force to be reckoned with. Besides, the General was still  worried that the Draconis Combine might side with Amaris and was not  sure about the Free Worlds League.&lt;br /&gt;   &lt;br /&gt;General Aaron DeChavilier was  given command of Task Force Sun, which was to travel through the  Federated Suns. Admiral Joan Brandt was given command of Task Force  Commonwealth, leaving Task Force Confederation to be commanded by  General Kerensky.&lt;br /&gt;   &lt;br /&gt;The campaign for the Hegemony began on July 14,  2772, with SLDF divisions assaulting border worlds and with groups of  warships venturing deep into the Hegemony, hoping to pick off a few  enemy ships or bombard enemy positions. Worlds on the Hegemony’s border  with the Draconis Combine were lightly defended. With Minoru Kurita  maintaining a nonviolent stance toward Stefan Amaris, the Emperor  stationed few units facing the Combine. Sabik, Lambrecht, Kervil, Telos  IV, and Murchison fell quickly. With Republican troops retreating before  a superior enemy and with General Kerensky still afraid to expose his  back to House Kurita, the SLDF paused to consolidate its gains. House  Kurita, always ready to exploit a situation, sent Combine units to  occupy the worlds the Amaris troops were vacating. When Star League  forces later advanced, they were surprised to be fighting Kuritan troops  on Vega, Imbros III, Styx, and Altair. Wanting no war with the SLDF,  the Combine forces gave ground readily, only to return after General  Kerensky’s offensive had moved on.&lt;br /&gt;   &lt;br /&gt;Because Hegemony relations  with the Federated Suns and the Lyran Commonwealth had always been  cordial, the Camerons had built fewer Space Defense Systems and Castles  Brian on those borders. The Regular Army used its superior training,  equipment, and numbers to overwhelm Republican troops on such planets as  Mallory’s World, Ozama, Syrma, and Zebebelgenubi. These fronts were  where Star League troops found the first evidence of atrocities, the  massacres of artists on Helen and of scientists on Zebebelgenubi.&lt;br /&gt;    &lt;br /&gt;Though this gave the SLDF an even greater sense of mission, General  Kerensky’s troops were bogged down on the Free Worlds and Capellan  fronts. They also found more and more defenders as they attacked planets  closer to Terra. Though Star League troops had a year and a half to  train and plan, they were still largely stymied by the Castles Brian and  the Space Defense Systems. The long and costly campaign to recapture  Nusakan was a prime example.&lt;br /&gt;   &lt;br /&gt;Republican soldiers changed the  access codes on the Space Defense Systems, thwarting SLDF efforts to  break through the security and into the computers. Other SLDF  strategies, such as drawing drone warships away from a world with a  decoy fleet, also failed. For the first two years, the only way for  General Kerensky’s soldiers to deal with an SDS was to fight with every  drone. Though this worked, it was accomplished at the cost of at least  three major warships for every planet protected.&lt;br /&gt;   &lt;br /&gt;Castles Brian  proved equally difficult. Soldiers had maps of each world’s Castles, but  they did not know how the enemy would use the fortresses. The castles  had miles of tunnels, large enough for BattleMechs to walk through,  leading to at least 20 concealed exits. This made it virtually  impossible for Regular Army units to be sure that Amaris troops were not  popping up behind them. The interconnected bunkers and strongholds were  concealed so well that it often did not matter if a platoon of soldiers  knew that a bunker was ahead of them; they could not attack what they  could not see without sacrificing themselves to draw fire.&lt;br /&gt;   &lt;br /&gt;The  early successes produced prizes for the SLDF when they captured several  key planets, such as Oliver and Ozama, more or less intact. As General  Kerensky’s troops began to meet stiffer resistance, however, they also  gained less from worlds closer to Terra. The woeful conditions of  liberated worlds revealed how horrible life was under Emperor Amaris.  Food, water, and power had been reserved for Amaris troops. The  Republicans drained the resources and supplies from cities they did not  need, often causing the loss of thousands of lives. Living in the  countryside was no better. Farmers were told to triple the yield of  their farms or die.&lt;br /&gt;   &lt;br /&gt;Government buildings were destroyed or  defaced. On Saffel, the local garrison, in a fit of ill humor, painted  the government buildings in harsh day-glo colors and gave them to  prostitutes from the Republic. Universities and instructors suffered as  well. Any research project that might have military application was  moved to Terra so that the Emperor’s scientists could monitor it. The  rest of the university was destroyed. Professors who were of no value to  the military were either killed or forced to build defenses for the  local garrison.&lt;br /&gt;   &lt;br /&gt;By the end of 2774, General Kerensky’s troops had  seized only eleven worlds and were contesting another ten. They had  lost 30 divisions and 40 major warships. Morale among the troops  plummeted as the soldiers realized how terrible life must be for those  still living under Emperor Amaris and how long it would take to free  them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NEW STRATEGIES&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;In November 2774, forces from  Task Forces Sun, Commonwealth, and Confederation linked up. Emperor  Amaris was surrounded by a ring of worlds, each thick with Regular Army  units.&lt;br /&gt;   &lt;br /&gt;The military value of this ring is debatable. Even General  Kerensky admitted that the idea of encircling Amaris was strategically  impossible. The psychological effect of being surrounded did have a  profound effect on Amaris, however. Once he heard that his troops had  lost Slocum and Connaught, the final two worlds in the ring, he  reconsidered his defensive strategy.&lt;br /&gt;   &lt;br /&gt;From recordings made by  automatic devices in Unity City, it was later learned that Amaris was  slowly losing his sanity. Gone was the exultation of those first few  months after the coup, when he had staged huge parties and forced his  high-born hostages to attend. By 2774, he was walking through the  deserted Court with a laser rifle in his hand, firing at anything that  reminded him of Richard Cameron or General Kerensky.&lt;br /&gt;   &lt;br /&gt;After the  encirclement was completed, Emperor Amaris gathered his high command and  ordered them to withdraw from worlds without either fortifications or  an SDS and to pull back to worlds that did. He felt that this limited  withdrawal would strengthen his hold over the key worlds. He ended his  meeting with his officers by remarking that “I can’t look at the stars  anymore. Every time I do, they seem to constellate the face of  Kerensky.”&lt;br /&gt;   &lt;br /&gt;Emperor Amaris’s orders were carried out in late 2774  and early 2775, as his forces pulled back from twelve worlds. Amaris was  pleased that this would use his troops more effectively. When General  Kerensky found out about the pullback, he had reasons to be happy as  well.&lt;br /&gt;   &lt;br /&gt;The SLDF gained control of worlds scattered throughout the  Hegemony. Officers and sailors of the Star League Navy quickly realized  the importance of these worlds because their locations allowed Star  league ships to jump across the Hegemony without using enemy star  systems. Two of these worlds, Bryant and Asta, were within one jump of  Terra and later became important as mustering points.&lt;br /&gt;   &lt;br /&gt;Recapturing  another world, Carver V, provided psychological lift as well. The SLDF  units arrived to relieve the remnants of three Marine regiments that had  been holding out since the coup eight years earlier. The units had  received emergency supplies from the Eridani Light House that had  allowed them to continue their fight.&lt;br /&gt;   &lt;br /&gt;Star League troops quickly  garrisoned the twelve worlds. Amaris’s forces had left plenty of  minefields and booby-traps for the troopers to deal with, and the SLDF  spent months removing and evaluating what the enemy left behind. On some  key worlds, such as Graham IV, all that was left was nuclear  devastation.&lt;br /&gt;   &lt;br /&gt;What Kerensky did find, however, led to a turning  point of the war. Before the war, the planet Nirasaki was the  headquarters of the Nirasaki Computers Collective. The NCC had been one  of the major developers and contractors of the Space Defense Systems. It  had had the responsibility of developing the incredibly intricate  computer communications network that linked drone warships, ground  weapons, and supply centers. When General Kerensky and Admiral Janos  Grec, commander of the Star League Navy, heard that Nirasaki had been  abandoned, they sent troops and scientists to the NCC research facility  hoping to find something they could use against the Space Defense  Systems.&lt;br /&gt;   &lt;br /&gt;At first it did not look promising. Most of the NCC  buildings had been destroyed and the scientists rounded up and taken to  Terra in the first year of the Amaris occupation. Searching the levels  beneath the buildings revealed much of the same. The computer memories  had been dumped and wiped clean. The paper files had been burned.&lt;br /&gt;    &lt;br /&gt;When a soldier discovered a small portable computer in a cleaning  closet, it turned out that the computer’s contents had been hidden by  Professor Catherine Glimp. When Nirasaki was being seized by Republican  troops, Professor Glimp realized that the Space Defense Systems would be  major stumbling blocks to anyone trying to rescue Hegemony worlds. She  filled the limited memory of the portable computer with information that  she and her colleagues thought might help.&lt;br /&gt;   &lt;br /&gt;Unfortunately, they  had no way to defeat an SDS. In their own words: ”We just did too good a  job, never once imagining we might one day wish the stupid things were  more vulnerable.” The data Professor Glimp provided, however, allowed  engineers and communication specialists to devise an electronic  countermeasure. It was a device that swamped the primary communication  channels of an SDS with static, forcing its computers to use backup  links. The hope was that these secondary channels would be less  effective in coordinating the various weapon systems. The device was  also supposed to hamper the targeting of the SDS weapons.&lt;br /&gt;   &lt;br /&gt;General  Kerensky had no way to test the effectiveness of the new ECM device  except in battle. In March 2775, he led an attempt to invade New Home,  an SDS-protected world just a few light years from the important world  of Keid. At the head of a large fleet of warships and transports, the  General anxiously watched as the new ECM was tried. At first, it seemed  to have little effect. The nearest drone warships responded to their  presence and attacked. Other warships around the planet, however, and  the missile and laser batteries on the planet, seemed confused about how  to respond. Their ineffectiveness allowed the General to drop his  troops with few losses. New Home fell quickly, and Kerensky finally had  his first break of the campaign.&lt;br /&gt;   &lt;br /&gt;He wasted little time in  exploiting his new advantage. From mid-2775 through late 2778, the SLDF  launched a series of attacks against SDS-protected worlds. Terra could  not be attacked directly because of its advanced and extensive SDS, and  so the worlds around it became the General’s targets. Because many of  the worlds attacked were not protected by Castle Brians, the fighting on  these worlds was relatively straightforward for the Regular Army.&lt;br /&gt;    &lt;br /&gt;On worlds like Dieron and Procyon, where there were Castles Brian, the  fighting was especially difficult because there was no high-tech answer  for overcoming an enemy firing from inside a bunker or for ’Mechs  popping up from a hidden tunnel entrance. General Kerensky could have  bypassed the mountains, where most castles were built, but that would  have left whole regions vulnerable to attacks and atrocities from  Republican troops, who thought nothing of killing civilians to hurt  their enemy. The only solution was to break into the forts and hunt the  enemy down. On Dieron, Republican troops had entrenched in the cities,  too. The campaign for Dieron lasted two years, cost millions of lives,  and devastated the planet and its economy.&lt;br /&gt;   &lt;br /&gt;In 2775, some of the  mercenary units hired by Stefan Amaris began to surrender to the SLDF.  Seeing the Space Defense Systems neutralized and the Regular Army’s new  tactics for combatting Castles Brian took much of the fight out of many  Amaris soldiers and mercenaries.&lt;br /&gt;   &lt;br /&gt;Also in 2775, some of the Star  League member states began to participate in General Kerensky’s  campaign. Supplies from the Lyran Commonwealth, the Capellan  Confederation, and the Federated Suns began appearing at worlds held by  General Kerensky’s troops. While most of the aid was for the many  millions of refugees, there was also considerable ammunition and other  equipment for the SLDF. Some of the soldiers cynically thought that the  member states had begun to contribute only after General Kerensky and  his army had gained the upper hand.&lt;br /&gt;   &lt;br /&gt;Despite recent successes,  General Kerensky felt far from certain of victory. For every world like  Keid, where Amaris had destroyed the military installations but had  found the planet too useful to ravage, General Kerensky captured another  like Caph, once a jewel of the Hegemony and left in ruins by the Rim  Worlds forces. The General had lost more than a third of his forces and  almost half of his navy. He did, however, control all the worlds closest  to Terra. He could turn his attention and his remaining forces to the  awesome task of seizing the most heavily defended place in the universe.&lt;br /&gt;    &lt;br /&gt;&lt;b&gt;LIBERATION OF TERRA&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;The Reagan Space Defense System  was many times larger and more powerful than the others, and the  engineers and scientists of the SLDF could offer General Kerensky no  short cuts to defeat it. Brute force was the only way through the Reagan  Space Defense System.&lt;br /&gt;   &lt;br /&gt;The General and his staff spent months of  conferences to shape the plans for capturing Terra. Code-named Operation  Liberation, the resulting risky plan was to swamp the Reagan Space  Defense System with so many targets that most of Kerensky’s forces would  be able to reach Terra’s surface.&lt;br /&gt;   &lt;br /&gt;While his troops were  preparing for the operation, General Kerensky issued a statement to  Terra giving Stefan Amaris a chance to surrender. Amaris, by then almost  totally insane, sent a long, rambling reply that, among other curious  things, called General Kerensky the angel of death. Taking the reply as a  no, the Regular Army continued to prepare for the assault. This could  be the final battle and no doubt the biggest.&lt;br /&gt;   &lt;br /&gt;On January 23,  2777, soldiers on eight worlds loaded onto their DropShips. General  Kerensky, in his flagship, the &lt;i&gt;McKenna’s Pride&lt;/i&gt;, watched as ships  began gathering around the zenith jump point of New Earth. Twenty  minutes before Operation Liberation was to commence, a taped message was  flashed to all ships.&lt;br /&gt;   &lt;br /&gt;“Soldiers of the Star League, I’ve a few  words to say before we begin. We’ve come a long way, my friends. From  the far Periphery to just outside home, we have fought battle after  battle. We’ve seen our enemy fall before us. We’ve seen our friends die.  Now tired, bloodied, and battered, we are about to enter a battle that  many have said is impossible to win. Perhaps they are right. Perhaps  freeing Terra from the Usurper is humanly impossible. If it is, I’m not  worried. I have long known that the men and women whom it has been my  honor to command are more than just flesh and blood. That they are more  than the sum of their physical parts. An unalloyed spirit runs through  you like the sparks in diamonds. It is hard to put this into words but  when I look into the eyes of even the lowest-rank trooper, I see the  Star League. And I know that the worth of the Star League lies with the  fact that it gave birth to and nurtured men and women like you. Friends,  it is time to go home. Godspeed to all of you.”&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-376487367278637424?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/376487367278637424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/376487367278637424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/376487367278637424'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-24.html' title='The Star League Part 24'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-8300463796461243643</id><published>2010-05-06T14:29:00.000-07:00</published><updated>2010-05-06T14:31:56.292-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 23</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;THE KURITA HOSTAGES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    Stefan Amaris proclaimed himself First  Lord in January 2767. This was the first transmission from the Terran  Hegemony since the coup began. General Kerensky and the leaders of the  other realms were shocked. Everyone had considered the Periphery  uprising, not the Rim Worlds Republic, to be the threat. Even the  suspicious Takiro Kurita, who had tried to warn the other Council Lords  about Amaris, was caught off guard by Richard’s death. Kurita knew that  Amaris was a schemer, but the Coordinator had believed that Amaris would  exercise control through his influence over Richard. Kurita had thought  Amaris too shrewd to risk the reaction of the entire Inner Sphere and  the wrath of General Kerensky and the SLDF.&lt;br /&gt;   &lt;br /&gt;As weeks passed and  the fait accompli began to sink in, the House leaders began blaming each  other for letting it happen. They also waited for General Kerensky to  restore order. The General, however, was totally surprised by the coup.  When he recovered from his initial shock, the General reasoned that  Amaris could not have been foolish enough to attempt the coup without  support from one or more of the other realms.&lt;br /&gt;   &lt;br /&gt;In fact, the  Draconis Combine began to cooperate with First Lord Stefan. Shortly  before the coup, Takiro Kurita had ordered his grand-nephew, Drago  Kurita, to evacuate his post as Ambassador to the Star League because  the Coordinator feared a popular uprising against the large number of  Republican troops on Terra. Drago and his family did not get out in  time, however. Though the 121-year-old Takiro had assigned most of his  duties to staff members, he flew into a rage upon learning that Amaris  had arrested Ambassador Drago, his wife, and their four children. After  fretting for days because he knew how brutal Amaris could be,  Coordinator Takiro had a heart attack. On the day before he died, Takiro  made his son Minoru promise to resolve the hostage situation through  negotiation.&lt;br /&gt;   &lt;br /&gt;Thus the Draconis Combine was civil and cooperative  despite Amaris’s brash goading of the Kuritas. Not knowing why House  Kurita behaved in a friendly manner to the Usurper, the other Council  Lords and General Kerensky feared that the Draconis Combine had been  part of the plot.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WARRIORS WITHOUT A HOME    &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;While  we fought and died trusting that all was well back home, a cancer was  allowed to grow that has now seized our hearts and souls. The Hegemony  is lost and our hopes with it.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-General Aleksandr Kerensky,  announcing the Amaris coup to his troops, February 15, 2767&lt;br /&gt;&lt;br /&gt;     In January 2767, General Kerensky led the attack to retake New  Vandenberg. For a year, he had been at the head of an offensive to  regain the Taurian Concordat. Though he faced stiff resistance from the  Periphery forces, he finally gained the upper hand.&lt;br /&gt;   &lt;br /&gt;With the  seizure of New Vandenberg complete and the submission of the Concordat  likely to follow soon, the General hoped to pressure the neighboring  realms to submit with a minimum of bloodshed. Yet certain things worried  him. The large enemy BattleMech divisions, once so eager to engage in  combat, began to avoid big battles. It seemed to General Kerensky that  they were waiting for something.&lt;br /&gt;   &lt;br /&gt;His message to Terra, telling  the First Lord of his victory of New Vandenberg, went unanswered. Then  General Kerensky heard Stefan Amaris proclaim himself First Lord. An  unbelieving Kerensky immediately asked for a status report from  commanders in the Hegemony. The few still alive told the General that  there was no hope for the SLDF units that were still fighting.&lt;br /&gt;   &lt;br /&gt;On  May 19, the General received a message whose full implication filled  him with horror:&lt;br /&gt;&lt;br /&gt;FROM: Stefan Ukris Amaris, Emperor of the Amaris  Empire&lt;br /&gt;TO: General Aleksandr S. Kerensky, Commander of the late Star  League Defense Forces&lt;br /&gt;General:&lt;br /&gt;   &lt;br /&gt;I, with my infinite skills and  aided by my loyal subjects, have struck, with a swiftness given only to  the righteous, a blow that has corrected decades of injuries and  slights to my family. I rule where the Camerons once called home. I  control the Cradle of Humanity. All within the Hegemony have bowed  before me; those who didn’t are dead.&lt;br /&gt;   &lt;br /&gt;Join me, General Kerensky.  Become my sword arm and help me impress my word and wisdom upon the  other realms. I’ve no reason to hate you; I wish only peace between us.  Join me and convince your men and women to follow you, and I will give  you power second only to mine.&lt;br /&gt;   &lt;br /&gt;But should you dare turn a blind  eye to the wisdom of my offer and decide not to join, then heed my  warning: I control everything the Hegemony has. All its defenses, all of  its fortifications are now manned by people loyal to me. Should you try  to attack, every inch of Hegemony soil will be stained with the blood  of the fallen, and every drop will be a burden upon your soul, which  must already be heavy with guilt for allowing me to accomplish the  complete control of your homelands.&lt;br /&gt;   &lt;br /&gt;(signed) Emperor Stefan Ukris  Amaris I&lt;br /&gt;&lt;br /&gt;    The feeble attempt at conciliation and the  mockingly adversarial tone of the letter confused General Kerensky. Even  after the losses in the Periphery war, the SLDF was by far the  strongest military ever assembled. How did Amaris dare to antagonize its  commander?&lt;br /&gt;   &lt;br /&gt;For three days, General Kerensky stayed in his  quarters. His troops were more vocal in their reaction. Because Amaris  was from the Periphery, many troopers wanted to go on a rampage,  destroying anything and anyone from the Periphery. Just barely, their  officers contained them and prevented a catastrophe.&lt;br /&gt;   &lt;br /&gt;Royal units,  whose soldiers were recruited from the Hegemony, were the hardest hit  by the news. Most of them wanted to leave the Periphery immediately to  attack Amaris, but their officers ordered them to wait for General  Kerensky’s decision. One unit, the Thirty-fourth Royal BattleMech  Division, would not wait. It left its post in the Outworlds Alliance and  headed for home. It was later wiped out above Epsilon Indi, its  homeworld, by that planet’s automated Space Defense System.&lt;br /&gt;    &lt;br /&gt;General Kerensky finally broke his silence by issuing a long message to  his troops and the people of the Periphery. He expressed outrage at  what Stefan Amaris had done. He stated that, considering the nature of  the Amaris family, there was little hope for the life of the First Lord  or anyone who dared to show their loyalty to the Star League.&lt;br /&gt;   &lt;br /&gt;The  General went on to say that a state of war obviously existed between  the SLDF and the Amaris Empire. He cautioned his troops that it would be  foolish to charge blindly at Amaris and his forces. The Rim Worlds  forces were strong enough that the SLDF needed to plan strategy, General  Kerensky said. Though the SLDF vastly outnumbered the Republican  forces, General Kerensky knew that his adversaries would be in excellent  defensive positions, and he worries that one or more of the House  militaries, especially the Kuritans, might be fighting alongside the  Amaris troops.&lt;br /&gt;   &lt;br /&gt;Addressing the people of the Periphery, he said it  would be ridiculous for his troops to continue fighting the Periphery  rebels to preserve a Star League whose capital was enslaved. He declared  a cease-fire with all the Periphery realms except one. General Kerensky  warned the Rim Worlds Republic that he intended to seize the homeworlds  of Stefan Amaris to use as his base of operations. This was not simply a  matter of revenge. General Kerensky, mistrustful of all the Lords after  what had happened, needed a command center, and the Rim Worlds Republic  lay undefended.&lt;br /&gt;   &lt;br /&gt;His announcement calmed the soldiers of the Star  League. Knowing that their leader, a man whose stature and charisma had  grown to almost godlike proportions, was back in command gave everyone  hope that all was not lost. Some still disagreed with the General and  felt that they should try to recapture the Hegemony immediately, but the  news of the fate of the Thirty-fourth Royals restrained even the most  impulsive among the soldiers. MechWarriors and common soldiers eagerly  agreed with General Kerensky’s plan to attack the Rim Worlds Republic as  a chance to repay Amaris for what he did to their homeworlds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RIM  WORLDS CAMPAIGN&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;The decision to move on the Rim Worlds  Republic must have been a difficult one for General Kerensky. He had  long been a vocal opponent of what he called “war’s unnecessary acts of  stupidity against the innocent.” Even during a battle’s angriest  moments, he had never succumbed to the temptation to strike an easy and  telling blow against an enemy’s civilian population. General Kerensky  was an anachronism, more in tune with a time when warfare had a set of  rules and a code of honor.&lt;br /&gt;   &lt;br /&gt;As news of General Kerensky’s plan  passed through the Inner Sphere, many people questioned its sense. These  individuals believed that the General should stay in the Concordat,  summoning his strength and planning his strategy. To embark on a  campaign against the Republic seemed a foolhardy waste of effort and  lives.&lt;br /&gt;   &lt;br /&gt;Some among the militaries of the five inner realms  understood. They realized that the Republic was probably woefully  underdefended. Officers of the five Houses also understood that the Rim  Worlds Republic was the only Periphery realm that was not battle-scarred  and exhausted. There was every reason to believe that General Kerensky  would find plenty of supplies and equipment for his troops in the  Republic. Some also realized that Star league forces would vent their  frustrations on the Republic and thus be able to fight for the Hegemony  with less passion and greater thought.&lt;br /&gt;   &lt;br /&gt;When he heard what General  Kerensky was planning, Emperor Amaris was livid. He sent messages  throughout the Inner Sphere about “the butcher Kerensky” and “his unholy  intention to attack innocent men, women, and children.” He also sent  messages to the remaining Periphery BattleMech Divisions that he had  helped form, ordering them to defend the Rim Worlds to the last soldier.&lt;br /&gt;    &lt;br /&gt;The offensive began in August 2767 after General Kerensky and his  forces approached the Republic from one side, and General DeChavilier,  with an equal force, moved in from the other side. Before they attacked,  the Star League force offered the Republic the chance to surrender.  Mohammed Selim, Regent of the Rim Worlds Republic in Amaris’s absence,  flatly refused.&lt;br /&gt;   &lt;br /&gt;The Periphery divisions that Amaris had ordered  to protect the Republic had refused the order. Their reasons were many,  but the most common one was revulsion for what Stefan Amaris had done.  The warriors in the divisions had wanted independence from the Star  League, not the death of innocents. Without the protection of the  Periphery divisions, the Republic had only reservists and a few militia  units to defend against the most powerful fighting force in history.  Against such odds, many Republican warriors simply gave up, either  refusing to fight and going AWOL or defecting to General Kerensky’s side  at the first opportunity. The main contests were at the 20  fortifications scattered throughout the Republic.&lt;br /&gt;   &lt;br /&gt;Built decades  earlier by the Star League, these fortifications were virtual copies of  the Castles Brian in the Terran Hegemony. After Richard Cameron had  ordered the SLDF to transfer the fortifications to Republican units,  Stefan Amaris had used them to train his troops on how best to overcome  the Castles Brian in the Hegemony. General Kerensky assaulted the  Republican fortifications in a variety of ways: full frontal assault,  combined assaults, bombardment from the air or space.&lt;br /&gt;   &lt;br /&gt;As  expected, General Kerensky’s troops fought the Republicans with  unmatched fury. There were many acts that, under different  circumstances, would have been called foolhardy and overly violent. The  General and his command staff issued special orders in an attempt to  prevent the Star League troops from committing the same sins as their  enemies. To their credit, most SLDF soldiers controlled their emotions.  There were exceptions. The massacre at Gutui Junction, where the  Ninetieth Dragoons killed 100 POWs, was the worst incident.&lt;br /&gt;   &lt;br /&gt;The  Rim Worlds Republic fell quickly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;ADMIRAL  BRASO’S LAST TRANSMISSION&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;[EDITOR’S NOTE: The Thirty-fourth  Royal BattleMech Division was aided in its attempt to win back the  Hegemony by the 568th Armed Transport Flotilla. The flotilla consisted  of a single &lt;i&gt;Black Lion&lt;/i&gt; Class battlecruiser, two &lt;i&gt;Aegis&lt;/i&gt;  Class cruisers, four &lt;i&gt;Lola&lt;/i&gt; Class destroyers, one &lt;i&gt;Potemkin&lt;/i&gt;  Class cruiser/transport, and 20 transports and service vessels.&lt;br /&gt;    &lt;br /&gt;Commanding the 568th was Admiral Amanda Braso, a 30-year veteran of the  Star League Navy and recipient of the Naval Medal of Valor, for her  action during the Battle of D’Van’s Star. What follows is her last  transmission. The message was received and recorded by a small trading  vessel that was watching the battle from a jump point. The message was  forwarded to the Periphery.]&lt;br /&gt;&lt;br /&gt;    This is Admiral Braso, commander  of the 568th Armed Transport Flotilla. I’m hoping that someone friendly  to the Star League might be listening in and relay my message to the  General. He has to know what has happened.&lt;br /&gt;   &lt;br /&gt;We materialized into  the Epsilon Indi system on July 1 at 0900 hours at both the zenith and  nadir jump points. No resistance.&lt;br /&gt;   &lt;br /&gt;We high-geed it to Epsilon Indi  in two groups, I in my flagship and Vice Admiral Mitchell Justin in his  cruiser, the E. Presley. A day away from Indi, we picked up a challenge  from a drone warship. We gave the proper response. To no one’s  surprise, it refused our ID code. Our computer programmers took over at  that point and attempted to worm their way into the controls of the  Space Defense System. They tried everything but were rebuked by the  computer’s security system each time. My hat’s off to whoever built the  SDS; they built quality stuff, damn them.&lt;br /&gt;   &lt;br /&gt;As we drew nearer, more  &lt;i&gt;Caspar&lt;/i&gt;s left their posts on the far side of the planet until all  56 were ready and waiting for us. There was no way to avoid a fight. I  ordered Justin and his ships to change course and try to make it to the  far side of the planet while my group would bear the brunt of the  fighting. I was hoping that he might have a chance to unload his troops  unopposed.&lt;br /&gt;   &lt;br /&gt;The &lt;i&gt;Caspar&lt;/i&gt;s, looking for all the world like  warships from hell, are incredible to watch. They took the initiative,  which surprised me, and performed an incredibly swift raking pass at my  ships. Our gunners found it difficult to aim at the drone ships because  of their speed and maneuverability. After they passed my ship, they  concentrated on the &lt;i&gt;Rex&lt;/i&gt;, a destroyer. Her commander made a fatal  error and tried to run away. Like sharks around a whale, the drones  encircled the &lt;i&gt;Rex&lt;/i&gt; and sliced her to pieces. They went after the  transports next. We managed to scatter the drones by diving into the  middle of the fray, but not before they had gotten two troop transports.  The gunners on my ship, bless their hearts, managed to get two of them  by aiming at their tails. There seems to be an unusual weakness there  that might be exploited by whoever follows us.&lt;br /&gt;   &lt;br /&gt;I ordered the  remaining transports to launch their DropShips and ‘Mechs, hoping that  so many targets would confuse the SDS and that some would get through.  The &lt;i&gt;Caspar&lt;/i&gt;s split into two groups, one to engage us and the other  to slice through the cloud of DropShips and ‘Mechs, their weapons  firing at even the smallest tank-carrier. Many ‘Mechs were lost, but  some survived.&lt;br /&gt;   &lt;br /&gt;Then, without warning, one of the drone ships  rammed the &lt;i&gt;Huston&lt;/i&gt;, an &lt;i&gt;Aegis&lt;/i&gt; Class cruiser. I was horrified  to see both ships explode. I then watched helplessly the ground-based  SDS lasers and missiles picked off our remaining ‘Mechs and DropShips  like so many kernels of corn thrown into a fire. One by one, ‘Mechs and  DropShips were singled out and destroyed. I estimated that of all the  DropShips and ‘Mechs I had in my group, maybe 10 percent actually  reached the ground. Justin’s last report said that his group fared a  little better, but not much. I do not hold out much hope for those that  did reach the surface.&lt;br /&gt;   &lt;br /&gt;I don’t know how we are going to overcome  these SDSes. The only way I can see to combat them is just hunting its  warships down and destroying them all, then bombarding the hell out of  the planet in hopes of destroying the laser and missile batteries on the  planet’s surface. I…&lt;br /&gt;   &lt;br /&gt;What? Evasive action to port! Gunners fire,  maximum spread. Prepare for collision. (Sounds of explosions)&lt;br /&gt;    &lt;br /&gt;End of transmission.&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PREPARATIONS  AND NEGOTIATIONS&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;The Rim Worlds Republic had a wealth of  resources badly needed by the Regular Army. What was not expected was  the docile way the people of the Republic accepted the presence of so  many SLDF units on their worlds and in their skies. This has never been  fully explained, though some historians have speculated that even the  citizens of the Republic were shocked at what Amaris had done.&lt;br /&gt;    &lt;br /&gt;Stefan Amaris sent new messages to the leaders of the five major Houses  calling General Kerensky everything from an unprincipled schemer to the  Great Satan. These messages had a new twist, however, in that they  stated Amaris’s terms for admitting the Great Houses to join with his  new empire.&lt;br /&gt;   &lt;br /&gt;General Kerensky also called upon the five Houses to  join him “in ridding Terra, the home of us all, of the Amaris scourge.”  He did not offer terms or try to persuade them to join; he merely stated  that he considered it was a duty honorable people would undertake. Not  one of the five member states joined either side.&lt;br /&gt;   &lt;br /&gt;Oddly enough,  the Draconis Combine, the one realm that most thought would join Stefan  Amaris, was actually the most eager to join General Kerensky in smashing  the Usurper. Though Minoru Kurita had pledged to try to rescue his  nephew peacefully, he privately did all he could to help Kerensky.  Though pleased to have the support, General Kerensky was mystified by  the Coordinator’s public stance.&lt;br /&gt;   &lt;br /&gt;The other Houses had no such  excuse. Members of their ruling families had escaped the Hegemony  safely. The other Houses did not want to join the struggle for political  reasons. To join the losing side would cause physical and political  losses that could not be recouped, and none could predict the eventual  victor. Though the SLDF was obviously more powerful than the Republican  military, none of the leaders knew what secret deals might exist. All  the inaction heightened the mutual suspicion.&lt;br /&gt;   &lt;br /&gt;For the next year  and a half, while both sides sought to win the support of the five  Houses, the military of the Star League prepared for the offensive.  General Kerensky grew more cynical and less trusting of the Lords. He  created two groups of the divisions and regiments that were stationed in  the Inner Sphere. One group stripped Star league bases of supplies and  equipment and sent the material to the Republic. General Kerensky  ordered the second group to test the defenses of Stefan Amaris. Emperor  Amaris, too, began to prepare for the inevitable, building up his forces  and strengthening fortifications.&lt;br /&gt;   &lt;br /&gt;The House leaders attempted to  protect their interests without angering either side. The Capellan  Confederation rebuffed Amaris incursions. The Draconis Combine, still  trying to negotiate with Stefan Amaris, refused General Kerensky  permission to stage raids on Amaris from Combine territory. Coordinator  Minoru Kurita even forced the Third Regimental Combat Team, the Eridani  Light Horse, to leave the Combine if it persisted in testing the  Republican defenses. Colonel Ezra Bradley, commander of the Third RCT,  was treated brusquely even though his unit had been based in the  Combine. After an initial confrontation with the Free Worlds League, the  Third RCT was allowed to use bases there. Colonel Bradley learned a  lesson from the Thirty-fourth Royals, making only probing raids on  worlds protected by an SDS in the hopes of destroying a few drones at a  time.&lt;br /&gt;   &lt;br /&gt;Often these tactics worked, but sometimes they did not.  Almost weekly, the soldiers training in the Republic heard about the  deaths of their fellow soldiers. This news hardened their hearts and  deepened their resolve.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-8300463796461243643?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/8300463796461243643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-23.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8300463796461243643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8300463796461243643'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-23.html' title='The Star League Part 23'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-699213257008123203</id><published>2010-05-06T14:25:00.000-07:00</published><updated>2010-05-06T14:29:15.180-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 22</title><content type='html'>&lt;div style="text-align: justify;"&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;KERENSKY’S  FLIGHT&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;For MechWarrior Nicholas Henson and everyone of the  2234th Battle Regiment (The Star Vikings), the uprising came as a shock.  Two weeks before the rebellion on New Vandenburg, he had been carousing  with his classmates, celebrating their graduation and wondeirng where  they would be assigned. Though he had hopes for action upon learning  that he was Periphery-bound, Henson was given the boring job of  patrolling the warehouses.&lt;br /&gt;   &lt;br /&gt;Henson had been listening to the news  for further word from Fort Gorki when the station went dead. He flipped  through the dial looking for another, but all the civilian stations had  gone silent. Just then his CO popped up.&lt;br /&gt;   &lt;br /&gt;“Henson, this is the  situation. The whole planet seems to have gone up in arms over the Fort  Gorki fighting. General Kerensky’s headquarters are under attack. He and  his staff are headed here. Go to Warehouse 5 and open it up so that our  Techs can get in there and start powering up some of those ‘Mechs. When  you’re done, look for the General’s convoy and guard it. Understood?”&lt;br /&gt;    &lt;br /&gt;Henson spent the next half hour assisting the Techs as they powered up  a &lt;i&gt;Wolverine II&lt;/i&gt; and an &lt;i&gt;Atlas II&lt;/i&gt;. Using power they drained  from his &lt;i&gt;Warhammer&lt;/i&gt;’s reactor, they inserted live fuel cores into  the two ‘Mechs and started them up. Just as the Techs were disconnecting  the last power cord, a laser-scarred and blackened hovertank pulled  into the warehouse. The hatches of the vehicle opened, and its occupants  got out.&lt;br /&gt;   &lt;br /&gt;MechWarrior Henson recognized General Kerensky. The  tall, muscular man stepped down from the vehicle and walked toward  Henson and his ‘Mech.&lt;br /&gt;   &lt;br /&gt;“At ease, at ease,” came the General’s  voice through the speakers of Henson’s helmet. “This isn’t a parade.  What’s your name, warrior?” The voice was remarkably gentle for all the  authority it carried, and the slight slavic accent gave it an unusual  cadence.&lt;br /&gt;   &lt;br /&gt;“Henson, is it? Well, MechWarrior Henson, we’re faced  with what my people back home would call a snowy choice. The entire  planet has rebelled and apparently has more than enough weaponry to give  us a run for our money.&lt;br /&gt;   &lt;br /&gt;“I’m guessing the enemy ‘Mechs are after  me and will soon attack the spaceport. My DropShip is coming, but I  don’t know when. It will be close. Until then, I want to be able to  fight, which is why you’ve been helping these good Techs to power up  these ‘Mechs. Excuse me a moment.”&lt;br /&gt;&lt;br /&gt;    The &lt;i&gt;Atlas&lt;/i&gt;, &lt;i&gt;Warhammer&lt;/i&gt;,  and &lt;i&gt;Wolverine&lt;/i&gt; walked out of the warehouse and looked upon the  inferno that had once been the spaceport. Suddenly, General Kerensky’s  aide called out that his sensors had picked up a fighter coming in from  behind. Henson ran for the warehouse but stopped abruptly when he  realized that no one was following him.&lt;br /&gt;   &lt;br /&gt;General Kerensky, in his &lt;i&gt;Atlas&lt;/i&gt;,  took a few steps forward and away from his aide. Both faced the  approaching fighter and calmly waited. The fighter, a &lt;i&gt;Thrush&lt;/i&gt;,  dove and waited until the last instant to let loose a volley of missiles  and laser fire at the two ‘Mechs standing so defiantly below.&lt;br /&gt;   &lt;br /&gt;An  instant before the enemy missiles reached them, General Kerensky and  his aide let loose a salvo of their own missile and cannon fire. Then,  with a speed and precision Henson never seen before, Kerensky and his  aide dodged their ‘Mechs out of the way as the enemy missiles exploded  into the ground where they had been standing.&lt;br /&gt;   &lt;br /&gt;An instant later,  the fighter erupted into a ball of flames as it passed over and crashed  into one of the warehouses behind them. Sheepishly, Henson walked back  from the warehouse and approached the two warriors, who, he could hear,  were quibbling over whose missile had brought the fighter down.&lt;br /&gt;    &lt;br /&gt;“There you are, MechWarrior Henson. A wise move to hide. Don’t worry.  We’re just too old to really care anymore.”&lt;br /&gt;   &lt;br /&gt;There was a barrage  of artillery shells that whistled over their heads and exploded nearby,  demolishing several warehouses.&lt;br /&gt;   &lt;br /&gt;“Well, Henson, looks as if the  enemy wants to save us the trouble of blowing up our stores. Let’s find  your company and lend them a hand. Lead the way.”&lt;br /&gt;   &lt;br /&gt;The next 30  minutes became a blur of impressions and sensations for the young  MechWarrior. The shock of arriving at the runway’s edge and linking up  with the remainder of his company just in time to see enemy ‘Mechs  appear across the runway, their weapons searing the ground and air about  him. The crazy chase as the enemy ‘Mechs pursued them through the maze  of warehouses and buildings, every blind intersection becoming a  potential ambush. The horror of seeing three friends being cut down. The  anger he felt as he launched a Headhunter at an enemy ‘Mech, and the  elation he felt as he saw the cockpit explode and the ‘Mech collapse,  smoke billowing from where the head had been.&lt;br /&gt;   &lt;br /&gt;Just as the  remaining SLDF forces were surrounded and the noose was beginning to  tighten, the ground began to shake, a hot gale came down over them, and a  shadow fell over the Star League ‘Mechs. Moving impossibly slowly over  their heads was a &lt;i&gt;Fortress&lt;/i&gt; DropShip, so close Henson felt he  could touch it.&lt;br /&gt;   &lt;br /&gt;“Ah, good,” was General Kerensky’s only comment  on their rescuer’s appearance.&lt;br /&gt;   &lt;br /&gt;The loading onto the DropShip was  eerily quiet, considering what had been happening in the battle just  moments before. General Kerensky walked up to Henson, who was  desperately trying to compose himself.&lt;br /&gt;   &lt;br /&gt;“I feel for you, Henson.  To have such a disaster for your first battle is a difficult way for you  to begin your career. You did very well today. Unfortunately, it looks  as if disasters may be what we will be getting for a while. It is going  to be a long and stupid war."&lt;br /&gt;   &lt;br /&gt;-Excerpt from the novelization, &lt;i&gt;Brian  Henson, MechWarrior&lt;/i&gt;, by Vincent DeVries, New Avalon Press, 2788&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE  AMARIS COUP&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;        &lt;i&gt;Days of infamy, when some heinous  act or crime is committed, are almost always bright and sunny. All have  their faces pointed to the peaceful heavens above, making it that much  easier to slip them the knife.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-Stefan Amaris to his officers  the day after he usurped the Throne of the First Lord.&lt;br /&gt;&lt;br /&gt;    As he  traveled toward Terra, Stefan Amaris listened closely to the news  coming from the Hegemony and the Periphery. From the Hegemony, he heard  very little to alarm him. Resistance to his Republican troops was  growing but still too small to have any effect. From the Periphery came  reports of continued heavy fighting, demanding General Kerensky’s  undivided attention. Pleased, Amaris sent streams of coded messages to  his officers and agents in the Hegemony. By the time he arrived at Unity  City on the snowy night of December 26, 2766, all of his key personnel  were ready to act.&lt;br /&gt;   &lt;br /&gt;The next day dawned cold but beautiful, after  the snowstorm of the night before. The storm left behind clear skies and  a layer of fresh snow, through which Stefan Amaris and his guards  trudged across the open courtyard leading to the First Lord’s private  chambers. Amaris had a nine o’clock audience with Richard Cameron, and  he did not want to be late.&lt;br /&gt;   &lt;br /&gt;The Amaris group went unchallenged  past the guards at the door, who had standing orders to admit Amaris and  anyone with him. Carrying a large box tied with satin ribbons, Stefan  Amaris continued with his bodyguards down the ornate corridors with  their white marble pillars, past the sentries in their cloaks hiding  ablative flak suits and weapons, and past the elaborate security  strongpoints hidden among the decorative ornate carvings and sculptures.&lt;br /&gt;    &lt;br /&gt;When Amaris and his guards entered the private Audience Chamber of the  First Lord, they found Richard Cameron eagerly waiting. Amaris and  Richard exchanged greetings, with Amaris complimenting the First Lord on  his decisive and capable administration since their last meeting. Then,  with a flourish and a smile, Amaris handed the First Lord the present,  saying it was a gift from one friend to another.&lt;br /&gt;   &lt;br /&gt;Richard tore  through the wrapper and opened the box, only to discover another,  identically wrapped package inside. Laughing, he repeated the procedure.  After working through box after box, he finally discovered a large  laser pistol set with ornate jewels and with the Amaris crest carved  into the grip.&lt;br /&gt;   &lt;br /&gt;Amaris reached out and took the pistol from the  First Lord, saying that it was a very special weapon, made to his exact  specifications. He held the gun up to the light, letting the jewels  catch and reflect it. Amaris then slowly lowered the pistol until its  barrel was pointed at the First Lord’s forehead.&lt;br /&gt;   &lt;br /&gt;From outside  came the sounds of distant explosions. “It has begun,” Amaris said as he  pulled the trigger. As the body of Richard Cameron slumped to the  floor, Stefan Amaris sat down in a plush chair and calmly watched his  guards leap into action. They pushed aside a large painting on a wall,  revealing a hidden panel that controlled the security systems for the  First Lord’s private quarters. On instructions from Amaris, to whom  Richard had proudly shown the panel’s workings years before, the guards  quickly took manual control of the many automated security systems in  that wing of the palace.&lt;br /&gt;   &lt;br /&gt;Amaris interrupted the guards only once.  Motioning to the body of Richard Cameron and the growing pool of blood,  he asked one of them to clean up the “unsightly mess.”&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CONQUEST  OF THE HEGEMONY&lt;/b&gt;&lt;br /&gt;       &lt;br /&gt;        &lt;i&gt;Surprise is the best  weapon to have in any arsenal. With it, all things become possible.&lt;/i&gt;&lt;br /&gt;    &lt;br /&gt;-Excerpt from the testimony of General Patrick Scoffins,  Commander-in-Chief of the Republican forces in the Terran Hegemony,  August 2780&lt;br /&gt;   &lt;br /&gt;    Before 2765, there were 25 divisions in the  Terran Hegemony. These included fleets, supplies, and planetary militia  units. By December 2766, all but eight divisions, only two of them  BattleMech divisions, had been sent to the Periphery. Reinforcing these  divisions were a handful of independent SLDF regiments and planetary  garrisons made up of aging veterans with Reserve status and young men  and women hoping to get into a military academy.&lt;br /&gt;   &lt;br /&gt;Arrayed against  the Regular Army in the Hegemony were Republican regiments and brigades  with a total strength of 16 divisions. Even on Terra, Republican troops  outnumbered the SLDF. Even as Stefan Amaris was murdering Richard  Cameron, his regiments were pouncing on Regular Army units throughout  the Hegemony. Republican troops used surprise to devastating advantage  with such tactics as destroying Regular Army barracks filled with  sleeping soldiers and flooding troopships with poisonous gas.&lt;br /&gt;    &lt;br /&gt;Regular Army forces stationed further from Republican forces fared  little better. Amaris had made a point of having adequate air support  for his strike. Among the weapons used by the Republican AeroSpace  Fighters were nuclear bombs, which they used enthusiastically on the  SLDF units untouched by opening moves of the coup.&lt;br /&gt;   &lt;br /&gt;Other prime  targets were the Hegemony communications centers, for Amaris wanted to  prevent any calls for help. Squads of Amaris commandos had little  trouble seizing the lightly defended sites and shutting them down.  Though HPG operators in the surrounding member states noticed the sudden  cessation of messages from the Hegemony, it took days for their concern  to work its way up through the channels. By then, it was too late.  Surprise and ruthlessness were the keys to Amaris’s grand plan. It  succeeded on almost every Hegemony world.&lt;br /&gt;   &lt;br /&gt;Because of the  gallantry of some units, there were exceptions. Certain units, like the  3986th North American Infantry Battalion (The New Grunts), took to the  wilderness of Hegemony worlds to fight a vicious guerrilla war that  lasted until the liberations. The regiments in five Castles Brian also  survived the initial onslaught and remained constant thorns in the  Republicans’ sides until Amaris got impatient and destroyed all five  with the repeated use of nuclear devices.&lt;br /&gt;   &lt;br /&gt;The most valor was  shown by the palace guards, who almost killed Stefan Amaris despite his  elaborate preparations. Amaris was unaware of the full extent of the  security measures in the palace. He did not know that when he fired his  pistol, the laser light was picked up by a sensor in the ceiling,  sounding an alarm in a control room. Within seconds, the entire Court of  the Star League was alerted, including the warriors of the Royal Black  Watch BattleMech Regiment, the Camerons’ personal regiment stationed a  few kilometers away.&lt;br /&gt;   &lt;br /&gt;Inside the palace, the guards raced down the  halls to the Audience Chamber. They soon discovered that Amaris’s  guards had control of the palace’s security systems. Hidden lasers  killed many of them. Some pressed forward, relying on speed and their  ablative armor. Three reached the doors of the Audience Chamber, only to  be killed when Amaris’s men opened the door and lobbed a grenade at  them.&lt;br /&gt;   &lt;br /&gt;Two lances of the Black Watch escaped the traps set by the  Amaris Dragoons and headed for the Court of the Star League. Unaware  that Richard Cameron was already dead, the nine warriors prepared to  meet the Dragoons and hold them off as long as possible so their First  Lord could escape.&lt;br /&gt;   &lt;br /&gt;The last members of the Royal Black Watch met  the forward elements of the Fourth Amaris Dragoons at Gorst Flats.  Commanding what was left of the elite SLDF regiment, which had been made  up entirely of graduates of the Gunslinger Program, was Colonel Hanni  Schmitt. She had chosen an excellent site to make her regiment’s last  stand. With high, forested hills on one side and the waters of Puget  Sound on the other, the nine ‘Mechs of the Black Watch forced the  Republican ‘Mechs to bunch up and face them head on. Unable to use their  numerical superiority, the Dragoons felt as if they had walked into a  meat grinder that chewed up the first ten ‘Mechs before they could even  react. The commander of the Dragoons withdrew his forces.&lt;br /&gt;    &lt;br /&gt;Meanwhile, a platoon of guards with jump packs was hopping across the  palace roofs toward the Audience Chamber. As they approached the inner  buildings, they too came under attack from the defensive systems.  Turrets with lasers meant to knock out enemy AeroSpace Fighters cut down  several troopers slowly arcing through the air. The defenses were  programmed not to fire if the shot would hit the palace. Using this to  their advantage, the remaining troopers started making shallow but  dangerous jumps, praying that the turrets would not risk shooting at  them.&lt;br /&gt;   &lt;br /&gt;Upon reaching the roof above the Audience Chamber, the  guards began to use lasers to drill holes into the building. They cut  into the wall that held the panel Amaris was using to control the  security systems, hoping to destroy it so that other troopers on the  ground could assault the chamber. As they drilled, two AeroSpace  Fighters flashed past them high overhead on their way to destroy the  last Black Watch ‘Mechs. The turrets on the palace did not react. An  instant later, a flash, then the incredible force of a nuclear  explosion, shook the Court of the Star League. The Royal Black Watch  Regiment was no more.&lt;br /&gt;   &lt;br /&gt;The guards on the roof feverishly continued  to drill. After fifteen minutes, they broke through the last barrier  and found their lasers had burned a hole directly above the wires. They  lowered a small explosive into the hole and detonated it. The explosion  blew out the wall, killing two of Amaris’s guards and filling the  Audience Chamber with debris and smoke. Amaris escaped injury only  because he was standing next to a high-back oak chair that protected  him.&lt;br /&gt;   &lt;br /&gt;Though unhurt, Amaris must have thought that his grand  scheme had failed. Troopers were undoubtedly storming up the corridors,  and he had only four guards with laser pistols to hold them off. The  explosion, as powerful as it was, buckled but did not blow out the  windows, which were made of safety glass laced with steel fibers. Unable  to climb out or open the door that led to the First Lord’s private  quarters, Amaris was trapped.&lt;br /&gt;   &lt;br /&gt;Through the hole in the wall, he  heard the approaching steps of palace guards. Just when he thought he  was finished, the sounds of running changed to crashing noises, the  explosions of laser fire, and the confused shouts of soldiers. Poking  his head through the hole and looking down the corridor, Amaris saw  Dragoon infantry pouring out of an armored personnel carrier that had  plowed through the wall of the palace. The bodies of Star League  troopers were scattered on the marble floor.&lt;br /&gt;   &lt;br /&gt;&lt;b&gt;THRONE ROOM  MASSACRE&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;Republicans quickly seized control of the Court of  the Star League after rescuing Stefan Amaris. Amaris then broadcast an  ultimatum over all channels that called for SLDF soldiers to lay down  their weapons and surrender or he would kill the First Lord. The ruse  largely succeeded. Many units, badly mauled or outnumbered by Rim Worlds  troops, did lay down their weapons. Those who surrendered were forced  to dig their own graves before they were shot.&lt;br /&gt;   &lt;br /&gt;Those who did not  surrender were chased away from the major cities and then hunted down.  Many lances of the 191st Royal BattleMech Division, of which the Royal  Black Watch Regiment had been part, survived the initial slaughter and  escaped. They continued to fight for two years, with some surviving to  see the liberation of Terra.&lt;br /&gt;   &lt;br /&gt;Reasonably secure on Terra, Amaris  listened with pleasure to reports from the other Hegemony worlds. His  plan was almost a total success. Of the 103 worlds, 95 fell under  Amaris’s control in the first day. Though a few units held out and  others resorted to raiding, Amaris forces controlled all the worlds by  the end of the year. Many of the Castles Brian and the Space Defense  Systems were captured intact and now belonged to Republican soldiers.&lt;br /&gt;    &lt;br /&gt;In a gruesome ceremony, Amaris forced the surviving soldiers of the  palace guard to remove the Star League standard from the flagpoles and  run up the Amaris family crest. Then Amaris ordered the prisoners shot  and their bloody bodies buried at the foot of the flagpoles with the  Star League flag as their burial shroud.&lt;br /&gt;   &lt;br /&gt;Amaris next turned his  attention to the Cameron family. Richard’s wife, Elise, and two-year-old  daughter, Amanda, were in custody. Consulting computer records, Amaris  traced the names and locations of everyone who might have even a trace  of Cameron blood. He brought these people to the Court of the Star  League, treating them with kindness and courtesy until the whole group  finally arrived.&lt;br /&gt;   &lt;br /&gt;Amaris assembled 79 men, women, and children of  the Cameron family in the Throne Room. Sitting on the Star League Throne  and protected by many guards, he gave the distant relatives of the  Camerons an ultimatum: swear allegiance or die. He had them brought  before him, one by one, to answer. Not one of the first 20 yielded to  Amaris, who accepted their answers and asked them to rejoin the rest.&lt;br /&gt;    &lt;br /&gt;The 21st relative of the Camerons, Jason Cameron Bashina, agreed to  bow to Amaris. With a cruel grin, Amaris shot Jason Bashina with the  same laser pistol that had killed Richard. With no chance to live, the  rest of the Camerons rushed the throne, only to be cut down by the  surrounding guards. After the smoke from the charred bodies had cleared,  Stefan Amaris left the Throne Room and ordered it sealed.&lt;br /&gt;    &lt;br /&gt;Elsewhere on Terra, similar atrocities occurred. The Greenhaven  Gestapo, a notorious mercenary band, took control of Rome and tortured  the people of that noble city for a decade. In 2770, the mercenaries,  after an attempt to extort money and riches from the already-stripped  Rome and Vatican City, killed Pope Clement XXVII and many cardinals and  bishops of the Roman Catholic Church.&lt;br /&gt;   &lt;br /&gt;Across Terra and the  Hegemony, Stefan Amaris destroyed everything that had to do with the  Star League or the Camerons. Amaris wanted the memory of the Star League  expunged from the face of every planet, to be replaced by his family  crest, the symbol of the cruel Amaris Empire.    &lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-699213257008123203?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/699213257008123203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-22.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/699213257008123203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/699213257008123203'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-22.html' title='The Star League Part 22'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-54946707999354131</id><published>2010-05-06T14:22:00.000-07:00</published><updated>2010-05-06T14:25:01.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 21</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;NEW VANDENBERG&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    As 2765 dawned, anti-League sentiment was  further on the rise throughout the periphery, spreading into worlds that  had previously been loyal. The only exception to the disturbing trend  was the Rim Worlds Republic.&lt;br /&gt;   &lt;br /&gt;General Kerensky and his soldiers  were particularly puzzled by the constant violence in the Taurian  Concordat because they had broken the TFA. The SLDF had expected a lull  in the Concordat troubles and was caught flat-footed by the new  violence. Many lives were lost in the new cycle of bombings and  shootings. The worst atrocity was the destruction of Fort Simpson, home  of the 265th Heavy Assault Regiment, by a terrorist in a car carrying a  nuclear device.&lt;br /&gt;   &lt;br /&gt;Then New Vandenberg and 17 other Taurian worlds,  with the permission of Concordat President Nicoletta Calderon, seceded  from the Star League, though not from the Taurian Concordat. The  Concordat itself did not secede, however. The Council Lords could not  decide how to react. Finally, General Kerensky, under the mandate to  suppress rebellion in the Periphery and to keep the Star League intact,  landed on New Vandenberg and ordered the militia units there to lay down  their arms. Because he had no evidence linking the militia to terrorist  activity, General Kerensky considered the New Vandenberg units most  loyal to the Star League. The General felt that if the SLDF could show  the rest of the Concordat that the New Vandenberg militia calmly handed  over its weapons to the Regular Army, it would be easier to ask the  other militias to lay down theirs.&lt;br /&gt;   &lt;br /&gt;General Kerensky’s plans were  shattered when the New Vandenberg militia refused to give up its  weapons. Stunned, General Kerensky hastily began negotiations with the  soldiers, hoping to change their minds. News of the militia’s defiance  spread like wildfire throughout the Periphery. Anybody who had ever  dreamed of defying the mighty Star League cheered them on. This  celebrity status made General Kerensky’s negotiations much more  difficult and much more important. Any failure or mistake would surely  turn the new celebrities of the Periphery into heroes or martyrs.&lt;br /&gt;    &lt;br /&gt;The mistake occurred when a firefight broke out at Fort Gorki between a  platoon of militia that had been patrolling the fence of the base and a  squad from the First French Regiment, whose vehicle broke down just  outside the base. The squad tried to retreat but was cut down.&lt;br /&gt;    &lt;br /&gt;Unit records showed that Lieutenant General Dominique Petain, commander  of the First French Regiment and one of General Kerensky’s trusted  friends, had no intention of retaliating for the incident. She knew that  the delicate negotiations would be affected by how her troopers behaved  now that they had been provoked. She did not want her soldiers to be  responsible for another Periphery war.&lt;br /&gt;   &lt;br /&gt;The Concordat regiment  inside the fort did not realize how conscientious and peace-loving  Lieutenant General Petain was. The militia expected to pay a heavy price  for the incident. Each hour that passed without retaliation increased  the tension. Thirty hours after the initial firefight, the Taurians  could stand the anxiety no longer. In a wave assault, the entire  regiment attacked the Star League troopers.&lt;br /&gt;   &lt;br /&gt;Her forces split by  the attack, Lieutenant General Petain had to either let her regiment  fight or succumb. The SLDF regiment showed its superiority but faced  desperate Taurians, who feared for their lives if they surrendered.  Fighting was protracted and costly to both sides.&lt;br /&gt;   &lt;br /&gt;A military  tribunal later cleared Lieutenant General Petain of guilt in the Battle  for Fort Gorki, but that could not change the tide of events. The entire  Periphery, except the Rim Worlds Republic, rose up in rebellion as news  of the battle spread.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;YEAR OF A THOUSAND BATTLES&lt;/b&gt;&lt;br /&gt;    &lt;br /&gt;Like a wave of fire, the news of New Vandenberg’s rebellion sparked  similar revolts. On worlds where terrorist organizations had once been  the Star League’s only enemy, there now rose up whole regiments of men  and women armed with weapons retrieved from secret caches. Worlds  throughout the Periphery also seceded. Several SLDF units that had seen  the injustices suffered by the Periphery joined the rebellion.&lt;br /&gt;    &lt;br /&gt;The rebels did not forget the guerrilla tactics their ancestors had  used in the Reunification War. Suicide attacks, made by individuals in  explosive heavy hovertrucks, or by whole crews in cargo ships, crippled  many vital Star League installations. Communications and transportation  centers were the prime targets of these attacks, and most were  spectacularly successful. In one instance, a cargo ship laden with  highly volatile fuel floated into an open cargo hold of the &lt;i&gt;SLS  Nebraska&lt;/i&gt;, a Star League battleship. The detonation split the ship in  two, and one of the pieces collided with the &lt;i&gt;SLS Cairo&lt;/i&gt;, a nearby  battlecruiser.&lt;br /&gt;   &lt;br /&gt;Whole divisions were cut off from outside help.  At first, the loss of assistance did not seem too important. Though  well-armed, the regiments of rebel infantry that challenged the Regular  Army were just brave citizens with only rudimentary training. The League  troops’ real opponents were the professional soldiers in the various  militia units, but they were refusing to engage in combat, as though  waiting for something.&lt;br /&gt;   &lt;br /&gt;A month into the war, dozens of ‘Mech  divisions arrived from beyond the Periphery boundaries and attacked  isolated SLDF forces in all three rebel realms.&lt;br /&gt;   &lt;br /&gt;General  Kerensky’s worst nightmare had come true. The years of unrestricted  ‘Mech manufacturing by Periphery firms had allowed the creation of 50  full ‘Mech divisions. Personnel for these divisions had been recruited  from militia units, mercenaries, and from colleges throughout the  Periphery. The recruits had been sent to secret training centers, where  mercenary units taught them how to use their ‘Mechs. To cover their  disappearance, the future MechWarriors were signed on as crew members of  the trading vessels of the Black Crow Trading Company, the White Star  Liner and Mercantile Company, and the Far Side Convoy. During the five  years it took to train personnel for the divisions, the leaders of the  Star League had no idea of what was going on, a sign of how deeply the  people of the Periphery wanted independence from the League.&lt;br /&gt;    &lt;br /&gt;‘Mechs and their crews had been hidden on key worlds. When news of the  revolt reached their commanders, the ‘Mechs performed a variety of  missions, the most common being to kill the commander of the local SLDF  contingent. This tactic, essentially just another suicide mission, was  successful and weakened many SLDF units. Had it worked on New  Vandenberg, where a battalion of ‘Mechs attempted to kill General  Kerensky, this tactic might have changed the course of history.&lt;br /&gt;    &lt;br /&gt;As the General left New Vandenberg for his flagship, his issued new  orders for the entire SLDF. Divisions in the outer military regions of  the five member states were to move “with vigor and force into the  Periphery as soon as possible to relieve besieged units and take on  enemy forces.” Units stationed in the Five House sectors nearest Terra  and in the Hegemony were spread throughout the Inner Sphere to cover the  planets vacated by troops heading into the Periphery.&lt;br /&gt;   &lt;br /&gt;Many  divisions could not reach the Periphery quickly enough to save other  SLDF units. Without support, most Star League forces in the Periphery  could only hope to survive long enough to be rescued. Many units were  forced to retreat to their bases for a final stand. Their opponents, the  Periphery BattleMech forces, had no wish to waste their time on a  beaten enemy and commonly issued the ultimatum: surrender and die. Few  SLDF units surrendered. In most cases, Periphery forces dropped a  nuclear bomb on the Star League troops and moved on.&lt;br /&gt;   &lt;br /&gt;Of the 50  divisions and regiments cut off by the uprising, 18 independent  regiments and 13 complete divisions were annihilated.&lt;br /&gt;   &lt;br /&gt;By the end  of 2765, more than half of the original 98 divisions in the region were  lost or so severely mauled that they had to be disbanded. General  Kerensky, faced with the possibility of being surrounded and cut off  from the Inner Sphere, retreated with most of his forces back into the  Inner Sphere.&lt;br /&gt;   &lt;br /&gt;Though forced to pull back in 2765, General  Kerensky redeployed almost the entire SLDF and launched an offensive  against the Periphery rebels the next year.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;UPRISING&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;     I had never seen violence. I know that sounds precious, but I hadn’t.  Sure, I’ve seen an occasional fistfight, even been in a couple myself,  but here in Somab we pride ourselves on being above violence, or at  least we did. Hell, we didn’t even have a transceiver to pick up the  news from Vandenburg. We had plenty of things to keep ourselves  entertained: the mountain slopes, the streams, each other. We didn’t  need anything from the city below. They came here for entertainment.&lt;br /&gt;    &lt;br /&gt;Then came organizers for the TFA. Spouting grandiloquent phrases like  “freedom from the League oppressors,” or “justice and honest self-rule  for New Vandenburg,” they tried to get us to join them. They eventually  left our town in disappointment, and we went back to looking after our  guests.&lt;br /&gt;   &lt;br /&gt;We had met people from the Inner Sphere, mostly officers  and soldiers from the local SLDF garrison. They came to Somab to ski,  rest, and flirt with us just like anyone else.&lt;br /&gt;   &lt;br /&gt;Then someone blew  up Crystal Lodge. A gaping black hole in the white snow was all that was  left of the hotel and restaurants. The force of the blast had been so  great that we couldn’t even recover the dead.&lt;br /&gt;   &lt;br /&gt;The TFA was blamed  for the explosion because many of the dead were soldiers from the local  garrison. I looked at the list and saw that there were some important  local politicians visiting as well, very vocal anti-League politicians. I  guess the TFA was responsible, though. The League doesn’t need to  resort to bombings to get rid of its enemies. It just arrests them.&lt;br /&gt;    &lt;br /&gt;It didn’t matter, really. A detachment from the 351st Dragoon  Regiment, ‘Mechs and all, entered our town and stayed. They interrogated  everyone.&lt;br /&gt;   &lt;br /&gt;Their presence became an eerie fixture in our town,  metal monsters on street corners, soldiers with rifles walking through  our buildings.&lt;br /&gt;   &lt;br /&gt;Huddled around the small holoset was how we heard  the news about Fort Gorki. We saw the reports of the battle, saw the  soldiers running in and out of the smoke and fire. Already we could hear  the screech of AeroSpace Fighters high above us and the commotion of  the troopers outside.&lt;br /&gt;   &lt;br /&gt;On a cold, snowy night a week later, the  TFA returned to Somab with ‘Mechs and rifles. They slipped past the  troopers guarding the town without being noticed. I was sitting in the  bedroom of my second-floor apartment, and I saw their ‘Mechs walk past  my window toward the center of town. From one of the side streets came a  League ‘Mech, which was quickly riddled with gun and laser fire and put  out of action.&lt;br /&gt;   &lt;br /&gt;The TFA ‘Mechs then fanned out and began hunting  the League ‘Mechs. All I could hear was gunfire and explosions. I  managed to get out of my building just before two ‘Mechs, rockingly  embracing each other like drunks, crashed into it.&lt;br /&gt;   &lt;br /&gt;I couldn’t  find a way out of the town without running into ‘Mechs, their features  lit up by the flash of their weapons. Running this way and that, I  finally found myself climbing up the slopes with a group of other  townsfolk. We walked and walked until we knew we were safe. We sat in  the snow and watched our town being demolished.&lt;br /&gt;   &lt;br /&gt;The fires burned  for two days, and the smoke hung over the ruins for weeks. The ‘Mechs  that survived the night’s fighting moved off to fight elsewhere. We  don’t listen to the news anymore. No matter who wins, the Somab we loved  is gone.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;The Faces of War: Interviews and Anecdotes&lt;/i&gt;,  edited by Collette DeNal, New Vandenburg Press, 2766&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SETTING  THE TRAP&lt;/b&gt;&lt;br /&gt;      &lt;br /&gt;All the while the other three Periphery realms  were aflame with dissent, Amaris’s realm, the Rim Worlds Republic, was  almost ridiculously peaceful. On only a few worlds was there even a hint  of rebellion, and these sparks were quickly and ruthlessly stamped out  by the military of the Republic.&lt;br /&gt;   &lt;br /&gt;There was a report of only one  major battle in the Republic, when one of the Periphery BattleMech  divisions tried to invade the Rim Worlds Republic at Gotterdammerung.  Twenty Rim Worlds regiments valiantly repulsed the invading BattleMechs.  There was little, if any Star League representation in the Republic at  that time (the SLDF having been asked to leave the Republic in 2755),  and so there was no independent verification of the heroic stand by the  Republican military.&lt;br /&gt;   &lt;br /&gt;Only decades later did it become common  knowledge that all the glorious stories from the battlefield, which  included live reports on the fighting and interviews with the wounded,  were a complete hoax. There had been no Battle for Gotterdammerung.&lt;br /&gt;    &lt;br /&gt;Stefan Amaris, far from being the country bumpkin that he pretended,  was a schemer of the first order. The reason the Rim Worlds Republic was  suffering none of the ravages of war was because Amaris was one of the  war’s chief architects. Years earlier, he had met with leaders of all  the major anti-League movements and had outlined his plans for the  Periphery rebellion. It was Amaris who had suggested how BattleMech  divisions could be outfitted and personnel trained to use them.&lt;br /&gt;    &lt;br /&gt;To the Star League, Amaris was a rabid loyalist determined to see his  realm free of any anti-League activity. To the Periphery independence  groups, Amaris was the clever ally who had rid his realm of the SLDF and  made it a haven for their activities against the Star League. The ease  with which he betrayed the Taurian Freedom Army to General Kerensky made  it plain that Stefan Amaris’s loyalties changed to fit the situation.&lt;br /&gt;    &lt;br /&gt;The need for fresh SLDF troops to relieve divisions that had been  mauled in the Periphery required that more troops be called up from the  Hegemony. By July 2765, more than 60 percent of the fighting units  normally stationed near Terra had been called into the war, leaving  behind increasingly fearful Hegemony citizens. At the urging of Stefan  Amaris, First Lord Richard asked the Council Lords to use the House  militaries to help put down the Periphery war. Because he had not held a  High Council session in two years and because the First Lord’s Taxation  Edict had been largely responsible for the rebellion, the Council Lords  had no intention of using their militaries. At the request of General  Kerensky, however, most of the realms provided transportation and other  services for SLDF units.&lt;br /&gt;   &lt;br /&gt;With the Terran Hegemony underdefended,  rumors began to fly of suspicious troop movements in the Draconis  Combine. It was at the height of these rumors that First Lord Richard  Cameron revealed the treaty he had signed with Stefan Amaris, allowing  for units from the Rim Worlds Republic to defend the Terran Hegemony.  Even Richard did not know that Amaris had planted the rumors and had  targeted them against the Draconis Combine to destroy the credibility of  Takiro Kurita, a long-time critic of Amaris.&lt;br /&gt;   &lt;br /&gt;Initial reaction to  the treaty was negative. Many in the Hegemony could not accept even the  presence of the foreign troops, much less entrust them with the defense  of the Cradle of Humanity. Those who disagreed with the plan became  even more vocal when they learned that General Kerensky opposed it. When  the General had heard of the treaty, he immediately sent the First Lord  an alternative plan. Kerensky said the First Lord could easily hire  regiments from the more trustworthy member states, such as the Lyran  Commonwealth and the Federated Suns, to assume some of the defensive  burden.     &lt;br /&gt;   &lt;br /&gt;Then news of the Battle for Gotterdammerung reached  the Hegemony. The glowing reports of the heroism and skills of the Rim  Worlds troops blunted criticism of Amaris’s intentions. Even General  Kerensky, busy trying to control a growing disaster, said nothing  further.&lt;br /&gt;   &lt;br /&gt;As soon as he received permission from the First Lord,  Stefan Amaris had his best and most trustworthy units loaded onto  transports heading for the Hegemony and Terra. Eager to show that he was  a wise leader and had been right about Amaris all along, the First Lord  celebrated the Republic troops’ arrival on Terra with great pomp. The  first BattleMech regiment to arrive, the Fourth Amaris Dragoons  (nicknamed “The Far Guard” by the appreciative First Lord), was assigned  to join the First Lord’s personal troops, the Royal Black Watch Guards,  in protecting the Court of the Star League.&lt;br /&gt;   &lt;br /&gt;Most of the Council  Lords, preoccupied with their own affairs and trusting in the character  and strength of General Kerensky, were unconcerned about entrusting the  Hegemony’s safety to Rim Worlds troops. Takiro Kurita, however, had  always distrusted Amaris and tried to rally other Houses to an agreement  for joint action. This failed because the other Lords were far more  suspicious of Kurita than they were of Amaris.&lt;br /&gt;   &lt;br /&gt;Hegemony citizens  began to raise questions about the number of troops that Amaris was  sending. The designated number of troops were showing up, according to  the accounting, yet Republican troops seemed to be everywhere in the  Hegemony. The First Lord and his close advisors remained oblivious to  the apparent discrepancy. In fact, Amaris was shipping two regiments for  every one and concealing the fact by having extra units arrive in the  Hegemony under false unit names. By the time Amaris was ready to act,  almost half the forces of the Rim Worlds Republic had been redeployed to  the Hegemony.&lt;br /&gt;   &lt;br /&gt;The duties of the Republican regiments were  quickly expanding. At first, Amaris forces were asked to guard only  secondary military bases. After several “helpful suggestions” from  Stefan Amaris, the First Lord allowed Rim Worlds troops to man more  sensitive bases.&lt;br /&gt;   &lt;br /&gt;Republican units soon controlled more than half  the Castles Brian, the massive fortifications built on key Hegemony  worlds. The Republican troops were well-acquainted with Castles Brian,  thanks to Richard Cameron, who gave virtually identical fortifications  to the Rim Worlds Republic when he withdrew the SLDF in 2755.&lt;br /&gt;    &lt;br /&gt;Republican officers were also infiltrating the bureaucracy of the SLDF,  despite the efforts of many wary Star League officers. After the First  Lord ordered SLDF commanders to give Republican observers the run of the  realm, they watched and asked questions about the workings of every  branch of the Regular Army. They were especially curious about the  workings of the Space Defense Systems.&lt;br /&gt;   &lt;br /&gt;Eventually, the questions  about the number of Republican troops, the curiosity of the Rim Worlds  officers, and the underlying distrust of foreign forces became too much,  and a group of high-ranking officers and nobles approached the First  Lord. Richard Cameron scoffed at their fears that the Republican forces  were up to no good. He was so fiercely loyal to Amaris that he angrily  threatened to imprison any officer or noble who ever again publicly  doubted Amaris’s intentions. The First Lord then immediately sent a  message to Stefan Amaris that his good name was being besmirched.&lt;br /&gt;    &lt;br /&gt;Deciding that the time for action had come, Stefan left for Terra  aboard his private warship. He was eager and alert. All of his  preparations had been completed, and everything was proceeding as  planned.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;PERIPHERY  MOBILIZATION&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;General Aleksandr Kerensky’s response to the  Periphery uprising involved almost the entire SLDF. Between one-half and  three-fourths of Star League units actually fought their at one time or  another during the crisis. About one-fourth of SLDF units were lost in  the campaign.&lt;br /&gt;   &lt;br /&gt;Thirty ‘Mech divisions were destroyed, and nine  were disbanded because of heavy losses. In all the SLDF lost units equal  to 140 divisions, suffering more than one million casualties and even  losing seven units who went over to the enemy.&lt;br /&gt;   &lt;br /&gt;General Kerensky  mobilized so many units in the other military regions and sent them to  the Periphery that he had to redeploy his remaining forces to cover the  House districts. This left the Terran Hegemony so underdefended that few  could object to bringing in troops from the Rim Worlds Republic.&lt;br /&gt;    &lt;br /&gt;With a strength of less than ten divisions left in the Terran Military  Region, Star League forces were no match for the troops of Stefan  Amaris. And thus did the mighty League topple.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;The Rise  and Fall of the Star League&lt;/i&gt;, by D.H. Rand, Tharkad Press, 2989&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-54946707999354131?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/54946707999354131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/54946707999354131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/54946707999354131'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-21.html' title='The Star League Part 21'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6252570506144547337</id><published>2010-05-06T14:20:00.000-07:00</published><updated>2010-05-06T14:22:35.110-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 20</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;PERIPHERY UPRISING&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FLEET MANEUVERS, 2757&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The  SLDF staged “Operation Persuasive Force,” a military exercise in the  Hegemony that involved more than 50 divisions, to judge the Terran  Military Region’s readiness to repel an enemy invasion. Star League  divisions and warships outside the Hegemony made a multi-pronged push  for Terra, while the units of the Terran Military Region tried to defeat  them.&lt;br /&gt;   &lt;br /&gt;Few believed that Persuasive Force was just a training  exercise. Everyone in the Periphery, from the government to the  anti-League organizations, called it a rehearsal for the Regular Army’s  imminent invasion of the Periphery. The Council Lords, on the other  hand, protested that the operation was an attempt to bully them.&lt;br /&gt;    &lt;br /&gt;In some ways, both were correct. The Regular Army High Command was  using the information gathered from exercises to modernize plans for  fighting in the four Periphery realms. It was also true that General  Kerensky timed the operation so that the Council Lords would be aware of  the might of the SLDF as they traveled to Terra for their spring  session. The primary goal of the operation, however, was for General  Kerensky to regain Richard’s trust.&lt;br /&gt;   &lt;br /&gt;Kerensky invited First Lord  Richard Cameron, then 13, to observe Operation Persuasive Force with him  aboard the &lt;i&gt;SLS McKenna’s Pride&lt;/i&gt;. It was an offer that the young  lad, steeped in the literature of romantic warfare, could not bear to  pass up. Even General Kerensky’s request that he come without Stefan  Amaris did not dampen Richard’s enthusiasm.&lt;br /&gt;   &lt;br /&gt;The First Lord and  his Regent watched the operation together, from the first simulated  clashes on the border of the Hegemony to its climax, three months later,  around Terra. They watched fleets of warships engage in mock battles  for control of star systems. They nervously watched as huge DropShips  let ‘Mech after ‘Mech fall toward a planet’s atmosphere. The First Lord  and the General watched the fighting on the ground from a specially  built, two-seat &lt;i&gt;BattleMaster&lt;/i&gt;. To show the First Lord the darker  side of war, General Kerensky took Richard to field hospitals to see  from the many accidental injuries what the aftermath of a real battle  might be.&lt;br /&gt;   &lt;br /&gt;General Kerensky was trying to fight his way back into  Richard Cameron’s life. Realizing that he had spent less than a month  with the boy in the six years of his guardianship, General Kerensky  wanted to get to know Richard better.&lt;br /&gt;   &lt;br /&gt;Stefan Amaris had been  virtually the sole force shaping the thoughts, emotions, and character  of the First Lord for years. Aleksandr Kerensky faced a young man who  staunchly believed that nobility was born to the person and not  something that could be earned. To Richard, Stefan Amaris was the  embodiment of the noble man. Whenever General Kerensky hinted that  Amaris might not be perfect, that his motives might not be altruistic,  the First Lord flew into a rage.&lt;br /&gt;   &lt;br /&gt;General Kerensky lost in his  efforts to sway Richard, and he lost badly. Not only was the mission of  winning the First Lord’s confidence hopeless, but every move made by the  SLDF was being scrutinized by official Rim World observers, who later  used what they saw with deadly effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;ON  THE QUESTION OF NOBILITY&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    [EDITOR’S NOTE: What follows is an  excerpt of a conversation between General Aleksandr Kerensky and First  Lord Richard Cameron II on April 19, 2757. The conversation was held in  the General’s quarters and was captured on his personal recording  system, apparently without the First Lord’s knowledge.]&lt;br /&gt;&lt;br /&gt;GENERAL  KERENSKY: You mentioned yesterday about "the nobility of the spirit."  What did you mean?&lt;br /&gt;LORD RICHARD CAMERON: Nobility...You know, that  something people are born with that makes them either good or bad, rich  or poor.&lt;br /&gt;GENERAL KERENSKY: Born with? Can someone start out common  but become noble?&lt;br /&gt;LORD RICHARD CAMERON: I don't think so.&lt;br /&gt;GENERAL  KERENSKY: Could you be a friend to someone who had committed a crime,  or was poor?&lt;br /&gt;LORD RICHARD CAMERON: I doubt it.&lt;br /&gt;GENERAL KERENSKY:  No hope of redemption for the weary sinner, eh?&lt;br /&gt;LORD RICHARD  CAMERON: I don't follow.&lt;br /&gt;GENERAL KERENSKY: Never mind. Look out  there, your Highness; what do you see?&lt;br /&gt;LORD RICHARD CAMERON: The &lt;i&gt;Aegis&lt;/i&gt;  about a klick to port, the &lt;i&gt;Michigan&lt;/i&gt; to starboard. Several  destroyers and a few DropShips.&lt;br /&gt;GENERAL KERENSKY: And what do they  represent to you?&lt;br /&gt;LORD RICHARD CAMERON: The might of the Star  League, the force by which the League can smite its enemies and create  justice.&lt;br /&gt;GENERAL KERENSKY: Justice can be created?&lt;br /&gt;LORD RICHARD  CAMERON: Of course.&lt;br /&gt;GENERAL KERENSKY: How? Justice is justice. It is  the indefinable purpose of God we look for in life. It's not something  we can create.&lt;br /&gt;LORD RICHARD CAMERON: Don't be funny, Aleksandr.  Everyone knows that justice is one of the spoils of victory.&lt;br /&gt;GENERAL  KERENSKY: Might is right?&lt;br /&gt;LORD RICHARD CAMERON: It is the noble way,  isn't it?&lt;br /&gt;GENERAL KERENSKY: According to whose definition?&lt;br /&gt;LORD  RICHARD CAMERON: Lord Amaris. He says that nobility is often just blind  confidence.&lt;br /&gt;GENERAL KERENSKY: And when you believe you are right,  then anything you do is right?&lt;br /&gt;LORD RICHARD CAMERON: Exactly. Why do  you shake your head that way?&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;COMING  OF AGE&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;The years between 2757-60 passed without any major  crises. Stefan Amaris, ecstatic that General Kerensky had failed to  influence the First Lord, continued to fill Richard’s mind with words  meant to enlarge his ego and shake his confidence in everyone except  Amaris. General Kerensky, meanwhile, had returned to the Periphery. The  show of force in the maneuvers had given General Kerensky a brief  respite in the Periphery, but the depth of antipathy toward the Star  League still required his presence there.&lt;br /&gt;   &lt;br /&gt;As the day of Richard’s  majority approached, the Council Lords were quickly losing the honor  among thieves that had characterized the early years of the Regency. Old  hatreds and grievances were rising to the surface once again.  Unimpressed by General Kerensky’s maneuvers, the Lords continued to  build up their own militaries and to raid one another.&lt;br /&gt;   &lt;br /&gt;In 2760,  the raiding escalated into something more serious when a nuclear  explosion on the Davion world of Demeter killed more than 200 people.  House Davion claimed that the Confederation was responsible, and they  demanded reparations. Barbara Liao, after only four days as Chancellor,  referred the matter to the High Council. When the Council Lords could  not agree, Prince John Davion began for his offensive.&lt;br /&gt;   &lt;br /&gt;The  Federated Suns opened three fronts, targeting the Liao worlds of Tsamma,  Wei, and Redfield. The offensive placed the SLDF units on those worlds  in a precarious position between two warring forces. The SLDF units  requested orders from General Kerensky, but instead received orders from  the High Council to evacuate all the worlds being contested. The  Regular Army left those worlds, but not before several officers were  demoted for challenging the Council’s authority to give them orders.&lt;br /&gt;    &lt;br /&gt;General Kerensky left for Terra as soon as he heard that the Council  had issued orders without consulting him. When he arrived, he tried to  convince the leaders of the Commonwealth, the Free Worlds League, and  the Draconis Combine that any fighting between Houses could easily  spread out of control. The three Lords hesitated, but they were content  to let the border war continue because neither side seemed to be gaining  ground. The war sputtered to a halt in early 2762, and the First Lord  soon united the Council Lords, even the warring parties, in opposition  to his actions.&lt;br /&gt;   &lt;br /&gt;Richard Cameron turned 18 on February 9, 2762.  Everyone, from the Council Lords to the commoners, looked forward to  seeing what the young leader would do now. Most were relieved that the  Star League had survived the Regency intact. With a Cameron back on the  throne, they felt that things had to get better. It seemed that only the  Council Lords and General Kerensky were worried as the delighted  Richard celebrated his birthday.&lt;br /&gt;   &lt;br /&gt;A week later, the First Lord  invited General Kerensky to his private quarters. Before Kerensky could  even say hello, the First Lord thrust papers at him and excitedly asked  that he read them. Stefan Amaris was also present, closely watching both  the First Lord and the General.&lt;br /&gt;   &lt;br /&gt;What General Kerensky read was  Executive Order 156, an order to disarm all House militaries and private  armies. Any piece of military hardware larger than a laser rifle or  more destructive than a grenade would be outlawed. Failure to comply  would be a treasonous offense. This was Richard’s revenge on the Council  Lords. With one bold stroke, Richard intended to pay back every real  and imagined insult he had ever suffered. He would also do it in such a  way that everyone would acclaim him as a man of peace.&lt;br /&gt;   &lt;br /&gt;Richard  eagerly asked the General what he thought even before Kerensky could  finish reading. When he finally spoke, General Kerensky said that he  admired the spirit that went into the document but saw no chance of  executing the order.&lt;br /&gt;   &lt;br /&gt;Amaris, who had remained quiet until then,  interjected that Richard was the First Lord, and all the other Lords  were bound by loyalty to obey him. “The Lords are bound to the Star  League, of which Richard is only the first among six Lords,” General  Kerensky replied. “Though they look to Richard for leadership, the Lords  look to the articles of the Star League Accords for the law,” he went  on. He knew the Lords would have plenty of valid reasons to challenge  the legality of Richard’s order.&lt;br /&gt;   &lt;br /&gt;Richard was crestfallen. He had  expected General Kerensky’s wholehearted support. Without it, he doubted  that the other Lords would accept the order. Sensing Richard’s mood,  Amaris demanded to know whether Kerensky supported the laws of the Star  League or its leader. The General turned and left the room without  another word.&lt;br /&gt;   &lt;br /&gt;Despite the General’s apparent disapproval, Richard  issued the order at Amaris’s urging. The Lords were outraged. Messages  that smoked with anger arrived at Unity City. Then the Lords themselves  arrived for an emergency High Council meeting. When Richard strode into  the Council Chambers, followed by Amaris and a very somber General  Kerensky, he had no idea how deeply his order had offended the other  leaders because Amaris had kept it from him.&lt;br /&gt;   &lt;br /&gt;Richard Steiner II,  Archon of the Lyran Commonwealth, asked if the order had been a mistake.  Led by the Coordinator of the Draconis Combine, the other Lords began  to shout their anger about the order and the order’s author. Richard’s  stunned silence encouraged them to even louder protests.&lt;br /&gt;   &lt;br /&gt;Stefan  Amaris pretended to be frightened. He defended the order and then  behaved as though in fear of his life when the Lords directed some of  their venom at him. When Takiro Kurita rose from his chair, Amaris  feigned panic and called for the guards. They entered the Council  Chambers, their weapons ready.&lt;br /&gt;   &lt;br /&gt;General Kerensky ordered them to  lower their weapons and leave. The shouting died away and everyone  looked at him. The guards, uncertain whom to obey, hesitated, then  lowered their weapons and left.&lt;br /&gt;   &lt;br /&gt;It was the First Prince of the  Federated Suns who put the question to the General of the Star League  Defense Forces. “General Kerensky, where do you stand on this order? Do  you support the First Lord in demanding that we give up our legal rights  to our own militaries, or do you stand with us?”&lt;br /&gt;   &lt;br /&gt;“I swore an  oath to the Star League when I entered the SLDF. I vowed to defend to  the death the laws of the Star League and the uniqueness of each member  state. I am loyal to my oath,” General Kerensky said quietly, “which is  why I must disappoint my First Lord and say that the Executive Order is,  I believe, illegal.”&lt;br /&gt;   &lt;br /&gt;The Council Lords were ecstatic, while the  First Lord looked like a child who had just been severely scolded.  Seated on his throne, Richard Cameron meekly signed a hastily drafted  order rescinding Executive Order 156. For once, Amaris could say or do  nothing.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AMARIS AND KERENSKY&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;Deeply ashamed at  being bested by the Council Lords, First Lord Richard Cameron went into  seclusion after the High Council meeting. He was also extremely angry  with General Kerensky, certain that the other Lords had turned the  General against him. Amaris fed these feelings with distortions and  lies: that the Council Lords had laughed at him after he left the  Council Chambers, that General Kerensky had called him a “child,” and so  on. Richard disbanded the High Council, vowing to rule by decree, and  left the Court of the Star League for the small Star Palace he had built  for Amaris in the wilds of the Canadian States. Cameron remained there  for two years.&lt;br /&gt;  &lt;br /&gt;Convinced that the Council Lords and General  Kerensky were conspiring against him, First Lord Richard began to govern  by himself. His most important act was the Taxation Edict of 2763,  which placed an even heavier burden on the Periphery. When the Periphery  states refused to comply, Richard ordered General Kerensky to reinforce  troops there and take charge personally.&lt;br /&gt;   &lt;br /&gt;In 2764, Stefan Amaris  left the First Lord and Terra to meet with General Kerensky in the  Periphery. The stated reason for Amaris’s visit was to try to reconcile  their differences. Amaris had a very special peace offering for  Aleksandr Kerensky. Because of the underground network among Periphery  resistance movements, Amaris had information that would allow the  General to smash one of the strongest terrorist organizations in the  Taurian Concordat. Called the Taurian Freedom Army, the well-armed and  organized band of rebels had stymied the Regular Army and even its  vaunted SAS. The opportunity to remove such a menace was, Amaris  assumed, worth considerable money or influence to the General.&lt;br /&gt;    &lt;br /&gt;When Amaris and General Kerensky met, the leader of the Rim Worlds  Republic disclosed the information without conditions or demands for  payment. This act of seeming friendship and honesty surprised the  soldier. Despite his gratitude, General Kerensky told Amaris that he was  a bad influence on the First Lord and should allow Richard to learn to  rule by himself. Amaris surprised General Kerensky yet again by saying  he would not be spending as much time on Terra as formerly.  Responsibilities in the Rim Worlds Republic demanded that he return  home.&lt;br /&gt;   &lt;br /&gt;The meetings did not end in friendship, or even in the  lowering of General Kerensky’s guard, but Amaris walked away happy. The  fact that the General appreciated the value of his information about the  Taurian Freedom Army was enough of a victory for Amaris to allow him to  continue with his plans.&lt;br /&gt;   &lt;br /&gt;General Kerensky immediately acted on  Amaris’s disclosure. First, he had his own intelligence personnel  confirm the information. He then sent three regiments of troops to  Camadeierre, the stronghold hideout of the Taurian Freedom Army. Not  only were the leaders of the organization captured alive, but the troops  uncovered enough evidence to incriminate the government of the Taurian  Concordat.&lt;br /&gt;   &lt;br /&gt;In the meantime, Amaris returned to Terra to say his  farewells to Richard. He lied that General Kerensky had attacked  Rchard’s friendship with Amaris and ordered the Rim Worlds leader to  leave Terra within the month and return to his realm or be arrested.&lt;br /&gt;    &lt;br /&gt;Shocked, Richard offered to rescind the order. Instead, Amaris donned  the cloak of self-sacrifice and said that he would return to the Rim  Worlds for the sake of the Star League. Amaris urged Richard not to be  angry with General Kerensky, but to have pity on the aging officer. The  General just wanted to protect the First Lord from the coming storm in  the Periphery, Amaris counseled. The First Lord should be thinking of  ways to help General Kerensky fight the coming rebellion.&lt;br /&gt;   &lt;br /&gt;Amaris  offered to help the First Lord and the Star League from the Rim Worlds  Republic. He outlined a treaty that would allow regiments from his realm  to assume the defense of the Terran Hegemony if a crisis arose. Amaris  assured Richard that he could spare the soldiers; his republic was the  most loyal of the four Periphery realms, and so rebellion there was  extremely unlikely.&lt;br /&gt;   &lt;br /&gt;Richard shared his grandfather’s deep fear of  seeing Terra overrun. To know that the Hegemony could depend on the Rim  Worlds Republic for assistance would be a great comfort. Richard  eagerly accepted the terms of the treaty and signed it, without the High  Council’s knowledge, on July 21, 2764.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6252570506144547337?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6252570506144547337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6252570506144547337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6252570506144547337'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-20.html' title='The Star League Part 20'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-1876343043199471736</id><published>2010-05-06T14:18:00.000-07:00</published><updated>2010-05-06T14:20:03.222-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 19</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;FABLES AND FAIRY TALES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;There was always an air of  disappointment hanging heavy about him. He looked as if the world around  him were a poorly written novel.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-From Richard Cameron: An  Unauthorized Biography, by G.R. Tillers, Sian Press, 2775&lt;br /&gt;&lt;br /&gt;     Richard, like all Camerons, grew up keenly aware of his family’s  history, nourished from childhood by tales about his famous ancestors.  They were fairy tales, bedtime stories laced with virtue and passion and  action, but regrettably short on fact. Richard’s parents did not worry  that the stories would give their child the wrong impression; there was  plenty of time for him to learn the unvarnished truth.&lt;br /&gt;   &lt;br /&gt;Then they  died, leaving their child with the grandly romantic stories permanently  etched in his mind as the truth about his line. As he grew, Richard  began reading all he could about the great romantic heroes of  literature. He became obsessed with figures such as King Arthur,  Charlemagne, Roland, and Aragon because they reminded him of what he  thought his parents were and what he should be. The many histories of  the Cameron family did not interest Richard. He said that they were “too  dark and filled with depressing lies.”&lt;br /&gt;   &lt;br /&gt;Young Richard had very  few people to turn to after his parents died. He had only a handful of  distant relatives, and they were scattered across the League. Because of  his importance, the few children at Unity City shied away from him.  Teachers, butlers, and maids were the only people that he would see for  days. None of them seemed able to look past Richard’s title and see the  very lonely boy. Richard delved ever deeper into his books about kings,  queens, and knights.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AMARIS THE SCHEMER&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;My  loyalty to the Star League and to the young First Lord is unswerving.  May God strike me dead if I ever do anything to harm the glory of the  Star League and the Camerons.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-Stefan Amaris, October 2754&lt;br /&gt;&lt;br /&gt;     Stefan Amaris, leader of the Rim Worlds Republic, became a frequent  visitor to the Court of the Star League during the Regency. As leader of  the Periphery’s most pro-League realm, his presence at the Court was  welcomed by some, but most looked down on anyone from the Periphery. By  making himself up like a bad imitation of Genghis Khan and deliberately  playing the country bumpkin in public, Stefan Amaris played on these  prejudices to mask his cunning. Seeing this seemingly harmless,  roly-poly man, few thought to question why the ruler of such a distant  realm suddenly showed such an interest in Court life.&lt;br /&gt;   &lt;br /&gt;Hidden  behind Amaris’s unimpressive exterior was a grand schemer. Ever since he  could remember, Stefan had believed that his family and his realm had  suffered at the hands of the Star League like the poor relations of a  rich family. He felt the Star League and the Camerons had spent the last  two centuries either ignoring the Amaris family’s diligent attempts to  show their worthiness or by behaving like a club-wielding policeman the  instant the Amarises made a minor mistake.&lt;br /&gt;   &lt;br /&gt;Stefan Amaris had  decided early in his life that he would avenge himself on the Camerons  and the Star League and prove the Amaris name worthy of recognition.  With the death of Simon Cameron, Amaris got the break he needed. The  moment he heard about the First Lord’s death, he began to read and study  everything he could about young Richard Cameron: his likes, dislikes,  what he read, and what he watched. Once he felt he understood this  lonely boy, Amaris left the Republic for Terra.&lt;br /&gt;   &lt;br /&gt;The leader of the  Rim Worlds Republic had done his homework well. When introduced to  Richard Cameron in August 2753, he knew just how to attract the bored  boy’s attention and curiosity. From beneath his cloak, Stefan Amaris  produced an ornate book of stories about chivalry and knighthood. When  activated, a small holographic scene in wondrous color and detail  appeared on one page depicting a scene from the text on the facing page.  Richard was entranced by both the book and this mustachioed leader from  a far-distant realm. The friendship blossomed, and soon Amaris was  accompanying the lonely boy through his daily routine of studies and  endless audiences with a long stream of officials.&lt;br /&gt;   &lt;br /&gt;Considering  Richard’s extreme isolation, his immediate fondness for Amaris is not  surprising. Here was a man who understood his favorite stories, who  claimed to share Richard’s beliefs, and who seemed to listen. No one in  Unity City cared enough for Richard Cameron to recognize that he was  still a boy with a child’s needs. The only person he found to comfort  him would turn that trust to his own secret ends.&lt;br /&gt;   &lt;br /&gt;Under Amaris’s  influence, Richard Cameron began to change. He grew ever more petulant,  demanding, and outraged when denied anything for any reason. He cried,  he yelled, and he sneered, alienating the few people who did care for  him. Amaris approved and even encouraged the future First Lord’s  expectations by saying that in the Rim Worlds Republic, Richard would be  treated like a god.&lt;br /&gt;   &lt;br /&gt;Under Amaris’s influence, Richard came to  believe that everyone should bow to his will simply because he was a  Cameron. Anyone who did not was an imbecile or a traitor, and the young  First Lord took careful note of those who would not yield to him. He  remembered every insult, every slight, however small, and waited for his  18th birthday, when he would have his revenge on everyone who did not  show him the respect he was due. To restrain his anger for a decade  required remarkable control, a sign of how vindictive Richard Cameron  had become.&lt;br /&gt;   &lt;br /&gt;The Lords of the High Council, busy with their own  unscrupulous plans, were pleased that someone was keeping the young  First Lord occupied and not intruding on their work. Others of the court  thought the two were just good friends. Yet some did not trust the  overly polite Amaris, whose whispering into the First Lord’s ear sent  shivers down their spines. These nobles made several attempts to reduce  Amaris’s influence, but the First Lord believed he had finally found  someone he could trust. As for General Kerensky, though Richard’s  Regent, he was so pressed by his duties as commander of the military  that he had few chances to see the boy, let alone form an opinion about  the friendship with Stefan Amaris.&lt;br /&gt;   &lt;br /&gt;When Stefan Amaris received a  pile of extravagant gifts from the boy during the holidays of 2754, he  realized how total was his influence over the boy. Knowing his position  was secure, Amaris began to poison the lad’s thoughts so that Richard  began to see everything as a threat. If, for example, one of his  teachers tried to discipline him, he would assume it was an act intended  to shame the First Lord.&lt;br /&gt;   &lt;br /&gt;Amaris must have gloated privately at  how easy it was to sway the child.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;VULTURES GATHER&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;     &lt;i&gt;…I dreamt again last night, Jocasta. I dreamt of seeing the wheel  again, but this time upon its rim were vultures black as night who  looked expectantly at the young child who was laughing and playing with  swords in the wheel’s center…&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-Excerpt from a letter by First  Lord Jonathan Cameron to his sister, Mother Jocasta, 2729&lt;br /&gt;&lt;br /&gt;     When the Council Lords passed their laws imposing heavy taxes on the  Periphery in 2752, they unleashed the fury of many underground Periphery  movements bent on overthrowing the Star League. This unfair tax burden  outweighed any previous political and ideological differences among  these organizations and gave them a common rallying point.&lt;br /&gt;   &lt;br /&gt;Many  Periphery worlds suddenly became battlegrounds after well-organized and  well-equipped terrorists staged attacks. Taken by surprise, the SLDF  forces in the Periphery suffered heavy casualties. The bombing of troop  ships or the poisoning of a military base’s water supply became  commonplace.&lt;br /&gt;   &lt;br /&gt;The SLDF in the Periphery was ill-equipped to  respond. ‘Mechs were useless against lone saboteurs, and even the  best-trained soldier had no defense against assassins supported by the  local population. Even worse for the Star League, some SLDF troops were  becoming sympathetic to the Periphery’s cause.&lt;br /&gt;   &lt;br /&gt;General Kerensky  had few choices. He could not keep his troops inside their bases like  besieged knights in castles because it was their duty to collect taxes  from the hostile people. Nor could he expect his troops to walk through  the gates into one ambush after another. Hoping that the sight of more  soldiers would discourage the guerrilla violence, Kerensky reluctantly  ordered more troops.&lt;br /&gt;   &lt;br /&gt;The Special Armed Services was the Regular  Army’s elite anti-terrorist combat organization. Recruited solely from  members of the Hegemony Armed Forces, the SAS quickly established itself  as the Star League’s premier institution for covert operations and  anti-terrorist missions. The few who knew of the existence of the SAS  called its members the Blackhearts because they traditionally left their  calling cards on the bodies of their victims. Their cynical motto was  “in hoc signo vinces,” which means “by this sign you will conquer.”  &lt;br /&gt;    &lt;br /&gt;In 2753, the SLDF had about 100 battalion-sized SAS squads. General  Kerensky sent all but a few into the Periphery. He assigned them the  monumental task of finding and rooting out the groups responsible for  the terrorist activities “without resorting to equally violent actions.”  Outnumbered and facing a public as determined as the underground  groups, the SAS began to resort to tactics as brutal as those of their  opponents.&lt;br /&gt;   &lt;br /&gt;On the other side, the Periphery governments began to  take a more active role in the growing revolt, secretly funding the  underground organizations and providing them with support and alibis.  The governments also began to hamper the efforts of SLDF forces to track  down suspects.&lt;br /&gt;   &lt;br /&gt;Only the Rim Worlds Republic appeared to remain  staunchly loyal to the Star League. Terrorism was not nearly as rampant  there as in the other three realms. Indeed, the Amaris government made a  big show of ruthlessly hunting down suspects accused of terrorism and  handing them over to the Star League for trial.&lt;br /&gt;   &lt;br /&gt;In retrospect, it  is easy to say that General Kerensky and the rest of the Star League  should have been suspicious of the way the Rim Worlds Republic reacted  to the revolt. At the time, however, the SLDF welcomed help from any  quarter as it tried to contain what threatened to become a catastrophe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;CULT  OF THE SAINTS CAMERON&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;After the deaths of Jonathan and  Jocasta Cameron, some curious incidents and coincidences sparked a  remarkable religious phenomenon in the Hegemony. Calling themselves “the  devout believers of the Saints Cameron,” the movement at its peak  claimed a following of more than one million on Terra and another 50  million throughout the Hegemony, including many soldiers and officers.&lt;br /&gt;    &lt;br /&gt;The truth behind the “Mystical Revelations” that gave birth to the  movement is hard to determine. A summary of accepted fact follows.&lt;br /&gt;    &lt;br /&gt;One year to the day after the death of Jonathan Cameron, Lieutenant  Saul Robstein, a young soldier in the 191st Royal BattleMech Division,  was struck blind and dumb while participating in a military exercise.  Doctors could not explain his affliction. Three days after being struck,  Lieutenant Robstein suddenly regained his sight and speech. He began  ranting to the shocked doctors that the ghost of Jonathan Cameron came  to him, a flaming sword in his hand. He said that the ghost told him  that Jonathan’s sister would die in two years but that her influence  would be felt far into the future.&lt;br /&gt;   &lt;br /&gt;Two years and three days  later, Mother Jocasta Cameron died. Five days after her death, another  soldier, this time a gunner in the Seventieth Infantry Division, Trooper  Sandra Ustus, was struck deaf, blind, and dumb. She also regained the  use of her senses, but in five rather than three days. She claimed that  Mother Jocasta prophesied that Simon Cameron would meet an unfortunate  end at the hands of an “assassin’s digging machine.”&lt;br /&gt;   &lt;br /&gt;Both  incidents were reported in magazines catering to the bizarre, but  otherwise forgotten until the death of Simon Cameron in 2751 at the  hands of an errant Miner ‘Mech. A debate erupted in the Hegemony media  over whether these events were just twists of fate or influenced by God.  Eight days after Simon’s death, Sergeant Heinz Mann inexplicably fell  into a coma. Sergeant Mann, who served in the 290th Mechanized Infantry  Division, had been in excellent health but his current condition baffled  doctors for eight days.&lt;br /&gt;   &lt;br /&gt;The private letters and writings of  Jonathan and Jocasta, including the many about bizarre dreams, were  released to the media by the Court of the Star League staff. The  writings were published in book form and became instant bestsellers.  Many people read the books and dismissed them, but others took them as  clear visions of the future and began to shape their lives accordingly.  Eventually the believers began to meet together, forming a set of common  beliefs and rituals. Among these beliefs was that both Jonathan and  Jocasta were saints of God who watched over the Star League from heaven.  When he awoke, Sergeant Mann told of visions of dozens of dead  Camerons, lying in their own blood.&lt;br /&gt;   &lt;br /&gt;At first, the general public  considered the Believers of the Saints Cameron to be crackpots. In 2753,  however, the Believers’ cause received a major boost. Richard Cameron  met Stefan Amaris in a meeting supposedly divined by Jonathan Cameron in  one of his letters written half a century earlier: “…a Cameron child  shall stand before a distant ruler and be beguiled by his rough country  ways and the interests that they share. I fear for the child because the  distant ruler has cruel, dark thoughts…”&lt;br /&gt;   &lt;br /&gt;This drew more people  to the Believers of the Saints Cameron. Symbols unique to the new  religion began appearing everywhere. One was the Three Swords of Saint  Cameron, representing the visitation of Jonathan Cameron to Lieutenant  Saul Robstein. Another was a symbolic representation of the habit worn  by Benedictine nuns. A third was a bloody throne. These symbols sprang  up on the sides of buildings, machinery, and even BattleMechs.&lt;br /&gt;    &lt;br /&gt;The Believers of the Saints Cameron wielded considerable social and  political power in the Hegemony during the last years before the Fall.  The religion not only survived the chaos that followed, but it even  grew, with small, fervent groups scattered throughout the Inner Sphere  and the Periphery. The Believers, not surprisingly under the  circumstances, added General Aleksandr Kerensky’s name to the two Saints  Cameron to form a trinity of divine figures from the last days of the  Star League. Simon Cameron became a minor prophet even though he had  shown little interest in spiritual affairs during his life and had  appeared in no visions after his death.&lt;br /&gt;   &lt;br /&gt;Today, the religion has  all but died out. Except for a few small pockets of Believers in the  Periphery and in the Lyran Commonwealth, most of the lore has been  absorbed into the huge mythos surrounding the final days of the Star  League.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;The Death of Order, The Birth of Legends&lt;/i&gt;, by  Precentor Tamela Cresky, ComStar Press, 2999 &lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BIRTHDAY  PROCLAMATION&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;As unrest increased in the Periphery, the Star  league began to suffer from the lack of Cameron control. Despite the new  tax money flowing from the periphery into the Inner Sphere, the massive  buildup of the House armies still strained the economies of the five  realms. The healthy economic signs of just a few years before-near-full  employment, high wages, and major worker benefits-began to deteriorate.  Unemployment climbed into double digits in three member states.&lt;br /&gt;    &lt;br /&gt;The five Council Lords ignored these economic problems, so preoccupied  were they with outfitting and training their new regiments. They even  lost interest in running the Star League. Without a First Lord, the  Council Lords were supposed to be in charge. When only two or three  attended meetings of the High Council, effective government became  impossible.&lt;br /&gt;   &lt;br /&gt;The Bureau of Star League Affairs tried to handle  some of the responsibilities without overstepping its legal bounds, but  its efforts lacked the force of law. Many career diplomats and  bureaucrats, whose loyalty and dedication had been the core of the  government, began to resign in disgust. Morale plummeted throughout the  Star League government.&lt;br /&gt;   &lt;br /&gt;Stefan Amaris was pleased. The growing  government discord, the shaking of the realms’ economies, and the  continuing urban wars in the Periphery all fit into his plans.&lt;br /&gt;    &lt;br /&gt;His friendship with the now adolescent Richard Cameron was firm.  Richard saw Amaris as his closest confidant and as a substitute father,  and Amaris did everything to encourage that. Richard’s trust was the  foundation for all of Amaris’s coming plans. Until 2755, Amaris had  resisted the urge to manipulate the young leader. He wanted to be  certain that Richard grew up trusting only him, but he also needed to  soothe the fears of the few nobles suspicious of his intentions. After  four years and with the young teenaged ruler eager to show his  authority, Amaris began to exert more control. &lt;br /&gt;   &lt;br /&gt;Richard Cameron,  though still too young to assume complete control, was allowed to sit  in and comment on all High Council meetings. Until Amaris suggested it,  Richard did not go to the meetings, which suited the purposes of the  Council Lords just fine.&lt;br /&gt;   &lt;br /&gt;The appearance of the First Lord at the  2755 Winter Meeting was definitely a shock. The sight of the slim youth  sitting in the ornate chair of the First Lord was disconcerting. Even  more surprising was his announcement that, to honor his friend’s  birthday, he was making Stefan Amaris a Knight of the Star League. He  added that, as a further sign of the Star League’s gratitude to the  leader from the Rim Worlds Republic, SLDF units would be withdrawn from  his realm.&lt;br /&gt;   &lt;br /&gt;The Council Lords were too stunned to react. The First  Lord received the necessary certifications from each Lord to make the  proclamations legal before any Lord had the wit to question them. The  Lords later wrote that each had been so perplexed by Richard Cameron’s  request that they thought to object only after the “Birthday  Proclamations” had become law.&lt;br /&gt;   &lt;br /&gt;The Knighthood created  considerable pubic controversy. Many people were outraged that a man of  such “unscrupulous nature and backwoods origin” would be given  Knighthood. To them, the Star League list of Knights was tainted by  inclusion of a man of no worth or integrity.&lt;br /&gt;   &lt;br /&gt;The public was  unaware of the struggle the second birthday proclamation created between  Richard Cameron and General Kerensky. To abandon the Rim Worlds with  only Stefan Amaris to combat anti-League forces was bad enough, but  Richard Cameron specifically ordered General Kerensky to turn over all  Star League bases and fortresses to the military of Stefan Amaris.&lt;br /&gt;    &lt;br /&gt;General Kerensky would not allow this. In a series of sharply worded  messages from the Periphery, the General said that he would never submit  to an order that “would hand over Star League technology to a Periphery  realm.” Richard Cameron, at the urging of Stefan Amaris, demanded that  the General carry out his orders.&lt;br /&gt;   &lt;br /&gt;Though the Council Lords must  have had their own misgivings, they sided with the First Lord. The High  Council considered General Kerensky, with the might of the SLDF and  charisma on his side, to be the more formidable adversary. Even if it  meant siding with Stefan Amaris, the Lords were willing to do anything  to drive a wedge between General Kerensky and the First Lord. With the  First Lord and the High Council united against him, General Kerensky had  not choice but to accept the orders.&lt;br /&gt;   &lt;br /&gt;The Regular Army began to  evacuate its installations in the Rim Worlds Republic, but not before  General Kerensky stripped everything from all the bases, forts, and  fortresses. He wanted nothing handed over to the Republic that might  benefit it or give it insight into SLDF operation.&lt;br /&gt;   &lt;br /&gt;Unfortunately,  he failed. At Fort McHenry, a typical Star League fortress, stripping  was so inept that more than 50 percent of the facility was left in  working order, while at Hevrol Aero Base, computer memories were  improperly wiped, leaving behind many files of sensitive SLDF documents.  Stefan Amaris was overjoyed at obtaining access to the secrets of  General Kerensky’s military. These were the gifts he wanted, and he  immediately began to scheme on how to use them to best advantage.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-1876343043199471736?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/1876343043199471736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1876343043199471736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/1876343043199471736'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-19.html' title='The Star League Part 19'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6010943099966899536</id><published>2010-05-06T14:14:00.000-07:00</published><updated>2010-05-06T14:17:41.729-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 18</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;DEATH OF SIMON CAMERON&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    In February 2751, the First Lord  visited the disputed world of Star’s End on the Lyran-Rim Worlds border.  While there, Simon was invited to visit the mining facilities of the  large asteroid of New Silesia. Though it was not on his itinerary,  Cameron accepted because of his interest in low-gravity mining.&lt;br /&gt;    &lt;br /&gt;On New Silesia, the First Lord met with the men and women living in the  company’s small domed city. Intrigued by their life, he eagerly  accepted an offer to see how they earned their living. Simon Cameron and  his entourage traveled down into the tunnels where the precious  titanium and silenium ores were extracted from the asteroid. What he saw  was a typical low-G mining operation. Mining robots cut at the asteroid  with a series of lasers and diamond bits, while the robots’ operators  sat at the end of a pressurized tunnel a short distance away, using a  control system very similar to a MechWarrior’s control panel.&lt;br /&gt;   &lt;br /&gt;In  Tunnel 5T, Level 42, the First Lord asked if he could control the mining  robot. As he had been a MechWarrior and was familiar with the  neurohelmet and controls of the mining robot, no one objected. He donned  the helmet and confidently took the controls, looking through the thick  glass window into the vacuum of the tunnel where the robot sat idling.&lt;br /&gt;    &lt;br /&gt;What happened next is uncertain. Cameras recording the event from  inside the control booth and on the robot indicate that the First Lord  must have made a mistake. The mining robot, which had been working at  the far end of the tunnel, wheeled and charged the control booth. Simon  Cameron tried to shut the robot down, but he either did not know how or  the robot did not respond to the command.&lt;br /&gt;   &lt;br /&gt;The 30-ton machine  crashed into the control booth, shattering the porthole through which  the First Lord had been looking. The decompression sucked him through  with great force against the front of the robot. His death was quick.  Nine other people also died.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;WAS  SIMON CAMERON MURDERED?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The facts surrounding Simon  Cameron’s death, with their many inconsistencies and gaps, have invited  countless theories, most of which conclude that he was murdered.  Following are some facts and speculations raised by the High Council’s  Panel of Investigation into the death.&lt;br /&gt;   &lt;br /&gt;1) The mining robot, a  Digger 500 built by Wotan Mining Industries, had been overhauled and  inspected just ten days before the incident. There was nothing in the  report to indicate any unusual defects.&lt;br /&gt;   &lt;br /&gt;2) Mining Operator  Charles “Mole” Dryden reported that the robot had exhibited “damned  unusual control twitching” two days before the incident. The robot was  pulled off-line, but a check of its control system revealed nothing.&lt;br /&gt;    &lt;br /&gt;3) Examination of the robot itself proved fruitless because the  collision had split one of the hydraulic reservoirs, spilling its highly  corrosive fluid all over the computer center.&lt;br /&gt;   &lt;br /&gt;4) Log-in sheets  indicate that Petrovia Drewsivitch, a robot technician, worked on the  robot the night before the incident. The company had no record of an  employee named Petrovia Drewsivitch, however. This is not conclusive  because the company had very poor bookkeeping, but investigators were  unable to find the woman.&lt;br /&gt;   &lt;br /&gt;5) One hour after the death of Simon  Cameron was confirmed, government agents noticed a transmission from  somewhere within the colony. Investigators were never able to find the  source of the transmission or to decode it.&lt;br /&gt;   &lt;br /&gt;Speculation abounds  about what happened in that tunnel. Most people believe that Simon  Cameron was the victim of a plot. The Draconis Combine, the Lyran  Commonwealth, and the Periphery realms are the three possible villains  mentioned most often. The Commonwealth is probably the least likely of  the three, even though the First Lord’s appeal to the people had caused  the Steiners some political discomfort. The Periphery, with its  countless anti-Star League groups, definitely had enough reasons to wish  the First Lord dead, but it is unlikely that any of the Periphery  realms had the resources to pull off the feat.&lt;br /&gt;   &lt;br /&gt;If Cameron’s death  was not an accident, the Draconis Combine is the one that most people  think was responsible. Not only was there a longstanding feud between  the Camerons and the Kuritas, but the Draconis Combine was also the next  destination of the First Lord’s Peace Mission. The Kurita family had  always placed a high priority on maintaining complete control over the  Combine population, and it is reasonable to believe that the Kuritas had  the First Lord killed to prevent him from entering the Combine and  appealing directly to the people.&lt;br /&gt;   &lt;br /&gt;With everything we know and  love collapsing around us, it is unlikely that we will ever know if the  First Lord was murdered or not. Even if we did, it is unlikely that it  would make any difference in what is likely to happen next.&lt;br /&gt;   &lt;br /&gt;-From  &lt;i&gt;Investigation into the Death of Simon Cameron&lt;/i&gt;, by Paula  Catterson, Terra Press, 2784&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ERA  OF DECLINE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;During these sad times it is the  responsibility of us, the Council Lords, to ensure that the Star League  survives and that the Camerons continue on as its unbroken heart…&lt;/i&gt;&lt;br /&gt;    &lt;br /&gt;-From the joint statement issued by the High Council, April 3, 2751&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE  REGENCY&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    First Lord Simon’s death was not only a tragic  shock, but it left the Star League without a leader when it needed one  most. Lord Simon’s only child, Richard Cameron II, was barely eight  years old. Richard’s mother had died a year earlier. Nor was there any  other Cameron family member qualified to become First Lord. Where was  the League to turn for leadership?&lt;br /&gt;   &lt;br /&gt;Richard Cameron was the Star  League’s only hope, but it would be at least a decade before he could  rule effectively. Would there still be a League then? Many people could  not imagine that the Council Lords would do anything but fight for  ascendancy in the absence of a First Lord. Many others predicted that  war was inevitable.&lt;br /&gt;   &lt;br /&gt;Archon Michael Steiner II of the Lyran  Commonwealth, Chancellor Warex Liao of the Capellan Confederation,  Coordinator Takiro Kurita of the Draconis Combine, First Prince John  Davion of the Federated Suns, and Captain-General Ewan Marik of the Free  Worlds League left for Terra as soon as they received news of First  Lord Cameron’s death. When they arrived, the Lords immediately entered  the Council Chamber for a series of long meetings. They met day after  day, often for ten hours at a time. As they left the Chamber each  evening, their drawn faces and refusal to talk to reporters created a  mood of foreboding. The dissolution of the Star League and a new era of  war seemed imminent.&lt;br /&gt;   &lt;br /&gt;It was a stunning surprise when, on April 3,  all five Council Lords gathered before the Star League Throne and read a  joint statement to the gathered dignitaries. The five named young  Richard Cameron as the next First Lord of the Star League but stopped  short of giving him all of the powers. Instead, they appointed General  Aleksandr Kerensky, commanding officer of the Star League Defense  Forces, as Richard Cameron’s Regent and Protector.&lt;br /&gt;   &lt;br /&gt;Tapes of the  meetings between the five leaders reveal that the Lords never raised the  possibility of dissolving the Star League. The five saw their  responsibility as continuing the realm, not burying it. Later events  showed that the five cooperated not because they believed in the Star  League, but because each wished to expand his own power.&lt;br /&gt;   &lt;br /&gt;For the  moment, the Star League had been saved. The people of the Inner Sphere  reacted to news of the Regency with great joy. There were joyful  demonstrations in support of the new Regent and the Council Lords.  General Aleksandr Kerensky was already well known to the public as an  extremely honorable and trustworthy officer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;KERENSKY’S EARLY  YEARS&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;Of all the men and women who have earned mention in the  Star League’s long and rich history, few hold the awe, respect, and  admiration of so many people as General Aleksandr Kerensky. His life and  the effect it had on the lives of billions, as well as how he behaved  in the chaos of the League’s final days, have been the subject of  thousands of books and shows. In many ways, he has come to represent  everything that seems lost since the collapse of the Star League.  Kerensky possessed such traits as honor, courage, compassion, and  sympathy, so missing in our modern world.&lt;br /&gt;   &lt;br /&gt;Aleksandr Sergeyevich  Kerensky was born on December 16, 2700, in Moscow, Terra. Legend has it  that he was born in his parents’ home during a blizzard. When his father  saw that both Aleksandr and his mother were ill and it looked as though  the child might die, the father bundled them both up in blankets and  carried them from the warmth of their home through the howling winds to a  hospital.&lt;br /&gt;   &lt;br /&gt;His father, Nikolai Maksimovich Kerensky, was head  curator at the People’s Museum of History. He had served as a trooper in  the SLDF but retired after his first tour. He was a great, kind, bear  of a man who took his son on tours of the museum after closing hours,  telling Aleksandr grand stories about the various exhibits. Aleksandr’s  mother, Anna Tronchina Kerensky, spent more time in the military, rising  to the rank of Sergeant Major before leaving the SLDF to become a major  administrator in the Moscow city government. She loved literature, a  love she passed on to her son, who was a voracious reader in English and  French, as well as his native Russian.&lt;br /&gt;   &lt;br /&gt;Aleksandr’s early  childhood was plagued by a heart condition that required a major  operation when he was just three years old. It took two years for him to  recover fully. His early troubles left Aleksandr small, thin, and  reserved. Nothing about his early schooling could have predicted that he  would become such an important person. His teachers noted that the  blond, blue-eyed boy was remarkably observant, polite, and shy. Indeed,  one teacher later remarked that he might have wagered on Kerensky  becoming a poet rather than a warrior.&lt;br /&gt;   &lt;br /&gt;At 18, his grades and  manners won him a Star League scholarship to Tharkad University in the  Lyran Commonwealth. While attending the university, he met Michael  Steiner, a research assistant studying to become a professor. The two  formed a deep friendship that continued throughout their lives.&lt;br /&gt;    &lt;br /&gt;During a routine physical, Aleksandr learned that he had a keenly  responsive nervous system that could easily adapt to the strains of  being a MechWarrior. The SLDF, looking at his excellent grades and  background, offered Aleksandr a place in the next class of cadets at the  Nagelring Military Academy. Despite his initial reluctance, Aleksandr  decided to join because his parents and friends were so persuasive.&lt;br /&gt;    &lt;br /&gt;Cadet Kerensky completed training at the Nagelring with honors. He was  immediately asked to join the Gunslinger Program at the War Academy on  Mars. There, he learned to put his &lt;i&gt;Orion&lt;/i&gt; ‘Mech through maneuvers  that most people considered impossible for such an old BattleMech  design. (Though Kerensky soon qualified for one of the Hegemony’s  ultra-sophisticated ‘Mech designs, he, like many MechWarriors, had grown  fond of his first ‘Mech and never willingly piloted anything else.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RISING  THROUGH THE RANKS&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;MechWarrior Kerensky was assigned to be  the champion of the 564th Hussar Regiment, then part of the 160th  BattleMech Division (The Sirius Division). Stationed on the Draconis  Combine world of Paris, the young officer fought four duels his first  year, winning one. His abilities as a MechWarrior soon paled next to his  budding skills as a leader. In 2729, the 160th BattleMech Division  participated in Operation Smother. Kerensky, a Captain in his first  combat command, led a lance that distinguished itself despite being  outnumbered and surrounded by Combine forces on Royal. The commanding  officers of the 564th Hussars were killed in a DropShip collision.&lt;br /&gt;    &lt;br /&gt;Leaderless, the regiment was in danger of being split apart and  destroyed piecemeal by a Sword of Light regiment from the Draconis  Combine. Captain Kerensky stepped in and assumed command of the  regiment. He successfully regrouped the Hussars and held off the Kurita  regiment until his company was reinforced. For his quick thinking and  actions, Aleksandr Kerensky was given the Medal of Valor and promoted to  the rank of Colonel, one of the rare officers in the history of the  SLDF to merit such a jump in rank.&lt;br /&gt;   &lt;br /&gt;The young Colonel was then  given command of the 261st Royal Dragoon Regiment stationed in the  Taurian Concordat. He spent a year commanding the regiment and became  deeply embroiled in local politics. The corruption of the local  government and the greed of companies from the Inner Sphere sickened  him.&lt;br /&gt;   &lt;br /&gt;On five occasions, he arrested and tried corrupt politicians  and businessmen, using an obscure provision in Periphery law that  allowed SLDF officers of high rank to arrest men and women who  represented a threat to the Star League. His actions won him the respect  and admiration of many people in the Periphery.&lt;br /&gt;   &lt;br /&gt;Colonel  Kerensky’s crusade against corruption angered some of the Council Lords,  who were responsible for the exploitation of the Periphery in the first  place. Colonel Kerensky was a threat they had to remove. Chancellor  Warex Liao came up with a plan that found ready support among the Lords.  With effusive public praise, the Council Lords lauded the exploits of  Aleksandr Kerensky, making him seem twice as heroic and important as he  was. Hearing of a hero they knew little about, the public media traveled  to the Periphery to do programs and articles about Kerensky, just as  the Council Lords hoped. Their glowing reports made the First Lord eager  to meet the dashing officer. He approved Kerensky’s promotion and  transfer in 2731.&lt;br /&gt;   &lt;br /&gt;The new Lieutenant General was somewhat shocked  that almost everyone on Terra recognized him and considered him a true  Star League hero. He responded to all the fuss with dignity, courtesy,  and bemusement, which endeared him to the public all the more. The  General met the First Lord, Mother Jocasta Cameron, and Jonathan’s son,  Simon. Simon Cameron and Aleksandr Kerensky became good friends.&lt;br /&gt;    &lt;br /&gt;Lieutenant General Kerensky was assigned to the Planning and Strategy  Sub-Command, the think-tank of the Regular Army. He was promoted to  Major General in 2733 and assigned as a aide to General Rebecca  Fetladral, commander of the Star League Defense Forces.&lt;br /&gt;   &lt;br /&gt;The  public’s interest in General Kerensky did not wane. His frequent  appearances at parties and balls at the Court of the Star League charmed  the nobility. The media found him unusually charismatic and kept the  public attuned to his life.&lt;br /&gt;   &lt;br /&gt;Though General Kerensky did not seek  out this attention, he used it to his advantage when necessary. He  publicly berated the Council Lords for their reluctance to investigate  the huge MedTech Scandal of 2736, suggesting their reluctance might  signal their involvement. The five Council Lords were enraged and  demanded that General Kerensky be court-martialed under the Hooks Act,  which prohibited members of the military from voicing their opinions on  political matters.&lt;br /&gt;   &lt;br /&gt;For a short time, the First Lord seemed ready  to acquiesce to the Lords’ demand. The public outcry was so great,  however, that the First Lord gave General Kerensky only a slap on the  wrist. None of the Council Lords was implicated in the scandal, but  neither did General Kerensky’s popularity diminish.&lt;br /&gt;   &lt;br /&gt;When First  Lord Jonathan died and Simon Cameron became the new leader of the Star  League, General Rebecca Fetladral retired. She recommended Aleksandr  Kerensky as the only person qualified to become the next SLDF leader.  That recommendation, plus Simon Cameron’s personal friendship with  General Kerensky, greatly outweighed the objections of the Council  Lords.&lt;br /&gt;   &lt;br /&gt;During First Lord Simon’s reign, General Kerensky  commanded the SLDF with great dynamism. Tirelessly, he toured fortresses  and installations, inspecting the troops and the condition of the  fortifications. During the 13-year reign of Simon Cameron, Kerensky  inspected at least 1,000 SLDF bases throughout the Inner Sphere. During  these visits, he inspired the absolute loyalty of his troops.&lt;br /&gt;    &lt;br /&gt;General Kerensky was also busy overhauling the military bureaucracy,  eliminating waste and ruthlessly ferreting out any hint of corruption.  He also tightened security around secret projects and  intelligence-gathering. The result was a military that was much more  responsive and efficient and no longer top-heavy with officers and  administrators.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HIDDEN REALITIES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;It’s nice  having a hero as our leader. His aura shines so brightly that it tends  to blind anyone trying to watch us, making it much easier for us to get  the job done.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-Chancellor Warex Liao, from private tapes of  the Winter Meeting of the High Council, 2752.&lt;br /&gt;&lt;br /&gt;    General  Kerensky offered to step down as SLDF commander when the Council Lords  appointed him Regent of the Star League. Many people were surprised when  the Council Lords rejected the General’s resignation, but the Lords  said he was too vital to be replaced on the brink of war. They doubted  that the military could function properly without his guidance.&lt;br /&gt;    &lt;br /&gt;This was essentially true. The general’s success at cutting away the  fat in the military had given every officer, particularly the commanding  general, more responsibility. If General Kerensky stepped down, the  SLDF would be disrupted for months while a new commander learned to  control the immense military machine. With the situation so tense in the  Periphery, the Star League could not afford an unsteady and unsure  military; it was essential that Kerensky stay on.&lt;br /&gt;   &lt;br /&gt;There was  considerable speculation about whether the Lords had ulterior motives in  refusing the General’s resignation. Critics of the Lords felt that they  wanted him to remain as commander so he would not be able to take an  active part in running the government. This way, the Council Lords won  public approval for appointing Kerensky as Regent and yet kept him from  interfering with these plans. The scheduling of High Council meetings  seemed to bear this out; they were consistently held when the general  could not attend because of SLDF duties. Because of these scheduling  conflicts, General Kerensky suffered the same fate as his ancient  ancestor and namesake, becoming little more than a rubber stamp in the  Star League government, often reduced to signing entire stacks of unread  documents.&lt;br /&gt;   &lt;br /&gt;Within the High Council, the five leaders of the  Inner Sphere realms continued their plans to gut the Star League. In the  Spring Meeting of 2752, the five Council Lords passed, without the  General’s signature as required by law, an amendment to First Lord  Michael’s Edict of 2650. While the earlier Edict limited the number of  troops that each House government could raise, the new amendment doubled  the allowance. The next year, another Edict permitted the Houses to  build up by raising taxes on the Periphery.&lt;br /&gt;   &lt;br /&gt;General Kerensky, who  was inspecting Hegemony fortifications and SDS networks, was livid when  he heard the news. He ordered all SLDF troops to increase their  readiness in response to provocation by the Lords. He briefly considered  challenging the legality of the order but decided against it.&lt;br /&gt;    &lt;br /&gt;The situation in the Periphery was heating up. The anti-Star League  factions, which had been idle during the shocked months after Simon  Cameron’s death, were active again. Terrorist acts against SLDF bases  and Inner Sphere companies were on the rise, with no end in sight.  General Kerensky decided that having the Council Lords on his side in  the event of a Periphery war was more important than trying to stop them  from stockpiling weapons.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6010943099966899536?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6010943099966899536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6010943099966899536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6010943099966899536'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-18.html' title='The Star League Part 18'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6699255621391154412</id><published>2010-05-06T14:09:00.000-07:00</published><updated>2010-05-06T14:13:52.216-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 17</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;SECOND HIDDEN WAR&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    When the commission still had not  decided anything after eight years, Takiro Kurita decided the issue for  himself. The Kurita Coordinator assembled a large invasion force on the  Federated Suns border and then began his offensive. In early 2725, the  Eleventh Benjamin Regulars, a Kurita ‘Mech regiment trained in city  fighting, landed on the Davion world of Marduk.&lt;br /&gt;   &lt;br /&gt;The Federated  Suns sought quick revenge. Prince Joseph, though his troops were  unprepared, ordered a strike deep within the Draconis Combine. Though  the war between the two most powerful Houses threatened to destroy the  Star League, First Lord Jonathan hesitated. Increasingly plagued by  visions of a destroyed Terra, the First Lord refused to commit Star  League troops for fear of leaving the Hegemony undefended.&lt;br /&gt;   &lt;br /&gt;With  Davion troops on the offensive, Coordinator Kurita used his assembled  forces not to defend, but to launch a drive of his own. Draconis  regiments began a push directly toward New Avalon. Though the Federated  Suns blunted that drive and occasionally handed the Kuritans a setback,  the Combine troops gradually gained ground during the next four years of  the War of Davion Succession.&lt;br /&gt;   &lt;br /&gt;At the Court of the Star League,  impatience with First Lord Jonathan’s detachment was growing. SLDF  Commanding General Ikolor Fredasa was one of those most concerned. He  led delegations to the abbey of Mother Jocasta Cameron in an attempt to  persuade her to take over for her brother. When Mother Jocasta refused  General Fredasa’s offer of support for her to depose First Lord  Jonathan, the General began spreading rumors that she was planning a  coup. Knowing his sister would never do such a thing, Jonathan was  enraged at the plotters. General Fredasa, BSLA Commander Gregory  Wallace, and Revenue Director Brice Hinchcliffe IV were tried for  treason and hanged.&lt;br /&gt;   &lt;br /&gt;This episode convinced First Lord Jonathan  that he needed help, and he turned to his sister. Through her  “suggestions,” she became de facto First Lord. Jonathan quickly named  Mother Jocasta’s close friend, General Rebecca Fetladral, as  Command-in-Chief. General Fetladral immediately began to plan Operation  Smother to stop the War of Davion Succession and reunite the Star  League.&lt;br /&gt;   &lt;br /&gt;At precisely the same time, civil war erupted in the Free  Worlds League over Marik succession. Many lives were lost in the  five-year conflict, but the Star League remained strictly neutral, even  when urged to intervene by the Capellan Confederation and the Lyran  Commonwealth. General Fetladral and Mother Jocasta realized that the  Steiners and Liaos were hoping for the departure of SLDF units so they  could grab Hegemony worlds. Upon Mother Jocasta’s advice, First Lord  Jonathan declared the Free Worlds League fighting an internal affair and  ordered General Fetladral to concentrate on ending the War of Davion  Succession.&lt;br /&gt;   &lt;br /&gt;Not knowing that help would soon arrive and watching  his troops being pushed back, Prince Joseph Davion made a decision that  turned out to be fatal. To rally his troops, he took command of the  counterattack on Royal. When his &lt;i&gt;Marauder&lt;/i&gt; was disabled in the  fight, the Kurita ‘Mechs swarmed over him. The death of their Lord  shocked the Davion troops, who fell back and soon retreated off Royal.&lt;br /&gt;    &lt;br /&gt;Before the Kurita forces could exploit their good fortune, Operation  Smother began. Five flotillas carrying five Star League divisions were  already heading for the contested worlds of Breed, Klathandu IV, Lima,  Royal, and Wapakoneta. General Fetladral chose some of her best units:  the Twenty-sixth Royal BattleMech Division (The Graham Division), the  159th Royal Mechanized Infantry Division (The Athena Division), the  Thirty-ninth Royal BattleMech Division (The Denebola Division), the  160th BattleMech Division (The Sirius Division), and the First Jump  Infantry Division (The Hellraisers from Heaven).&lt;br /&gt;   &lt;br /&gt;The simultaneous  appearance of five Star League fleets and the dispatching of hundreds  of Star League DropShips toward the five embattled planets surprised  both the Davions and the Kuritas. None of the five landings met any  opposition. On three worlds, Lima, Klathandu, and Wapakoneta, the  arrival of elite Regular Army troopers and ‘Mechs shocked both sides  into agreeing to a hasty cease-fire.&lt;br /&gt;   &lt;br /&gt;On Breed, the Combine forces  were less intimidated by the appearance of the First Jump Infantry  Division. When they tried to retaliate, however, they discovered quickly  that they were vastly outclassed.&lt;br /&gt;   &lt;br /&gt;On Royal, the Sirius Division  met similar resistance, but the 160th still had most of its troops  orbiting the planet in DropShips, putting its vanguard forces at a  serious numerical disadvantage. In the end, though, the superior  training of SLDF forces prevailed. In the 160th, in his first combat  command, was a young Captain named Aleksandr Kerensky.&lt;br /&gt;   &lt;br /&gt;Operation  Smother succeeded in ending the fighting. It also humbled Houses Kurita  and Davion before the power of the SLDF. First Lord Jonathan, depending  heavily on Mother Jocasta for advice, severely chastised both realms. He  was harder on the Draconis Combine, restoring the border to its 2724  position and forever denying the Kurita claim to the Davion throne.&lt;br /&gt;    &lt;br /&gt;The Kuritans were bound to accept the First Lord’s decisions, but they  did not forget that the Camerons had again discriminated against and  humiliated the Draconis Combine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SURROGATE FIRST LORD&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;     The attempted coup and Mother Jocasta’s quiet advice and counsel made  First Lord Jonathan realize how sick he was. The First Lord offered to  step down in favor of Jocasta. She flatly refused, saying that her  religious life came first, even above ruling all mankind. Though  Jonathan’s son, Simon, was old enough to take over, the First Lord  barely knew him and trusted Jocasta implicitly.&lt;br /&gt;   &lt;br /&gt;They agreed that  Jocasta, from her abbey in the cold Scottish highlands, would be First  Lord Jonathan's most trusted adviser. With a sophisticated  communications link to Unity City, Mother Jocasta became a temporary  co-ruler.&lt;br /&gt;   &lt;br /&gt;The compromise worked well. Though Jonathan’s mental  and physical health worsened with age, he indulged in the few things  that made him truly happy, such as building hospitals, contributing to  relief efforts, and other humanitarian acts. He became deeply loved by  the people of the Star League for his accomplishments during the last  years of his reign.&lt;br /&gt;   &lt;br /&gt;Meanwhile, Mother Jocasta shouldered more and  more of the government’s burden. In 2735, the Council Lords journeyed  to the Abbey of St. Joan for their autumn meeting. Seated behind the  grillwork that separated her community from the rest of the world,  Mother Jocasta chaired the session of the High Council, thereby assuming  the highest powers and responsibilities of the Star League government.&lt;br /&gt;   &lt;br /&gt;Jonathan Cameron died in 2738 of a stroke. His funeral, attended by  all the Council Lords and the League’s highest nobility, was also  attended by his aging sister. She had been de facto ruler of the Star  League for the last three years.&lt;br /&gt;   &lt;br /&gt;In a short ceremony after the  funeral, Mother Jocasta, as executrix of Jonathan’s will, handed Simon  Cameron the jeweled staff symbolizing the office of First Lord of the  Star League. With that, Jocasta Cameron left the Court of the Star  League for her beloved abbey, where she lived peacefully and no longer  burdened with awesome responsibilities, until her death in 2742.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SIMON  CAMERON&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;I see nothing that indicates the Star League  will not last for a thousand years. We are stronger than ever before.  Our lives are better than ever before. We are a better people than we  were before. Why should not the Star League last into and beyond the  next millennium?&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-Simon Cameron, 2739&lt;br /&gt;&lt;br /&gt;    When  Jonathan Cameron died in 2738, his 39-year old son, Simon, had been the  Director-General of the Terran Hegemony for four years. Because of his  experience in dealing with Hegemony bureaucracy, he was amply qualified  to become the First Lord.&lt;br /&gt;   &lt;br /&gt;Simon was neither glib nor suave. He  was a no-nonsense ruler who spoke his mind bluntly and made even blunter  demands. Beneath the brutally practical side of Simon was a deep  idealism, however. He read voraciously, as did most Camerons, and the  authors he most admired were members of the recent Modern Chivalrists  Movement. Writers such as Uston DeKirk, Toshiro Ohiriko, Mina Samuels,  and Bonnie Cracken, believers in a strict code of personal behavior,  deeply influenced the new First Lord’s early development, so much so  that he appointed Mina Samuels as one of his advisers.&lt;br /&gt;   &lt;br /&gt;Modern  Chivalrists tried to adapt an ancient code to the modern era. They  believed that morality and honor depended on three separate but entwined  beliefs: belief in an ever-present God, belief in Goodness, and belief  in strict mutual loyalty between a liege lord and his subjects. Because  of their reliance on medieval writings and poetry, the Modern  Chivalrists often referred to ancient legends, such as King Arthur and  the Knights of the Round Table, to drive home a point.&lt;br /&gt;   &lt;br /&gt;It was not  long before medievalism became the rage throughout the Star League. It  soon influenced almost all aspects of the culture, with even societies  far removed from the European tradition eventually taking a lively  interest in the Modern Chivalrists. The pervasive legends of courtly  love and feats of honor achieved by moral knights soon became tragic  threads in the tapestry of events.&lt;br /&gt;   &lt;br /&gt;The First Lord encountered  difficulty adapting his strict morals to the administration of the Star  League. When he was Director-General, he had ruled a homogeneous realm  whose people agreed with his beliefs. To rule ten different states, each  with its own culture and values, was much different and much more  complicated.&lt;br /&gt;   &lt;br /&gt;Though he believed in a strong military, First Lord  Simon spurned the Space Defense Systems that were so important to his  father. He allowed the completion of the partially built SDS networks,  but canceled plans for the rest. Anticipating trouble in the Periphery,  First Lord Simon instead ordered the construction of massive  fortifications on key worlds in the four Periphery states. These forts  were virtual copies of the ancient Castles Brian still in use on  Hegemony worlds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TROUBLE IN THE PERIPHERY&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;By the  time Simon Cameron came to power in 2738, the Good Years were over for  the four Periphery States. Gone were the days when the people on those  distant worlds willingly obeyed the regulations coming from the Inner  Sphere. There was a deepening anger instead.&lt;br /&gt;   &lt;br /&gt;The people of the  Periphery had many reasons to feel as they did. First Lord Jonathan,  preoccupied by his visions and worried about unrest in the Periphery,  trusted the Council Lords’ explanation of Directive 41 and signed it  without further ado in 2722. The Directive, written by the Lords from  the Capellan Confederation and the Free Worlds League, appeared to grant  the Periphery states limited autonomy, freeing them from many  restrictions after the Reunification War.&lt;br /&gt;   &lt;br /&gt;The freedoms were only  cosmetic. Though changes did occur, the real power merely shifted from  the Bureau of Star League Affairs to the governments and businesses of  the Inner Sphere. Despite the withdrawal of the Periphery  Administrators, who could veto laws proposed by the Periphery  governments, ambassadors of the Inner Sphere realms held the real power.  The five greedy Lords had tricked the First Lord into signing the  directive. The BSLA had monitored and restricted exploitation of  Periphery resources, but the new system allowed Inner Sphere businesses  to suck the Periphery dry. Hegemony companies were no exception.&lt;br /&gt;    &lt;br /&gt;A wave of exploitative businesses swamped the Periphery worlds, setting  up factories that consumed whole sections of planets. Products were  sent to the Inner Sphere without benefit to anybody in the Periphery.  Unaware that the rape of their lands was the fault of the Council Lords  and not the First Lord, citizens of the Periphery focused their anger on  the Camerons. Demonstrations outside Star League offices became common,  and underground independence movements gained wide support. By the time  Simon became First Lord, Periphery support for the Star League had  deteriorated beyond redemption. Lord Simon knew that Council Directive  41 was to blame, but recent divisiveness, such as the Davion War of  Succession, left him in no position to try to repeal it. Instead, he  strengthened military forces in the territories while privately  condemning the Council Lords for their greed.&lt;br /&gt;   &lt;br /&gt;What worried the  First Lord most was that scattered throughout the Periphery were 20  weapons manufacturers capable of turning out BattleMechs, heavy tanks,  and DropShips. These manufacturers were under no scrutiny and no  constraints. The First Lord learned from his agents that the factories  operated around the clock and that anonymous parties purchased most of  the weapons, which then disappeared without a trace.&lt;br /&gt;   &lt;br /&gt;The  possibility that the militaries of the four Periphery realms could equal  the Regular Army prompted the First Lord to build more fortresses in  the Periphery. The First Lord hoped that the fortresses would be able to  contain any uprising until help could arrive from the interior.&lt;br /&gt;    &lt;br /&gt;The Rim Worlds Republic, ruled by the Amaris family, seemed to be the  only Periphery realm that the Star League could trust. Everyone daily  pledged allegiance to the Star League and Terra, but a closer look at  the Amaris high praise and admiration for the Star League made some  observers skeptical.&lt;br /&gt;   &lt;br /&gt;The Republic’s military furthered the  uneasiness. The number of Rim Worlds regiments, while technically  limited by the Edict of 2650, was actually three to four times that size  if one counted the reserve and militia units, which could be fielded on  short notice. The First Lord, heeding reports from his agents, kept the  Rim Worlds Republic under control by building even more fortresses  there than in the other Periphery Territories.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ENEMIES ONCE  MORE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The Federated Suns, once a staunch supporter of the Star  League, gradually withdrew its cooperation during Simon Cameron’s  reign. The Davion government raised economic and social barriers and  began subtle propaganda campaigns to discourage young men and women from  joining the SLDF. Mutual assistance between the two governments ceased.&lt;br /&gt;    &lt;br /&gt;Richard Davion never forgave the Star League for taking four years to  force a cease-fire between the Federated Suns and the Draconis Combine.  He saw those years of inaction, during which many Davion lives were  lost, as a betrayal of a Star League promise to enforce peace between  member states. The Davions felt no obligation to honor a government that  did not keep its commitments.&lt;br /&gt;   &lt;br /&gt;Though First Lord Simon tried to  reason with Richard Davion, it did not help. He had no choice now but to  sit back and watch both the Federated Suns and the Draconis Combine  drift further from real participation in the Star League.&lt;br /&gt;   &lt;br /&gt;In  2741, a gang of brigands attacked the Commonwealth world of The Edge,  unleashing a battalion of brand new BattleMechs on the unsuspecting  public. Firing at anything that stood in their way, the ‘Mechs crashed  their way to their objective, a rare-metals refinery and its stockpile  in the center of The Edge’s major city. More than 500 civilians died in  the raid.&lt;br /&gt;   &lt;br /&gt;A year later, the Twelfth Lyran Regulars landed on the  brigands’ base world, Butte Hold, showing the gang no mercy. Afterward,  the Lyrans interrogated the survivors and discovered that the Draconis  Combine had supplied the brigands with BattleMechs. The news was  outrageous, but the informers offered hard proof.&lt;br /&gt;   &lt;br /&gt;Archon Michael  Steiner confronted Coordinator Takiro Kurita with that damning evidence  at the Winter Meeting of 2742. The Coordinator denied nothing, saying  only that the Lyrans, of all people, knew that business was business. In  a rage, the Archon threw himself at the Coordinator, wrestling Takiro  to the floor. Obviously, the former cautious good will between the  realms was gone forever.&lt;br /&gt;   &lt;br /&gt;The leaders of the Capellan  Confederation and the Free Worlds League also contributed to the  increase in interstellar tensions. Ewan Marik of the Free Worlds League  was a belligerent lush, who liked to make boorish comments about  everything said at High Council meetings. On the other hand, Warex Liao,  Chancellor of the Confederation, was quietly building up the Capellan  military.&lt;br /&gt;   &lt;br /&gt;Raids and reprisals between the member states were  becoming common. The official explanations were to blame the raiding on a  small number of very energetic pirates. This fooled no one, especially  First Lord Simon Cameron, whose military was chasing these supposed  bandits. SLDF warships and troops often pursued fleeing raiders into  neighboring realms and saw them land at military bases. They even  captured on holofilm some unmarked vehicles with enough gray paint  stripped away to reveal the colors of a House military.&lt;br /&gt;   &lt;br /&gt;In 2744,  the First Lord issued new orders to his troops: No longer was the SLDF  supposed to capture bandits alive; Star League forces should shoot on  sight any unmarked and unresponsive soldier, vehicle, or ship. The  offending realms, of course, resented Star League interference. Warships  began to escort the bandits on their missions and fire on any SLDF  ships. Soon, small groups of warships were battling all along the  borders.&lt;br /&gt;   &lt;br /&gt;No one wanted to provoke a full-blown war by accusing  neighboring realms or by taking responsibility for raids. House leaders  were content to let the “pirates war” rage while in public they smiled  charmingly and wrung their hands piously. This era of hypocrisy and  inter-realm aggression is known today as the Third Hidden War.&lt;br /&gt;    &lt;br /&gt;Simon wrote later that the League felt like a valuable tapestry that  was about to unravel. Uncertain of what to do, he canceled the next two  meetings of the High Council and then sent high-level officials to the  capital of each member state to negotiate their growing differences. All  that came of these efforts were lukewarm promises that the various  House leaders would look into the problem.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PEACE MISSION, 2750&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The  diplomatic missions of 2743-44 failed to produce anything concrete.  High Council meetings had degenerated to the point that the sullen  Council Lords often sat, eyeing each other suspiciously and not talking.  There was only an occasional outburst, usually from Ewan Marik, who  drank through most sessions, to break the tense silence.&lt;br /&gt;   &lt;br /&gt;By 2750,  the First Lord had finally had enough. If the Council Lords were not  going to cooperate, he would appeal directly to the people to restore  the unity of Star League. Gathering a huge fleet of warships to escort  his private JumpShip, the First Lord left Terra on an ambitious  five-year tour of his realm.&lt;br /&gt;   &lt;br /&gt;His first stop was the Lyran  Commonwealth. After arriving at the star system of Skye, several  DropShips and fighters escorted his private vessel to the planet. He  addressed the assembled cadets of the Sanglamore Military Academy on the  virtue of peace and on responding to the needs of the common people. He  then visited workers at factories and farms, as well as visiting soup  kitchens. After several days spent with the common citizens of the  planet and ignoring the nobility entirely, he left Skye. While his ship  was returning to the jump point and the rest of the fleet, the First  Lord gave extensive interviews to the journalists whom he had invited to  join him.&lt;br /&gt;   &lt;br /&gt;The effect of the First Lord’s visit was electric. The  sight of a First Lord speaking to people on city streets, riding  bicycles, and even feeding slop to pigs on a farm instantly endeared him  to the public. The interviews he gave to the reporters, in which he  stressed the importance of involving common people in decisions,  galvanized public opinion in support of Simon Cameron and the Star  League. He repeated this strategy on the other Commonwealth worlds he  visited.&lt;br /&gt;   &lt;br /&gt;The more planets he visited, the more interest and  support for the Star League rippled to other worlds. For the first time  in decades, the common people believed that they could affect political  policy and influence the noble classes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;DECLINING  TOURISM&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;Some sociologists believe that individuals’ feelings  and thoughts are shaped by history. To them, free will is meaningless  because any ostensibly independent action is actually a reaction to  social and economic conditions.&lt;br /&gt;   &lt;br /&gt;Others feel that mass behavior is  useful in predicting the future. As proof, they point to the crash of  the tourist trade in 2745. In the years preceding ’45, tourism into and  out of the Hegemony was extremely heavy. Ever since the creation of the  Star League, the number of travelers had steadily increased.&lt;br /&gt;   &lt;br /&gt;In  2744, tourism was at its peak. The five major JumpShip lines (Red Swan  Lines, Black Ball Express, Ozawa Passenger Interstellar, Blue Diamond  Shipping, and Tamar Liners) had record earnings and plans to expand. All  the major hotel chains were reporting similar growth and profits.&lt;br /&gt;    &lt;br /&gt;In early 2745, travel between member states dipped, then plummeted. By  mid-year, the number of bookings dropped to about half of what was  expected. There was no obvious explanation. Though the political  situation was tense, there was not any major fighting between realms,  and none of the leaders had restricted travel. There was no reason for  people suddenly to fear space travel, nor were there economic problems  that limited available cash. Everyone just decided not to travel  anymore.&lt;br /&gt;   &lt;br /&gt;Some sociologists believe that people could sense the  impending collapse of the Star League. Whether an indicator or not, the  simultaneous decision of billions of people was an eerie precursor to  the Fall.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;Divining the Fall: Road Signs to Disaster&lt;/i&gt;,  by Countess Yolopres, Terra Press, 2809&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6699255621391154412?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6699255621391154412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6699255621391154412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6699255621391154412'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-17.html' title='The Star League Part 17'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-8157642542862074253</id><published>2010-05-06T14:06:00.000-07:00</published><updated>2010-05-06T14:08:54.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 16</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;TERRA’S IMPORTANCE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The Draconis Combine dueling has been  called the First Hidden War because people everywhere, including inside  the Combine, were blind to the seriousness of the events. Unless one  lived nearby, news of the Combine and Star League ‘Mechs’ duels seemed  the stuff of romantic fiction, even though the Combine’s state-run news  hailed every victor and provided extensive video coverage. This unreal  quality was fine with the First Lord and the Council Lords. With the  possible exception of Lord Urizen, no one wanted war when peace was so  profitable.&lt;br /&gt;   &lt;br /&gt;The political serenity of the realm gave Michael  Cameron the time to be with his three children. Jonathan, the eldest and  most like his father, was an athletic boy who grew up to be an expert  swordsman. Jocasta, three years younger, was a pretty child with an  insatiable intelligence and a quiet demeanor. William, ten years younger  than Jonathan, was the dark child. Though he was as attractive as his  brother and sister, a cloud seemed to hang over him since birth, when he  needed respirators to assist his breathing.&lt;br /&gt;  &lt;br /&gt;Culturally, the Star  League was increasingly centered on the style of the Court of the Star  League. Immigration laws had been relaxed between most member states,  except for the Draconis Combine, whose government made it difficult for  its citizens to leave. The Hegemony drew people like a magnet,  increasing its population by a third during the reign of First Lord  Michael.&lt;br /&gt;   &lt;br /&gt;Those unable to travel to the Hegemony watched and  studied what was going on at the “Cradle of Humanity,” as Terra was  known. People hundreds of light years away followed everything that  happened in the Hegemony, and the Court of the Star League, in  particular. Hegemony books, films, and art were all tremendously popular  in the other realms. Billions watched shows that depicted court  fashions, manners, customs, morals, language, and even the ways of  wooing a mate. This universality pleased the Cameron family, who  believed that their ancestors’ dream of “One Species, One Realm” was  finally coming true.&lt;br /&gt;   &lt;br /&gt;In 2690, Michael Cameron underwent a routine  physical and learned that he had pancreatic cancer. Because the  prognosis was poor, the First Lord announced his retirement on October  13, 2690. Lady Katarina, though she would have made an excellent leader,  chose to minister to her ailing husband. Thus did Jonathan Cameron, the  eldest son, succeed his father.&lt;br /&gt;   &lt;br /&gt;Michael Cameron spent his last  years completing the immensely important &lt;i&gt;Journey of Humanity&lt;/i&gt;. A  26-volume epic work, it is the history of mankind from the dawn of  civilization to its author’s retirement. Using the vast resources of the  Library of the Star League, located near the BSLA, for most of his  research, Michael had started the work decades earlier and poured  himself into the task after his retirement. He not only served history  well with his scholasticism, but he served art too in beautiful passages  attempting to fathom the psychology of some of the most famous people  in Human history. It was a tribute to Michael’s strong will that he was  able to complete these volumes during a time when he must have been in  constant pain.&lt;br /&gt;   &lt;br /&gt;Perhaps it is an omen of Humanity’s eventual  renaissance that a copy of the &lt;i&gt;Journey of Humanity &lt;/i&gt;survived the  fall of the Star League and landed in the possession of our Blessed  Order.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;MYSTERIOUS  DISASTER ENDS TRAILBLAZER MISSION&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;b&gt;Court of the Star  League&lt;/b&gt; (SLPI)-The Star League government announced today that &lt;i&gt;Trailblazer  One&lt;/i&gt;, the ambitious expedition launched 35 years ago to map and  survey unexplored star systems, has been found floating above the third  planet of the Omega Lord star system.&lt;br /&gt;   &lt;br /&gt;Court officials said that  none of the ship’s 479 crewmembers was found alive, though they did  survive the mechanical breakdown that stranded them in the star system.  Extensive interviews with highly placed sources reveal the following  scenario. Two months ago, surveillance vessels of the 169th Flotilla  picked up a faint HPG transponder signal coming from a distant group of  unexplored stars. The commander of the flotilla, Commodore Thomas  Jenkins, received permission from his superiors to track the signals.&lt;br /&gt;    &lt;br /&gt;The flotilla entered a small G Class star system that was the source  of the transmissions, which had been identified as the &lt;i&gt;Trailblazer&lt;/i&gt;’s  transponder code. The ships’ instruments revealed that the &lt;i&gt;Trailblazer&lt;/i&gt;  was orbiting the third world of the star system.&lt;br /&gt;   &lt;br /&gt;The &lt;i&gt;Trailblazer&lt;/i&gt;’s  exterior was in good condition, but a landing party of Marines and  engineers found the ship to be a gutted hulk. Ship’s logs made by the &lt;i&gt;Trailblazer&lt;/i&gt;  commander, Commodore Niamola Bendricks, report that a micro-asteroid  had penetrated the vessel at the circuit junction that tied the ship’s  three jump drives into its computers. The damage rendered the ship’s  vital computer inoperable, stranding the &lt;i&gt;Trailblazer&lt;/i&gt;.&lt;br /&gt;    &lt;br /&gt;After a year of attempted repairs, the crew mutinied and killed the  ship’s commander and most of the senior officer staff. The remaining 391  crew members went to live on the planet’s surface, hoping that the  planet’s lifeforms would sustain them.&lt;br /&gt;   &lt;br /&gt;A platoon of Marines from  the 169th Flotilla, aided by medical teams, landed on the planet to  search for the crew.&lt;br /&gt;   &lt;br /&gt;When a landing party from the 169th  investigated the crude fortress-settlement that the &lt;i&gt;Trailblazer&lt;/i&gt;  crew members had built, they found no survivors. Journals recovered from  the site reveal that huge herds of carnivores and catastrophic diseases  had killed the crew.&lt;br /&gt;   &lt;br /&gt;-From &lt;i&gt;Star League Press Interstellar&lt;/i&gt;,  November 19, 2690&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MILITARY  RENAISSANCE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;I resent being called a warmonger. Just  because I have an interest in keeping our military up to date does not  mean the passion of a conqueror flows through my veins. In fact, the  opposite is true. I want to so fortify our League that it would be  foolhardy for even the strongest militaries to attack us.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;     -First Lord Jonathan, responding to reporters’ questions about whether  his massive military buildup was the prelude to war, 2694&lt;br /&gt;&lt;br /&gt;     Jonathan, the eldest son of Michael Cameron, assumed control of the  Star League in 2690. Thirty years old, married to a noblewoman from the  planet Sheratan, and at ease before the public, he projected the image  of a confident man with few pretensions and affectations. People looked  forward to decades of peace and continued prosperity under this handsome  new leader.&lt;br /&gt;   &lt;br /&gt;With the exception of the Draconis Combine dueling,  peace had become such a way of life that First Lord Michael had even  considered proposals to cut the military budget. When First Lord  Jonathan proposed a major expansion of the SLDF, therefore, it was a  shock.&lt;br /&gt;   &lt;br /&gt;When asked why he wanted to pour so much money into the  military, the First Lord explained that League scientists were on the  verge of a “renaissance in military technology that would make all  previous advances seem puny in comparison.” Without funding, those  discoveries might die stillborn, he continued.&lt;br /&gt;   &lt;br /&gt;Asked if he would  share the new technology with the member states, First Lord Jonathan  said that he would follow the laws regarding weapon technology. Any new  weapons systems would go to Royal units in the SLDF first, to the other  SLDF units a few years later, and finally to the House militaries after a  decade or more. The member states would not get the new technology for  many years, but they would benefit from hand-me-downs. Such devices as  advanced computers, advanced personal weapons, and ‘Mech designs that  had been restricted to the Royal units would become available to the  House militaries.&lt;br /&gt;   &lt;br /&gt;The thought of being able to purchase new and  better equipment for their armies outweighed any doubts the Council  Lords may have had about whether to build new and more lethal weapon  systems just because scientists knew how to do it. First Lord Jonathan  got the Council’s approval for the funding.&lt;br /&gt;   &lt;br /&gt;The fruits of First  Lord Jonathan’s military renaissance began to appear in Royal units of  the SLDF almost immediately. Improved ‘Mechs, Headhunter Missiles,  Snub-nosed PPCs, and countless new vehicles appeared, utilizing  breakthrough research in such areas as energy and myomer technology.&lt;br /&gt;    &lt;br /&gt;One of the most important weapon systems developed during this time  was the Space Defense System. The SDS was a series of free-roving system  defenders called M-5 Drones. The drones were automated warships that  packed the punch of a battlecruiser in the frame of a &lt;i&gt;Lola&lt;/i&gt;  destroyer. These drone ships, dubbed &lt;i&gt;Caspar&lt;/i&gt;s, were designed to  defend a planet against enemy vessels. Using an ultrasophisticated  computer system, the SDS could easily operate with only a handful of  Humans monitoring the system. The computers were capable of repairing  themselves and of launching other drone ships from computer-run  spaceports. Backing up the drone warships were ground bases that could  fire huge lasers and missiles at any ship that evaded the drone  warships.&lt;br /&gt;   &lt;br /&gt;This mammoth weapon system did give the Council Lords  pause, especially because the new SDS networks were slated for  construction only around Hegemony worlds. The First Lord assured the  worried Lords that he had chosen these sites because the untried SDS  networks should be near their place of manufacture in case of problems.  The First Lord promised that when the systems proved reliable, the  capitals of the member states would get their own SDSes.&lt;br /&gt;   &lt;br /&gt;Space  Defense Systems were usually deployed in orbit near a sun’s two main  jump points and the most important planet, but First Lord Jonathan  wanted Terra to have a more formidable defense. Not only was the space  around Terra strewn with automated warships that challenged each  approaching ship with an “Identify-or-be-Destroyed” ultimatum, but so  was the entire solar system. The area around the two standard jump  points was especially well-protected. This SDS was named the Reagan  Defenses for an obscure Terran leader who had dreamed of a similar  system.&lt;br /&gt;   &lt;br /&gt;The huge number and cost of drones being built and  deployed disturbed many people. They believed that the idea of an attack  on Terra was ludicrous. Besides, they argued, Terra was for everyone;  to encircle her with weapons went against Humanity. Discontent grew when  the SDS accidently destroyed three ships. Even after the glitches in  the friend-or-foe identification system was remedied, many Terrans  questioned the sanity of a man who believed their planet was in so much  danger.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SEER OR MADMAN?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    &lt;i&gt;My greatest  nightmare is that of Terra dying in explosion and flames. No hope exists  amid the rubble, only the step of hulking ‘Mechs, the smell of smoke  and death, and the wail of orphaned children.&lt;/i&gt;&lt;br /&gt;   &lt;br /&gt;-From a letter  by Jonathan Cameron to his wife, 2704&lt;br /&gt;&lt;br /&gt;    In response to the  public’s concern about the huge sums being poured into the SLDF,  Jonathan Cameron spoke glibly of “covering every possible contingency”  or of benefits from the general scientific advances that would  eventually reach the public sector.&lt;br /&gt;   &lt;br /&gt;Meanwhile, from the Periphery  came rumors of spreading discontent. In 2722, the Capellan  Confederation and the Free Worlds League pushed through Council  Directive 41. Ostensibly giving the Periphery Territories more freedom,  the directive actually gave Inner Sphere companies a free hand to loot  the territories in all manner of unscrupulous business deals. Because  war seemed likely, some people believed the First Lord was farsighted in  building up the SLDF for another Periphery campaign.&lt;br /&gt;   &lt;br /&gt;Others  believed that the First Lord was shoring up the SLDF because of the  Draconis Combine’s continued belligerence toward the Star League. If  Jonathan Cameron was spending so much money on the military, those  people thought, perhaps he was seriously considering waging war against  House Kurita to rid himself and the Star League of its greatest  irritant.&lt;br /&gt;   &lt;br /&gt;If these pundits of the time had been able to read some  of Jonathan Cameron’s letters, they would have understood that he had  become obsessed with the fear that Terra would be besieged, captured,  and ruined by foreign enemies. His letters to his wife, who preferred  the tropical islands to the coolness of the Court of the Star League,  and those to his trusted sister, Jocasta, were filled with disturbing  phrases: “dreams of Terra scarred and mutilated”; “foreign flags upon  Earth’s soil and strange, coarse men walking the white halls of Unity  City”; “Humanity leaving Terra ad the universe like the delicate  wind-blown seeds of a dandelion, never to be seen again”; and “Terra  dimmed and no longer the bright beacon of the Human race.”&lt;br /&gt;   &lt;br /&gt;The  Star League’s collapse, Stefan the Usurper, the destruction of Terra,  and the Exodus make these few phrases seem prophetic. Indeed, his  letters are so full of prophecy that even a skeptic might wonder whether  Jonathan could predict the future. One researcher has recently and  aptly compared him to Nostradamus, a 16th Century prophet.&lt;br /&gt;    &lt;br /&gt;Whatever his abilities, Jonathan Cameron paid dearly for them. Though  he maintained his charming, self-assured exterior, he was tormented by  insomnia, anxiety attacks, and losses of physical control similar to  mild epileptic seizures. He said he had visions during these seizures.&lt;br /&gt;    &lt;br /&gt;Setting aside the prescience of his words, the tone of Jonathan  Cameron’s letters indicate that his mind was beginning to crumble. His  emphasis on weapons and defense systems was obviously his attempt to  protect the Hegemony, and Terra in particular. He hoped to create an  “impenetrable shield of swords and ever-vigilant eyes to guard against  any threat approaching Terra.” That his creation eventually protected  those who despoiled Terra is one of the great ironies of history.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MOTHER  JOCASTA&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;The First Lord’s sister, Jocasta Cameron, did not  share her brother’s torments of spirit. Where her brother was publicly  open and outgoing, yet privately troubled, Jocasta had withdrawn from  the pressures of political life to the wilds of Scotland. She joined the  cloistered Benedictine Order, devoting her life to God in the serene  privacy of the Abbey of St. Joan.&lt;br /&gt;   &lt;br /&gt;Little about her childhood  suggested that Jocasta Cameron would surrender herself to prayer and  contemplation. She was as bright and precocious as both of her brothers  when it came to navigating the complexities of Court society. She loved  the grand balls, the pomp, the ceremony, and the elegance of her high  station in life. Many in the Court looked forward to the day when the  intelligent Jocasta might be the Hegemony’s Director-General.&lt;br /&gt;   &lt;br /&gt;At  age 17, however, she heard the call of God, became a Catholic, and spent  a year preparing to enter the Abbey of St. Joan. Though she frequently  doubted her ability to survive life as a nun, she never doubted the  calling. She entered the abbey on the day after her 18th birthday.&lt;br /&gt;    &lt;br /&gt;For the next two decades, Jocasta thrived on the ascetic lifestyle.  The drug-related death of her younger brother, William, saddened her but  did not shake her religious conviction or vocation. In 2704, after 23  years as one of the choir nuns, she became Mother Jocasta, a sign of her  importance in the abbey.&lt;br /&gt;   &lt;br /&gt;Throughout these years, Jocasta  maintained a close relationship with Jonathan. More than anyone else,  she seemed to be aware and concerned about what was happening to him.  His wife, who had lived mostly away from the First Lord, died in 2710.  His son, Simon Cameron, had also been away from his father and thus  unaware of what was happening.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MARY AND SOTO&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;Just  as his obsession was beginning to crack Jonathan’s public facade, a  crisis arose that demanded the First Lord’s total concentration.  Associates later said that this crisis drained the last shreds of his  sanity. Historians point to it as the beginning of the end of the Star  League.&lt;br /&gt;   &lt;br /&gt;In 2696, while on a diplomatic mission to the Draconis  Combine, Mary Davion, daughter of Prince Roger Davion, met and fell in  love with Soto Kurita, son of Urizen Kurita and brother of the current  Coordinator, Takiro Kurita. In spite of her family’s protests, Mary and  Soto married. Their union produced two sons and a daughter.&lt;br /&gt;    &lt;br /&gt;According to the ancient traditions of primogeniture, the entire  Federated Suns would pass from the Davion family into the hands of the  dreaded Kuritas upon Prince Roger Davion’s death. Because Mary was  raising the children as Kuritas and not Davions, Prince Roger was  desperate to prevent them from claiming the Davion throne.&lt;br /&gt;   &lt;br /&gt;He  thought he had solved the problem in 2700, when he passed the Act of  Succession, which called for Mary Davion to relinquish her children’s  rights to succession and recognized Joseph Davion as heir to the throne.  Mary signed her consent in 2702. The crisis seemed revolved when Prince  Joseph succeeded Roger Davion in 2703.&lt;br /&gt;   &lt;br /&gt;The issue re-emerged when  Mary Davion died in 2715, just as Prince Joseph was about to name his  19-year-old son heir to the throne. Almost immediately after her death,  embassies from House Kurita arrived demanding that Mary’s eldest son,  Vincent Kurita, be named heir. The Davion family dismissed the claim as  ludicrous. They did not expect the Coordinator of the Draconis Combine  to take the matter to the High Council.&lt;br /&gt;   &lt;br /&gt;During the spring and  winter sessions of 2716, Coordinator Takiro Kurita pleaded his case and  produced convincing evidence that Mary Davion had expected her son to  become Prince of the Federated Suns. The seeming authenticity of the  Coordinator’s documents, apparently signed by Mary Davion, cast doubt on  the Davion Act of Succession and placed the question of who would rule  the Federated Suns squarely in the lap of First Lord Jonathan Cameron.&lt;br /&gt;    &lt;br /&gt;The First Lord knew that if he decided the issue, there was a strong  possibility that the losing party would withdraw his government from the  Star League. Jonathan Cameron therefore ordered an investigative  commission to study the question. He declared that if Prince Joseph died  before the question was decided, the Star League would rule in favor of  the Federated Suns. Though this was not entirely satisfactory to the  Davion Prince, it guaranteed that his realm would not fall suddenly into  the Kurita family’s hands.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-8157642542862074253?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/8157642542862074253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8157642542862074253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/8157642542862074253'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-16.html' title='The Star League Part 16'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-494420196021207961</id><published>2010-05-06T14:02:00.000-07:00</published><updated>2010-05-06T14:06:04.252-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 15</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;GENERAL JOSEPH CAMERON&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    In 2598, Nicholas Cameron married  Lydia Petersen, the Duchess of Bryant, just before his unit shipped out  to serve in the Periphery Territories. As a member of the Department of  Star League Education and Information, Duchess Lydia was involved in the  public relations campaign to persuade the citizens of the Periphery  Territorial States that the Star League was their far-away friend always  willing to lend a hand.&lt;br /&gt;&lt;br /&gt;    The marriage was apparently a very good  one, despite the difference in their ages. Duchess Lydia eventually  became the Education Department’s second-in-command, taking only a brief  leave of absence to give birth to a son, Joseph. Nicholas Cameron was  severely wounded on the Periphery world of Badlands on the same day his  son was born.&lt;br /&gt;&lt;br /&gt;    Despite what was, by all accounts, a loving and  proper upbringing, Joseph Cameron grew up to be a vain, devious, and  aggressive young man. On Joseph’s 16th birthday, his parents sent him on  an extended tour of the Star League, accompanied by many admired and  respected figures of the realm. They hoped that these dignified men and  women would somehow influence their wayward son to change his ways.&lt;br /&gt;&lt;br /&gt;     Unfortunately, Joseph Cameron seemed even worse by the time the tour  was over. At a loss, his parents turned him over to the SLDF, who sent  the young man to the newly built War College of Mars as a cadet. The  college staff was under strict orders from the Camerons not to give  Joseph any preferential treatment. If anything, Nicholas ordered them to  give the boy an extra-strong taste of reality so “he’ll learn that  foolish actions can lead to serious consequences.”&lt;br /&gt;   &lt;br /&gt;Joseph’s  incorrigible behavior survived the academy, but he also developed a  veneer of suave courtesy during that time. A year after leaving the  academy, he married a young officer named Josephine Franks. She was one  of the reasons that Joseph almost became respectable. Only on the  battlefield, where he earned a reputation as a nasty fighter, did his  true self fully emerge.&lt;br /&gt;   &lt;br /&gt;Joseph rose quickly in the ranks of the  SLDF, despite several minor scandals. By his 29th birthday, he was a  Colonel in command of a Royal regiment. He also became a father that  year when Josephine gave birth to Michael Cameron. Believing his son’s  days as a delinquent were over, First Lord Nicholas appointed him  Director-General of the Terran Hegemony in 2630.&lt;br /&gt;   &lt;br /&gt;The Mhan-Gradium  scandal broke a decade later. Mhan-Gradium Light Conductor Industries  was a small manufacturer of light pathways for computers. In 2641, they  won an important government contract that gave them virtual dominance in  their field. Several months later, investigative reporters traced a  series of kickbacks and bribes from the company all the way to the  Director-General’s palace. The story went public, and for the next  several months, Joseph Cameron repeatedly denied the growing evidence,  calling it a lie fabricated by his many enemies.&lt;br /&gt;   &lt;br /&gt;Just as one  reporter was promising the revelation of important new evidence, the man  met with a sudden, mysterious death. Suspicion came to rest squarely on  the shoulders of Director-General Joseph. The First Lord removed Joseph  from his position as Hegemony Director-General until after the  investigations, reactivated his commission in the Regular Army, and had  him assigned to the backwaters of the SLDF as commander of the Wargame  Arrangement and Planning Commission.&lt;br /&gt;   &lt;br /&gt;Four months later, Joseph  died. While participating in a regional wargame with the 112th Royal  Hussars (The Jokes of Joseph), his ‘Mech stepped on an improperly  prepared vibrabomb that blew its leg off. Joseph attempted to eject from  his falling ‘Mech, but the rockets fired before the cockpit hatch could  open. The accident occurred just as the investigation into the  reporter’s death was leading to a warrant for Joseph’s arrest.&lt;br /&gt;    &lt;br /&gt;During Joseph’s few short months at the Wargame Arrangement and  Planning Commission, he devised one of the most important training tools  of the SLDF. These were a series of contests that turned warfare into a  competitive event in the Star League. The competitions not only helped  soldiers to keep their combat skills honed to a fine edge, but the  contests instilled esprit de corps. Regional wargames determined which  units would go on to face the champions from other regions. The cycle of  competitions continued for four years until the final and ultimate  wargame, the Martial Olympiad, was held to determine the best fighting  units in the SLDF.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;COUNCIL EDICT 2650&lt;/b&gt;&lt;br /&gt;   &lt;br /&gt;In 2646,  Nicholas Cameron designated his grandson Michael as his successor. This  surprised many who expected the First Lord to name one of his daughters  or his second son, Mitchell, as Heir-Designate. The unexpected  announcement, plus the cloud of suspicion that still clung to Joseph’s  memory stirred up considerable debate among the member-states. Michael  Cameron attended the War Academy and graduated as a Naval officer,  though he had a scholarly bent. Most of his military career was spent  aboard the battleship &lt;i&gt;Arkansas&lt;/i&gt;, first as its Science Officer and  then as its second-in-command.&lt;br /&gt;   &lt;br /&gt;When Nicholas Cameron died in  2649, control of the Star League passed on the Michael Cameron by right  of succession. While the Council Lords publicly welcomed the new First  Lord, in private they wondered whether young Michael had enough  political skill for the job. Several were looking forward to being able  to manipulate him. Events in the Periphery territories would soon prove  that the new First Lord was up to the tasks facing him.&lt;br /&gt;   &lt;br /&gt;Tadeo  Amaris, a member of the ruling family of the Rim Worlds Republic, had  begun an alarmingly rapid expansion of his military. By 2650, Michael  began to receive urgent messages from agents in the area about whole  cargoships filled with BattleMechs, tanks, and artillery pieces docking  at Tadeo’s homeworld of Apollo. They estimated that within three months  Tadeo’s military had swelled from eight regiments of battered light  ‘Mechs to 15 regiments of very capable ‘Mechs of all sizes.&lt;br /&gt;   &lt;br /&gt;Where  Tadeo was getting the ‘Mechs was a mystery. The ships delivering the  arms were registered to legitimate trading companies from several  realms. When questioned, the forms replied that mysterious parties had  asked them to ship the weapons with no questions asked. Because they had  been paid well, the manufacturers complied, even though it was weapons  and ammunition they were transporting.&lt;br /&gt;   &lt;br /&gt;The First Lord convened an  emergency meeting to reveal this information to the other Lords and to  seek their advice. The problem was that, technically, Tadeo Amaris was  not acting illegally, for he had the right to build up his House forces.  When Cameron sent Star League representatives to ask that he disband  his army, Amaris quoted passages of the Star League Accord guaranteeing  the right to bear arms.&lt;br /&gt;   &lt;br /&gt;When the High Council and First Lord met  to consider the crisis, most expressed fear that this would be only the  first of the powerful Periphery families to present a threat. The  spectre of another Reunification War seemed to raise its head. The High  Councilors believed that they had few choices. They could order the  Regular Army and the Navy to march in and simply confiscate and/or  destroy Amaris’s weapons, without even the slightest pretext of  legality. They could publicly demand that Tadeo disarm. Or they could  change the laws so that Amaris’s acts were illegal, forcing him to  disband his excess regiments.&lt;br /&gt;   &lt;br /&gt;Though Michael Cameron was not  entirely comfortable with the tactic of rewriting laws, the Council  voted to proceed with the third option. The First Lord also persuaded  them to approve a new law limiting the militaries of powerful Inner  Sphere families and the House armies of each member-state. Council Edict  2650, the law’s official title, dictated the acceptable size of  military forces that governments and private families were allowed to  raise. An even stricter measure had already been enacted in the  Periphery, where even particular weapon systems were specified as  unacceptable.&lt;br /&gt;   &lt;br /&gt;Amaris backed down after the Star League sent in  several ‘Mech regiments on extended maneuvers over the Rim Worlds  border. The crisis ended without a single shot being fired when Amaris  apparently disbanded his extra regiments. He secretly continued to build  up his forces through reservists and the formation of local militias,  however. It was only much later that anyone learned that Amaris was  obtaining his ‘Mechs from the Draconis Combine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PEACE AND  PROSPERITY&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A FORTUNATE MARRIAGE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    In 2657, First  Lord Michael Cameron, who had “lived life to the fullest with many  women,” as one news commentator put it, finally fell in love. The woman  who had won his heart was Duchess Katarina Mann, a beautiful and  intelligent woman from a noble family that traced its lineage to the  15th century.&lt;br /&gt;   &lt;br /&gt;Katarina was born and raised on her family’s estate  outside Magdeburg in northern Germany. She had an early and keen  interest in history and flying. She pursued both at the War Academy on  Mars, where she became a superb aerospace pilot, a capable officer, and a  scholar of ancient European history.&lt;br /&gt;   &lt;br /&gt;After graduation, Katarina  was assigned to the Thirty-fourth Fleet Aero Wing (The Black Aces). Her  mothership, the &lt;i&gt;Vengeance&lt;/i&gt; Class Dropship &lt;i&gt;Nimitz&lt;/i&gt;, was  attached to the Forty-ninth Naval Flotilla when the Star League wanted  to discourage Tadeo Amaris’s political ambitions in the 2650’s.&lt;br /&gt;    &lt;br /&gt;News of her father’s death in 2653 cut short Katarina’s promising  military career. She returned to Terra to take up her father’s position  as her home region’s political and economic leader. She sparked a boom  in the region’s economy by coaxing several major defense industries into  building factories there. The First Lord met the elegant Katarina Mann  on a visit to one of these factories.&lt;br /&gt;   &lt;br /&gt;Their courtship became  something of a game followed by the whole Hegemony. Journalists, always  eager for exclusive pictures or comments, stalked the couple  incessantly. An overeager reporter from &lt;i&gt;Der Spiegel&lt;/i&gt;, one of the  Hegemony’s largest magazines, was thrown to the ground by the Duchess,  who was proficient in karate.&lt;br /&gt;   &lt;br /&gt;The First Lord and Duchess were  imaginative in their efforts to escape the press. One of their favorite  dodges was to spend a quiet, if not luxurious, week in the middle of an  SLDF base, where the guards at the gates gave any inquisitive reporter a  tour of the brig. Another time, Duchess Katarina took off in her  personal cutter, leading reporters in their chartered vessels on a  week-long chase as she tried to rendezvous with Michael.&lt;br /&gt;   &lt;br /&gt;In 2659,  after several years of this courtship in public, First Lord Michael  proposed and Katarina accepted. Their marriage took place in the  Christian Cathedral at the Court of the Star League. The ceremony, with  its medieval flavor, was remembered as one of the grandest pageants in  League history.&lt;br /&gt;   &lt;br /&gt;For their honeymoon, the bride and groom boarded  the First Lord’s private JumpShip for a two-year grand tour of the Star  League. Escorted by a fleet of military and private vessels, the two  visited all five member states and the four Periphery Territories. The  trip was a triumph of good will, with the elegant couple charming the  nobility and the public wherever they went. Politically, the voyage gave  the First Lord a chance to cement his relations with the other member  states. Even the economy benefited because the First Lord examined at  close hand what his unified economy was accomplishing and what it was  not.&lt;br /&gt;   &lt;br /&gt;When the two eventually settled down to a normal marriage  back on Terra, romance gave way to reality. The Duchess despised the  almost constant scrutiny that attended the wife of the First Lord, while  the First Lord was angry at Katarina’s reluctance to put her  responsibilities as First Lady over other concerns, such as the  situation in her homeland. For a few tense months, the marriage seemed  doomed, but the couple’s mutual affection eventually won out. This was  fortunate because Katarina became the First Lord’s closest adviser as  well as a voice for caution and peace during coming crises.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FIRST  HIDDEN WAR&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The new couple’s charm could not prevent the  Draconis Combine’s withdrawal from the League’s social, public, and  economic affairs. The Edict of 2650, which placed a ceiling on the size  of House armies, had forced the Kuritas to dismantle many units,  including several regiments of BattleMechs. The Kurita family was  insulted. They believed that the Camerons had drafted the Edict to  prevent the Combine from growing too strong. They might have raised an  even greater storm but for the fear of being discovered as the arms  supplier to Tadeo Amaris. Until they could find a proper response, House  Kurita withdrew, slowly raising barriers between itself and the rest of  the Star League.&lt;br /&gt;   &lt;br /&gt;Some of the Draconis Combine’s isolationism can  be attributed to a sweeping interest in ancient Japan, the Kuritas’  ancestral homeland. The rise in the use of the Japanese language further  isolated the Combine from the rest of the Star League. There was also  an upsurge in interest in &lt;i&gt;Bushido&lt;/i&gt;, the ancient samurai code of  honor. One of the oldest and strictest of warrior philosophies, it  suited the Kurita MechWarriors, who already saw themselves as a class  apart and above society.&lt;br /&gt;   &lt;br /&gt;The Kurita family easily exploited &lt;i&gt;Bushido&lt;/i&gt;’s  emphasis on loyalty to one’s lord and reliance on an uncompromising  code of personal honor. In return for this loyalty, the Kurita rulers  elevated MechWarriors ever higher by granting them many privileges. The  most obvious of these was the right to wear samurai swords as symbols of  MechWarrior status.&lt;br /&gt;   &lt;br /&gt;Along with &lt;i&gt;Bushido&lt;/i&gt; came a fascination  with dueling. At first, most duels were fought between men armed with  swords, but duels between individual warriors in their ‘Mechs soon  became common. MechWarrior regiments contested to determine who was the  best warrior, often with unfortunate results. Despite the losses, the  Kurita leaders supported the idea of dueling as a way to improve the  overall quality of their warriors and to promote a fanatical loyalty.&lt;br /&gt;    &lt;br /&gt;Ultimately, the better and bolder warriors began to challenge warriors  from the SLDF regiments based in the Draconis Combine. Though this  practice was politically dangerous, the Kurita family condoned it  because they considered the SLDF’s 500 bases in the Combine to be a kind  of occupation force. The Coordinator could not demand that the SLDF  force, numbering about 350 regiments, be removed without causing an  immediate crisis, but he could harass them. These duels, which continued  for decades, were a kind of hidden war occurring beneath the placid and  prosperous daily life of most citizens in the Star League.&lt;br /&gt;   &lt;br /&gt;The  first duel involving a member of the SLDF occurred in 2681, just outside  Fort Shandra on the Kurita world of Benjamin. Dueling Master Amanda   Kazutoyo, a MechWarrior from the Third Benjamin Regulars, lifted her &lt;i&gt;BattleMaster&lt;/i&gt;’s  fist before the main gates of the base and loudly declared that all  Star League MechWarriors lacked courage and the warrior’s spirit.&lt;br /&gt;    &lt;br /&gt;When the base commander asked her to leave the area, she refused and  parked her ‘Mech squarely in front of the gates. For ten days, she sat  there in her &lt;i&gt;BattleMaster&lt;/i&gt;, periodically reissuing her challenge  to the MechWarriors inside the fortress. This game of psychological  warfare wore down the good sense and resolve of the SLDF troops.&lt;br /&gt;    &lt;br /&gt;The resentment within the Regular Army finally reached the boiling  point, and Lieutenant Bradley Grebbers and his &lt;i&gt;Warhammer&lt;/i&gt; left the  fort without permission to face Amanda Kazutoyo. The fight lasted  little more than ten minutes after the two had located suitable ground  away from the fort. With a series of incredibly precise missile shots,  MechWarrior Kazutoyo disabled her opponent’s legs, forcing the ‘Mech to  its knees. Lieutenant Grebbers was helpless as his opponent walked up  from behind and placed her ‘Mech’s PPC at the back of the &lt;i&gt;Warhammer&lt;/i&gt;’s  cockpit. The coup de grace was quick, but very painful for the  spectators.&lt;br /&gt;  &lt;br /&gt; The callousness of the duel was shocking. The  commander of the regiment barely prevented his warriors from charging  out of the fort and tearing Kazutoyo limb from limb.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;URIZEN’S  SCHEME&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    First Lord Michael vigorously protested this and other  duels as reports of individual contests between Kurita and Star League  ‘Mechs reached Terra. Each time the First Lord complained, Urizen Kurita  threw up his hands in consternation, telling Michael Cameron that the  “duelists” were beyond his authority. He complained that most of them  had once been loyal soldiers in the Combine military until Michael  Cameron’s edict on troops strength had forced their discharge.&lt;br /&gt;    &lt;br /&gt;The Coordinator did not tell the First Lord that these &lt;i&gt;ronin&lt;/i&gt;  (the Japanese word for masterless warriors) had been allowed to take  their weapons with them. Most of them were then reassigned to nobles in  the Combine government as “civilian bodyguards,” a euphemism for a fully  armed and trained reserve force.&lt;br /&gt;   &lt;br /&gt;Urizen told First Lord Michael  that he could barely prevent the better &lt;i&gt;ronin&lt;/i&gt; MechWarriors from  challenging the Kurita military. He said that he had neither the time,  the money, nor the troops to hunt down each masterless MechWarrior and  strip him of his ‘Mech. Coordinator Urizen did indeed control the &lt;i&gt;ronin&lt;/i&gt;,  however. His memos to his commanding officers show that he supported  the &lt;i&gt;ronin&lt;/i&gt; with transportation and supplies, and he even ordered  the best of them to engage Star League warriors.&lt;br /&gt;   &lt;br /&gt;He hoped that  humiliating the best of the Star League would reduce its prestige among  the Combine common people. If enough commoners saw a Combine ‘Mech  disposing of a Star League ‘Mech, perhaps they would be less willing to  join the SLDF as soldiers and thus deplete the Combine’s pool of labor  resources.&lt;br /&gt;      &lt;br /&gt;At first, the Coordinator’s plan worked quite well.  Both freelancing &lt;i&gt;ronin&lt;/i&gt; and champions from local ‘Mech regiments  began to defeat their Star League counterparts with shocking speed and  ease. The Kurita warriors showed superior handling skills and control  over their ‘Mechs. The First Lord realized quickly that the duels  jeopardized the Star League’s prestige among the common citizens of the  Combine. Should the League lose the people’s respect, the SLDF units  stationed in the Combine would be surrounded by a scornful and  potentially hostile populace.&lt;br /&gt;      &lt;br /&gt;The First Lord also wondered how  the Combine warriors were able to control their ‘Mechs so well. He  worried that they had discovered new technology, such as an improved  joint system that allowed greater mobility. He ordered that one of the  ‘Mechs used by a champion be captured at all costs.&lt;br /&gt;      &lt;br /&gt;A month  later, a &lt;i&gt;ronin&lt;/i&gt; ‘Mech marched up to the gates of Fort McHenry on  Leiston. With the usual bravado, the warrior challenged the local  champion. While the &lt;i&gt;ronin&lt;/i&gt; recited the usual litany of insults,  two forces of ‘Mechs from the base approached from behind. By the time  the &lt;i&gt;ronin&lt;/i&gt; finally noticed, the force was on top of him. With  several mighty pushes, they forced the ‘Mech into Fort McHenry. Before  they could persuade him to leave his ‘Mech, he committed suicide. The  ‘Mech was shipped off to the Hegemony and examined.&lt;br /&gt;   &lt;br /&gt;When Hegemony  engineers could identify nothing unusual in the ‘Mech’s construction,  SLDF officers realized that superior training accounted for the  difference in fighting abilities. Faced with this fact, the First Lord  ordered his soldiers to refuse all dueling challenges until further  notice. By this time, in 2682, five MechWarriors had been killed in  duels and 15 had been wounded. The Draconis Combine made political hay  from the First Lord’s orders, never failing to make oblique references  to the SLDF’s seeming cowardice.&lt;br /&gt;   &lt;br /&gt;Deep within the Hegemony  military, certain MechWarriors were undergoing extensive retraining as  part of the ACMS (Advanced Combat and Maneuvering Skills) Project. From  ancient Oriental martial philosophies to advanced neural-thought  technology, these warriors relearned almost everything about piloting a  BattleMech. The 52 warriors in the first graduating class became the  SLDF’s champions.&lt;br /&gt;   &lt;br /&gt;The first group of Star League champions  arrived at their postings inside the Draconis Combine in late 2687.  Colonel Donovan Fresnel of the Seventy-fifth Royal Hussar Regiment, then  stationed on the Combine world of Minakuchi, was the first of the  highly trained MechWarriors to participate in a duel. Challenging him  was the champion of the local Combine regiment in his brand new &lt;i&gt;Marauder&lt;/i&gt;.  In his &lt;i&gt;Warhammer&lt;/i&gt;, Colonel Fresnel was able, after an hour of  fighting, to force his shocked opponent to a draw, a first for the Star  League. Ten days later, Lieutenant Karen Graham, in her &lt;i&gt;Phoenix Hawk&lt;/i&gt;,  defeated a &lt;i&gt;ronin&lt;/i&gt; MechWarrior on the planet Awano.&lt;br /&gt;   &lt;br /&gt;Any  hopes that these successes would discourage the Kurita champions and  ronin from issuing further challenges were quickly dashed. Now that the  Star League finally had warriors worthy of fighting, the Kurita  champions were keener than ever to duel.&lt;br /&gt;   &lt;br /&gt;Realizing that he could  not prevent duels, the First Lord tried another tack. He began to send  envoys to Combine bases, not to challenge their champions but to offer  them commissions in the SLDF. There was little the outraged Coordinator  Urizen could do about it, either. As the First Lord expected, only a few  champion Kurita MechWarriors wanted to join the SLDF, but those who did  became instructors in the Regular Army’s expanded ACMS program. Renamed  the “Gunslinger Program,” the intensive training regimen eventually  became an important part of the Military Academy of Aphros. Only the  Academy’s most skilled MechWarrior graduates won spots in the Gunslinger  Program. To wear the crossed six-shooters on their uniforms became a  great honor among Star League MechWarriors.&lt;br /&gt;   &lt;br /&gt;This dueling  continued off and on into the next century and did not stop until 50  years later. The final tally between the two sides was a House Kurita  victory 49% of the time, 47% for the Regular Army, and 4% of the time  the combatants fought to a draw.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;FAMOUS  STAR LEAGUE GUNSLINGERS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lieutenant Oha Heller&lt;/b&gt;&lt;br /&gt;     Champion of the 231st Light Horse Regiment from 2689 to 2693,  Lieutenant Oha Heller was one of the first graduates of the Gunslinger  program and among the first to score a victory when her &lt;i&gt;Dervish&lt;/i&gt;,  the &lt;i&gt;Wild Scream&lt;/i&gt;, faced a &lt;i&gt;ronin Wolverine&lt;/i&gt; BattleMech. In  the next four years, she entered into ten duels, winning eight, losing  one, and fighting to a draw once. She finally lost to a Kurita champion  in a &lt;i&gt;Victor&lt;/i&gt; BattleMech.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Colonel Daniel Allison&lt;/b&gt;&lt;br /&gt;     Commander and champion of the Twenty-ninth Royal Dragoon Regiment from  2701 until 2743, Colonel Daniel Allison and his &lt;i&gt;BattleMaster&lt;/i&gt;  lasted longer than any other SLDF Gunslinger. He was a phenomenal  marksman and ended many duels in the first seconds with shots that  disabled his opponents before they could take a step. After 42 years of  dueling, Colonel Allison’s record stood at 59-0-1. He retired in 2743  and became a major BattleMech designer for Kallon Industries.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Captain  Wilbur Frews &lt;/b&gt;&lt;br /&gt;    Champion of the 124th Royal Heavy Assault  Regiment from 2711 to 2718, Captain Wilbur Frews may have been the  strangest graduate of the Gunslinger Program. He immersed himself in the  Wild West mythos in the belief that to know everything about the  ancient gunslingers would give him the edge over an opponent. After  joining the 124th, he stopped wearing his uniform, instead dressing like  gunmen of the ancient American West. Seven years of dueling took their  toll, and by the end of 2718, Captain Frews had lost his mental  stability. His commanding officers were finally forced to restrain him  and sent him back to Terra for rest and recovery. His record was a  19-0-0.&lt;br /&gt;&lt;br /&gt;    -From &lt;i&gt;The Gunslinger Project: A History&lt;/i&gt;, by  Frederick Galard, Albion Military Press, New Avalon 2823&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-494420196021207961?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/494420196021207961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/494420196021207961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/494420196021207961'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-15.html' title='The Star League Part 15'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-6018568524876915521</id><published>2010-05-06T13:40:00.000-07:00</published><updated>2010-05-06T14:02:37.705-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 14</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;POSTWAR ERA&lt;/b&gt;&lt;br /&gt;&lt;br /&gt; &lt;i&gt; As of midnight September 3, 2596, the  Provisional Government of the Rim Worlds Republic does hereby surrender  unconditionally to the forces of the Star League. All citizens are  ordered to cease hostile actions and lay down their weapons…I realize  that the fight has been long and hard and to surrender now is a bitter  pill, but to fight any longer would damn us to oblivion. May God have  mercy on our souls, we don’t want to see everyone die.&lt;/i&gt;&lt;br /&gt;  &lt;br /&gt;-Senator Benjamin Trivallor, spokesperson for the Provisional  Government of the Rim Worlds Republic&lt;br /&gt;&lt;br /&gt;  With the surrender  of the Rim Worlds and then the Taurian Concordat in 2596, the  Reunification War finally came to an end. In 2597, the four conquered  Periphery governments became Territorial States of the Star League, with  large occupation forces present to enforce the will of the  League-appointed Military Governors. Most of these garrison forces would  be withdrawn by 2607, when home rule was reestablished and Star League  Associate-Member status accorded to the four Territorial States.&lt;br /&gt;&lt;br /&gt;   To soften the trauma of these changes, the Star League launched a  massive reconstruction effort and propaganda campaign to “foster good  will between the distant frontiers and the cradle of Humanity.” The  people of the Periphery reacted with cynicism at first, finding it hard  to believe such propaganda after all that had occurred. As the years  passed and the Star League government’s reconstruction efforts began to  show results, many citizens of the Periphery began to feel a grudging  respect for their former enemies.&lt;br /&gt;&lt;br /&gt;  For the next 150 years, the  Star League would guarantee its people an unparalleled era of peace,  prosperity, high technology, and improved quality of life. Ian Cameron  did not live to see the true greatness of the Star League, which  flowered only after the Reunification War.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;NOT  SO BAD&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  I realize that I’m supposed to live up to the high  ideals of my youth and not cave in to the lure of comfort and security,  but I &lt;i&gt;do&lt;/i&gt; like these Star League folks. Yes, I remember all our  war cries: “Remember the Republic,” “Down with the puppet governments,”  “Kick the Cameron bastards out,” and the rest-but that doesn’t change  the fact that things are better now than before the wars. We’ve got  hospitals, we’ve got farms where once there were deserts, and we’ve got  more jobs than there are people to fill them. And what do the Camerons  ask in return? That we get up and pledge allegiance to the League flag,  that we pay our taxes, and that we put up with a few BattleMechs  stomping around. I call that a fair trade. Now what can you young  rabble-rousers offer me that’s better?&lt;br /&gt;&lt;br /&gt;  And, before you accuse me  of being a League sympathizer, let me remind you that I was toting a  laser rifle in the Black Hell Mountains and risking my neck against Star  League ‘Mechs long before you young firebrands were even born. Never  accuse me of being a coward or I’ll be tempted to shove my fist down  your scrawny little throat.&lt;br /&gt;&lt;br /&gt;  I am not a coward, and I’m not a  fool, either. So when you come around here throwing rocks and causing a  ruckus, remember that being independent means having to take care of  yourselves. Judging by the looks of you, we’d be in big trouble if we  were suddenly independent. If you didn’t have the Star League to change  your diapers, what would you do?&lt;br /&gt;&lt;br /&gt;  -From &lt;i&gt;One-Eyed Jack&lt;/i&gt;, a  novel about life in the Periphery Territories, by Venalla Hafnerson,  Star League Press, 2609&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A  NEW FIRST LORD&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  In 2600, Lady Shandra Cameron died. Two years  later, Lord Ian Cameron followed her. The Star League marked their  deaths with a year of official mourning, and the High Council Lords  ordered all Star League officials to wear black and all official  vehicles to display a black stripe. This would become a tradition after  the passing of every subsequent First Lord.&lt;br /&gt;&lt;br /&gt;  Ian’s son Nicholas  became leader of the Star League when he was 46 years old. None of the  other High Councilors opposed his accession because the elder Cameron  had trained his heir well for the power and responsibilities he would  face.&lt;br /&gt;&lt;br /&gt;  Just after his 18th birthday, Nicholas Cameron had entered  the Sandhurst Royal Military College, an SLDF Academy in Berkshire,  England, on Terra, where he trained as both a MechWarrior and computer  specialist. In 2578, he graduated with honors and was assigned to the  Forty-third Royal Light Horse Regiment (later known as the Steeds of  Nicholas). Within six months, he had been promoted to Lance Commander  and in another six months to Company Commander.&lt;br /&gt;&lt;br /&gt;  In 2600, the  Forty-third’s posting was the small Concordat world of Badlands. It was a  dangerous assignment, because tough and stubborn groups of Concordat  rebels still roamed the arid mountains of the planet’s southern  continent, refusing to surrender. Twice, Nicholas Cameron was wounded in  action. In the first incident, a small piece of shrapnel penetrated the  cockpit of his &lt;i&gt;Rifleman&lt;/i&gt; and slightly wounded the left side of  his face. The second time was more serious. After walking his &lt;i&gt;Rifleman&lt;/i&gt;  into an ambush of three autocannons, his cockpit was completely  destroyed before his company could come to his aid. Nicholas lost an arm  and nearly lost his life.&lt;br /&gt;&lt;br /&gt;  He arrived back on Terra for  recuperation just after his mother’s death. Within weeks of the funeral,  the First Lord appointed Nicholas First Lord-Designate. By 2602, he  became First Lord.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LEONARD’S FOLLY&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  &lt;i&gt;In the  grand and everlasting debate on which is more vital for a man, a  well-built slut or a slug from a bottle, one thing must be said in  defense of the bottle: it’s always willing.&lt;/i&gt;&lt;br /&gt;  -Remarks  attributed to Coordinator Leonard Kurita&lt;br /&gt;&lt;br /&gt;  The one sour note in  the era of postwar reconstruction and the healing of war wounds came,  predictably perhaps, from the Draconis Combine. In 2591, Coordinator  Hehiro Kurita died after falling down a flight of stairs. Where Hehiro  had been a skillful politician as well as a wise ruler, Leonard Kurita,  his son and successor, was a willful, erratic, perhaps even unbalanced  man. The fact that he was also an alcoholic and a libertine did nothing  to improve his qualifications to rule a powerful state.&lt;br /&gt;&lt;br /&gt;  Indeed,  his accession to the Combine throne was not auspicious. As soon as he  received news of his father’s death in 2591, the middle-aged Leonard  decided to celebrate his new power by hopping from planet to planet  across at least a dozen of his worlds in an orgy of women and drink.&lt;br /&gt;   This was, of course, in the midst of the Reunification War, and Ian  Cameron did not appreciate the newest member of the High Council being  off on a debauch instead of tending to crucial affairs of state. The new  Coordinator only shrugged when he heard about Cameron’s speech  censuring him before the other members of the High Council. It was his  first duty, Leonard said, to produce an heir, even if he had to visit  every seraglio in the Combine to do it.&lt;br /&gt;&lt;br /&gt;  Both his excesses and his  vices seemed to multiply as time went on. As a result, the Combine’s  District Military Governors had to assume responsibility for the  Combine’s role in the Reunification War. Nor did they yield any of this  power with the war’s end, for Leonard paid neither them nor his duties  any mind.&lt;br /&gt;&lt;br /&gt;  Whether it was due to drink, drugs, or some intrinsic  mental defect, the wildly unpredictable Leonard would sometimes order  large contingents of BattleMechs to land on worlds near the  Hegemony/Combine border. Perhaps he wanted to see what the First Lord  would do. Cameron interpreted this behavior as deliberate aggression  against his people and a challenge to his power. Cameron was also angry  because Leonard’s ‘Mechs were badly needed elsewhere to fight the war.&lt;br /&gt;&lt;br /&gt;   While the Reunification War went on, Cameron limited himself to  issuing ever more strongly worded protests. Once the Periphery War was  over, he immediately took more direct action. As many units began to  return homeward, Cameron began to order some of these to positions along  the Hegemony/Combine border. Yet Leonard did not seem at all  intimidated. Rather, he seemed inspired to new heights of folly.&lt;br /&gt;&lt;br /&gt;   In 2601, the unmarried Leonard Kurita decided it was time to search the  Combine for the bastard children he had tried to sire ten years before.  Though he located a few, the Coordinator was not satisfied. Obsessed  with the idea of finding all his children, he began to have paranoid  fantasies that Ian Cameron had spirited some of his offspring across the  border into the Terran Hegemony.&lt;br /&gt;&lt;br /&gt;  In 2602, several lances of  Combine BattleMechs, reinforced with platoons of infantry, landed on  Asta, a world jointly owned by the Combine and the Hegemony and  therefore a demilitarized zone. The Combine troops headed directly for  the planet’s schools and orphanages, where the soldiers ordered the  frightened children to line up for scrutiny. By the time elements of the  Regular Army’s Ninety-first Heavy Assault Regiment (The Armadillos)  arrived, the Combine troops had gone, but not before taking 14 children  whom they believed to resemble Leonard Kurita.&lt;br /&gt;&lt;br /&gt;  Even after medical  tests proved that these children were not related to the Coordinator  and they had been returned home, relations between the Hegemony and the  Combine remained severely strained. Royal units of the SLDF were placed  along the Combine-Hegemony border in a state of heightened readiness,  for no one knew what scheme the erratic Leonard might conjure up next.&lt;br /&gt;   During the Fall 2604 session of the High Council, Coordinator Leonard  stumbled into the Council Chamber, strode up to the First Lord, and spat  in his face. When guards rushed forward with their weapons at the  ready, the First Lord raised his hand to signal them to wait. Calmly  wiping his face, he asked the enraged Council Lord what was the meaning  of this act.&lt;br /&gt;&lt;br /&gt;  Lord Leonard launched into a tirade about how the  First Lord was deliberately hiding his Kurita heirs. Waving a half-empty  bottle of his favorite brew, Leonard next accused Cameron of  deliberately attempting to gut the Combine of military forces during the  Reunification War. Nicholas Cameron calmly denied the charges and  invited the Coordinator to sit down to discuss the matter with dignity.  Wobbling where he stood, the Coordinator screamed that he would do no  such thing and threw the bottle at Nicholas Cameron.&lt;br /&gt;&lt;br /&gt;  The bottle  missed the First Lord, but hit one of the guards. As the guard  instinctively fired a shot with her laser rifle, the bolt grazed the  Coordinator’s right arm. Leonard leaped at the guard before she could  react, stabbing her with a dagger that he pulled from beneath his robes.  Then he ran from the Council Chamber while Nicholas Cameron and the  other Lords tried to help the wounded guard. She died before medical  assistance could arrive.&lt;br /&gt;&lt;br /&gt;  The guard’s name was Sergeant Tanya  Kerensky. To honor her attempt to protect him, First Lord Nicholas  Cameron awarded the Kerensky family the special title, “Defender of the  First Lord,” and the right to attend any university or military academy.  So began this great military line, whose name has become almost  synonymous with the Star League.&lt;br /&gt;&lt;br /&gt;  Coordinator Leonard Kurita fled  Terra for the safety of the Draconis Combine. When he arrived, he  immediately began to assemble an army and a fleet for the invasion of  the Hegemony. He did not listen to his family or his generals’ pleas to  reconsider. Even the normally timid public was uncharacteristically bold  in demonstrating their opposition.&lt;br /&gt;&lt;br /&gt;  Leonard Kurita lent a deaf  ear, even after his sister committed &lt;i&gt;seppuku&lt;/i&gt; in shame. It truly  looked as though the Hegemony and the Combine were about to go to war.  With the Coordinator so unpopular among the other Council Lords, he  would surely have to go it alone against the entire Star League. If this  was to be war, it would be one the Combine could not win.&lt;br /&gt;&lt;br /&gt;  Before  the first attack could be launched, Coordinator Leonard Kurita died  mysteriously. It came out only much later that members of the Kurita  family, humiliated and shamed by Leonard, had secretly tried the  hopelessly corrupt Coordinator and found him guilty. Leonard had been  assassinated at their command, averting a useless war. The Kurita family  stood down the assembled warships and divisions and began to hope for a  much saner regime under the new Coordinator, Blaine Kurita.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ECONOMIC  AND SCIENTIFIC ADVANCES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  In many ways, the passing of Leonard  Kurita marked the true, though unofficial, end of the Reunification  War. By 2605, most of the participating troops had returned to the Inner  Sphere and were making their way back to their homeworlds. Everyone was  eager to sweep away the last vestiges of the bad years and enjoy the  peace that the Star League had promised but not yet delivered.&lt;br /&gt;&lt;br /&gt;   With Leonard gone, the threat of war evaporated. The Star League forces  poised to attack on the Kurita/Davion border were ordered down from War  Alert status, but First Lord Nicholas Cameron decided that Star League  or no Star League, he was taking no more chances. In another of the  great ironies of history, the First Lord of the Star League asked his  most trusted advisores and military strategists to create contingency  plans for war with each of the other five members of the Star League at  the very moment he was about to lead the Human race into its finest  moment.&lt;br /&gt;&lt;br /&gt;  Though a minor economic depression affected every  government immediately following the Reunification War, the Inner Sphere  began to boom as corporations retooled their factories to produce  civilian rather than military items. Trade with the new Territorial  States was especially profitable because they lacked almost everything  and were willing to pay with vital raw resources from their worlds. Once  again it was cargoships laden with goods rather than SLDF troopships  making their way among the worlds of the Periphery.&lt;br /&gt;&lt;br /&gt;  The period  from roughly 2600 to 2650 has been often referred to as the Good years.  Freed from the demands of researching ever more potent weapons and of  churning them out for ward, the leaders of Star League member-states  could direct their scientific and industrial resources toward creating a  better life for all. The Terran Hegemony, the Federated Suns, and the  Lyran Commonwealth were the leaders in research and development, but the  whole race benefited from the fruits of their research.&lt;br /&gt;&lt;br /&gt;  The  Terran Hegemony could now return to what it knew best: high technology.  Spurred on by a series of decrees from the Director-General, major  industries adopted long-range plans for research programs aimed at  widening the Hegemony’s technological edge. Also important in shaping  the Hegemony’s future was a series of secret messages, only recently  discovered by ComStar researchers, in which the government urged these  same industries to voluntarily reinstate the ban on selling advanced  technology. This was because Cameron was still not convinced that no  other Lord would challenge his power. In return, First Lord Nicholas  awarded the firms lucrative military contracts to help make up for any  business lost.&lt;br /&gt;&lt;br /&gt;  Perhaps the most significant technological  development during Nicholas Cameron’s reign was the HyperPulse  Generator. The origins of the HPG go back to the equations of the great  Professors Kearny and Fuchida. In one obscure section of their papers,  published in 2022, they speculated on the possibility of creating  artificial jump points and they provided equations for generating them.  Because the costs would have been astronomical, the scientific community  did not pursue these hypotheses any further.&lt;br /&gt;&lt;br /&gt;  In 2614, First Lord  Cameron appointed Joshua Hoshiko as Minister of Communications. The  next year, Hoshiko enlisted Cassie DeBurke, a brilliant young professor  from the University of Terra (located near the Court of the Star  League), to study the problem further. DeBurke realized that the cost to  transmit matter through artificial jump points might be prohibitive,  but the cost to transmit bundles of energy-modulated energy, such as  simple radio waves-was within the range of modest reactors. If this idea  could be converted into practical technology, it would make possible  the instantaneous transmission of messages to receivers 50 light years  away.&lt;br /&gt;&lt;br /&gt;  For the next 15 years, Professor DeBurke and her research  staff worked secretly and feverishly on her theories. The culmination of  their work was the first HPG station, built just outside the Court of  the Star League, which transmitted the first HPG message on New Year’s  Day 2630. Once this revolutionary system was set up all over the Inner  Sphere, it took a mere seven days to broadcast from Terra to Tharkad.  Messages to the most distant Periphery planet took less than six months  to arrive, at least twice the speed of the previous transmission time.&lt;br /&gt;&lt;br /&gt;   Another major change that First Lord Nicholas instituted was the  unification of the entire Star League under one economic system. When he  announced his ambitious plans in 2621, reactions were varied.  Interrealm speculators vehemently opposed the idea, which was  understandable because they made their living from trading in the  various currencies and taking advantage of differing economic systems.&lt;br /&gt;&lt;br /&gt;   The Kurita government was at first opposed because they feared  becoming too dependent economically on the other states of the Inner  Sphere. The Steiner Archon also opposed the idea because it seemed to  violate the sovereignty of an individual realm. The major corporations  in all the member-states approved of the First Lord’s economic plan,  however. Indeed, a protest shutdown of 80 percent of all Lyran business  forced the Archon to accept the plan. Businessmen saw a single currency  as a way to raise profits and to simplify the maddeningly complicated  monetary exchange system that hampered all their dealings.&lt;br /&gt;&lt;br /&gt;   The  change over to the new money system officially began on July 1, 2623.  The new currency was based upon the Star Dollar. The paper money had the  official seal of the Star League on one side and a small holographic  engraving of a spaceship on the other. The Council Lords suggested that  Lord Nicholas’s image appear on the bills, but he declined. Because  every member-state had the responsibility of printing the money, under  strict League supervision, each bill would also show the seal of its own  realm.&lt;br /&gt;&lt;br /&gt;  As the First Lord had foreseen, the new economic system  led to an unparalleled boom in trade. Merchants traveled to the farthest  corners of occupied space, bringing prosperity and a better quality of  life to all. Truly, this was a golden age of cooperation and the good  life.&lt;br /&gt;&lt;br /&gt;  From 2632 on, the League began to expand at a rapid rate  because of advances in water purification technologies that reduced the  costs appreciably. The process was so much cheaper than what the Ryan  Cartel iceships could provide that Ryan eventually went bankrupt. The  other major difference was that these new water purifiers required  high-tech maintenance, but that was no problem during this optimistic  era. By the year 2700, more than 1,000 new planets had been colonized  and the League had expanded to control a sphere roughly 540 light years  in diameter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;OTHER  MAJOR TECHNOLOGICAL BREAKTHROUGHS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Jamerson-Ulikov Water  Purification Procedure&lt;/b&gt;&lt;br /&gt;  First demonstrated in 2622, the J-U  Purifier was a breakthrough that rivaled the development of the HPG in  importance. The procedure, which used a filtering agent made from common  sand, was half the size of the previous purification plant and could be  produced at a third of its cost. The device was developed at the Caph  Institute of Technology.&lt;br /&gt;&lt;br /&gt;  When news of this important technology  was announced, it sparked considerable debate within the Hegemony  government as to whether the J-U Water Purifier should be placed on the  Hegemony’s unofficial list of “sensitive” technology, preventing its  sale to anyone outside the Hegemony. First Lord Nicholas decided that to  suppress the device would be unusually cruel to those worlds that had  to devote enormous resources just to obtain drinkable water. He approved  the licensing of the purifiers to other member-states. Soon, previously  marginal or uninhabitable worlds were opening up for colonization while  other colonies blossomed with the aid of the J-U Purifier.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The  Eligus Medical Diagnoser&lt;/b&gt;&lt;br /&gt;  Developed in the 2640s, the Eligus  Diagnoser was the brainchild of the Saffel Medical Institute. Using the  latest computer technology, the Diagnoser was capable of doing a  complete medical work-up on a patient in an amazingly short time with  only minimal Human assistance. The Diagnoser also combined various  devices, such as X-Ray, CAT, GRT, and VelRay scanners into one compact  device. With the Eligus Diagnoser, it was now possible for a computer  with the intelligence of a specialist to diagnose a medical problem and  suggest a treatment in a fraction of the normal time and cost. The  machine was so proficient that the Star League Medical Association would  not allow it into hospitals until 2665 because of groundless fears that  its use would throw thousands of doctors out of work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Neural-Dimensional  Computer Technology&lt;/b&gt;&lt;br /&gt;  While photon coursing had long ago  replaced electronic wiring in computers, a major breakthrough occurred  when several research groups discovered that light beams could be phased  and modulated to represent more than simple on-and-off messages. The  discovery resulted in the development of the Light Tree as the basic  building block of computers and allowed computer designers finally to  build a computer patterned after the Human brain. Though the resulting  computer, called SIBYL, was in some ways a disappointment (not being  able to “think” like Humans, as its designers had hoped), its ability to  calculate and make rational decisions was a quantum leap beyond the  capabilities of computers. Neural-Dimensional Computers were a  development that the Hegemony kept to itself while funneling them into  its military.&lt;br /&gt;&lt;br /&gt;  -From &lt;i&gt;A Timeline of Technology&lt;/i&gt;, by Duchess  Nichole Simon, Hegemony Press, 2734&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7317632945983707567-6018568524876915521?l=deltaassault.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deltaassault.blogspot.com/feeds/6018568524876915521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6018568524876915521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7317632945983707567/posts/default/6018568524876915521'/><link rel='alternate' type='text/html' href='http://deltaassault.blogspot.com/2010/05/star-league-part-14.html' title='The Star League Part 14'/><author><name>Delta Assault</name><uri>http://www.blogger.com/profile/07024971261169962316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_C2m_UdKt-po/SYZ7n7rz6BI/AAAAAAAAAAM/PNf6fDOMtTQ/S220/jade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7317632945983707567.post-7099225497005326989</id><published>2009-07-25T20:05:00.000-07:00</published><updated>2009-07-25T20:08:08.064-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star league'/><category scheme='http://www.blogger.com/atom/ns#' term='battletech'/><title type='text'>The Star League Part 13</title><content type='html'>&lt;b&gt;&lt;br /&gt;DESPERATE MEASURES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    In May 2578, General Charles Mainstein Wexworth responded to the Taurians by leading the four Star League corps into the Hyades Cluster, hoping to capture the many Taurian industrial centers in an ever-tightening net. Though the SLDF won several important battles, the Taurians always made them pay dearly for their wins. On world after world, the SLDF would land with barely time to form up before Concordat Regulars began to storm the League ‘Mechs in wave after suicidal wave. Perhaps because of this fierce resistance, the Star League finally declared war officially in 2578. Cameron and his High Council knew that now they would have the popular support they needed. In making that announcement public, First Lord Cameron stated that the Star League Defense Forces would no longer be bound by the Ares Conventions. When combating barbarians, he said, one must fight fire with fire.&lt;br /&gt;&lt;br /&gt;    By 2582, the Star League had captured more than a third of the Taurian systems, with heavy losses on both sides, but the Taurians had succeeded in tying down the majority of the Star League’s best troops for four years instead of six months. The Taurian troops would simply not give up.&lt;br /&gt;&lt;br /&gt;    It was in this same period that the atrocities began in earnest. On Brussart, the Taurians revenged themselves for the destruction of the cream of their navy at Robsart by introducing slow-acting poison into the League’s water supplies. On Weippe, they torched the food stores that would have fed the Federated Suns force for months, and on Pierce, they planted bombs in the sewer system under the League forces base.&lt;br /&gt;&lt;br /&gt;    Two years later, General Amalthia Kincaid replaced Wexworth after the elite Eighty-eighth Light Horse suffered 5,000 casualties in the Battle of Corigan. It was Kincaid who masterminded the development of the strike regiment to respond to the unconventional tactics of the Taurian guerrillas. In 2583, the indomitable Taurians launched Case Black, an elaborate plan that got an assassin close enough to Admiral Kincaid to kill her with a new weapon.&lt;br /&gt;&lt;br /&gt;    In summer 2584, General Amos Forlough was called in and given a free hand. Because of Forlough’s policy of creating planetary blockades in orbit while his troops scorched every inch of territory on the ground, Taurian worlds again began to fall before the SLDF. In response to Forlough’s brutal tactics, the Taurians attacked the SLDF on Diefenbaker. It was the largest Mech battle of the entire war and lasted for some five months. Though Forlough broke the back of the Taurian navy in this battle, the League lost many of its best warriors and the war dragged on for another three years.&lt;br /&gt;&lt;br /&gt;    Winning was all that mattered to General Forlough, who next sacked Hanseta, pillaged Victralla, and massacred civilians on Carmichael. By 2588, the Taurians could claim only a half dozen scattered star systems outside the Hyades Cluster. When Star League casualties rose to thousands in the seven-month-battle of New Vandenburg, Ian Cameron sent in Lord Damien Onaga to replace Forlough. Beginning in January 2590, Onaga led the elite Star Guards nearly unopposed through the last of the Taurian worlds.&lt;br /&gt;&lt;br /&gt;    The fierce Taurians did not surrender until September 22, 2596, six years after New Vandenberg. The Taurian War was finally over, though both sides were battered and bloodied. The next morning, Taurian Protector Marantha Calderon committed suicide.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HORRORS OF WAR &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    General Shandra Cameron stepped down from her post as Commander-in-Chief of the Star League Defense Forces in November 2575 when she suffered a heart attack. Replacing her was General Carlos Dangmar Lee.&lt;br /&gt;&lt;br /&gt;    General Lee had served for over 40 years in the Hegemony Armed Forces before becoming the SLDF’s second Commander-in-Chief. After beginning his career as a common trooper from Northwind, he rose quickly in rank to receive more demanding assignments. Before his promotion to Commander-in-Chief of the SLDF, General Lee was head of the SLDF’s Strategic Simulations Department.&lt;br /&gt;&lt;br /&gt;    Once in command, General Lee was immediately beset with the problems created by the Periphery military’s victories. He reacted by strengthening chains of command and severely punishing anyone lax in following orders. Though this had little effect on his own troops, his stern warnings and reproaches quickly upset the allied units from the House militaries.&lt;br /&gt;&lt;br /&gt;    As the war moved beyond the opening surprises and settled into the monotonous hell of a more common and less flashy conflict, disturbing patterns were emerging. When First Lord Cameron renounced the tenets of the Ares Conventions in 2579, his enemies followed suit.&lt;br /&gt;&lt;br /&gt;    The most common horror was the massacre of civilians on many Periphery worlds and the wholesale destruction of their farmlands and industries. On the Periphery side, their desperate response was the use of Human-wave tactics to slow down technologically superior Star League units. Concealed until the last possible second, hundreds, sometimes even thousands of Periphery troops, most armed with a laser rifle and a satchel charge, would charge an advancing Star League force. Firing their lasers, the soldiers would charge straight into the teeth of the Star League force. If a soldier was shot down, another behind him would grab his satchel charge and continue on. Though most of these troops never reached their target, those who did were numerous enough to cause many casualties among the SLDF.&lt;br /&gt;&lt;br /&gt;    In 2579, the Dog-Face Company of the 45th Royal Battle Regiment was the target of a Human wave attack while fighting on the small Concordat world of Werfer in 2579. Caught without infantry support, the Dog-Face ‘Mechs could not prevent the Taurian soldiers from reaching their position or from detonating their explosives among the legs of the ‘Mechs in an effort to cripple the machines. Some troopers tied a satchel charge onto a BattleMech’s ankle, or more often, held the explosives to the ‘Mech’s leg in a suicidal hug. The Dog-Face Company lost the use of ten ‘Mechs, all with destroyed ankle joints. Four of the ten MechWarriors piloting the ‘Mechs were killed when Taurians rushed the cockpit section of the fallen ‘Mechs, opened them, and tossed in explosives.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OUTWORLDS ALLIANCE WAR&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    The war against the Taurians kept the majority of the Star League’s Expeditionary Force busy from 2575 to 2581, when Admiral Janissa Franklin broke the back of the Taurian navy in a two-week long battle on Robsart. Though the Taurians fought on for another 15 years, the victory at Robsart allowed the League High Command to begin their offensive against the Outworlds Alliance.&lt;br /&gt;&lt;br /&gt;    Grigori Avellar, President of the Outworlds Alliance, had no more intention of joining the Star League than any other Periphery leader, but he also knew that the Alliance military could never hope to defeat the Star League in combat. His was a mostly agrarian realm, with less than 120 light ‘Mechs to defend it. Indeed, many of these ‘Mechs were little more than beefed-up AgroMechs.&lt;br /&gt;&lt;br /&gt;    As elements of the Star League’s Second and Fifth Corps and auxiliary Draconis Combine troops began to deploy along the Alliance border in June 2581, Avellar sent a secret delegation to Lawrence Davion of the Federated Suns. He hoped to make a deal that would keep his realm from being too badly damaged by the fighting. Meanwhile, General Amos Forlough and the Second Corps Regulars easily took the mining systems of Groveld and Bryceland in July of that year. Not long after, the Fifth Corps and a Draconis brigade made short work of Weissau, Schrimeck, and Tabayama.&lt;br /&gt;&lt;br /&gt;    By early October, General Forlough was planning to drive directly against Alpheratz, the Alliance capital. He did not expect to meet serious resistance. What Forlough did not know, however, was that Lawrence Davion and Grigori Avellar had struck a deal. In one of the strangest twists in history, Davion mobilized three regiments of his most elite and trusted Household Guards to create a “special” unit. This unit was known as the Pitcairn Legion, after Commanding Colonel Elias Pitcairn, and they would fight secretly for the Outworlds Alliance against the Star League.&lt;br /&gt;&lt;br /&gt;    How and why did such a strange turn of events occur? When Alliance President Avellar approached Lawrence Davion in the summer of 2581, he offered the Federated Suns “protectorship” of a dozen agricultural and water-rich worlds along the Davion/Alliance border when the war was over. At that moment, Lawrence Davion felt betrayed by the League because it had not provided enough financial assistance to bail out the Sun’s ailing economy and because the Star League had not yet honored its promise to formally declare Davion ownership of the Chesterton worlds. These and other political/economic considerations made Davion receptive to the deal that Avellar offered.&lt;br /&gt;&lt;br /&gt;    Control over the rich Alliance border worlds would assist in postwar recover, and would also keep the Draconis Combine from conquering these same planets. In exchange, Davion pledged to work both covertly and overtly for an end to League military aggression against the Outworlds Alliance.&lt;br /&gt;&lt;br /&gt;    In October 2581, Lawrence Davion dispatched the Pitcairn Legion to the planet Sevon, where they encountered General Forlough on his deep-space drive toward Alpheratz. Both sides took heavy casualties. Because of that damage, Forlough was forced to wait for reinforcements of Kurita Galedon Regulars before he could resume his attack on Sevon. Though the SLDF finally captured the planet, the Pitcairn Legion escaped offworld.&lt;br /&gt;&lt;br /&gt;    Just two days before Forlough’s final thrust toward Alpheratz, the League High Command called off the offensive. After the defeat of the Federated Suns fleet off the Taurian system of Tentiva earlier that summer, Lawrence Davion had demanded that Ian Cameron reassign Star League units to the Concordat front. Because Forlough’s units were the only forces available, he had to give up a third of his fleet to another front.&lt;br /&gt;&lt;br /&gt;    Though no longer able to strike against the Alliance capitol, Forlough and his Kurita auxiliaries took several more planets in early 2582. These easy pickings ended when the Fourth Rasalhague Brigade lost out to the Pitcairn Legion on Budigen. Frustrated and angry, the Combine troops went berserk, destroying property and massacring civlians. The brutal Forlough showed no mercy, either. On at least a dozen Alliance worlds, he ordered 10 percent of all civilians executed as an example to those who opposed the Star League.&lt;br /&gt;&lt;br /&gt;    The Outworlders, who had not believed themselves strong enough to challenge the Star League, now wanted nothing more than to fight these cruel invaders who murdered their people and destroyed their lands. Thousands joined the Alliance militia. To train these farmers and merchants in anti-‘Mech warfare, Pitcairn assigned Captain Joshua March. They learned fast, but still had to depend on guile as much as military training.&lt;br /&gt;&lt;br /&gt;    Forlough was constantly frustrated by Lawrence Davion, who sent troops to occupy several worlds that were part of Forlough’s attack plan, claiming they were under Federated Suns protectorship. In some cases, Davion commanders even refused Kurita units the right to land or resupply on certain of these planets. In reaction, Hehiro Kurita ordered his commanders to take as much territory as possible, which often left Forlough stranded.&lt;br /&gt;&lt;br /&gt;    While Davion and Kurita played out their own game of conquest, the newly trained and courageous Outworlders began to embarrass Forlough with their stiff resistance. Believing he could starve the Outworlders into submission, he put the torch to every world he encountered all through the spring and summer of 2583. Backed by Pitcairn’s Legion, the Alliance forces responded with an ambush of Forlough’s force on Tellman IV. In the day-long battle, the Alliance troops took out more than 200 Star League ‘Mechs, losing about 100 of their own recently acquired machines. Neither side would ever fully recover from this Day of Vengeance.&lt;br /&gt;&lt;br /&gt;    The war against the Outworlds Alliance ended with a whimper rather than a bang. When General Kincaid was assassinated on the Concordat front, the brutal Forlough was transferred to command of the Taurian theater. His replacement, Major-General Franklin Barnex, was never able to obtain enough troops for a push on Alpheratz and seemed content to hang onto the worlds Forlough had conquered.&lt;br /&gt;&lt;br /&gt;    In 2585, the Alliance and the Star League signed the Peace of Cerberus, which granted the Alliance the right to govern itself under the supervision of the Star League. Though the Alliance had demanded the right to try General Forlough for war crimes, the League refused. It is estimated that 12 million people, mainly civilians, died before the two sides sat down at the negotiating table.&lt;br /&gt;   &lt;br /&gt;&lt;b&gt;WAR AGAINST CANOPUS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    Upon reading Ian Cameron’s Pollux Proclamation, Magestrix Crystalla Centrella of Canopus asked her ministers, “What can he offer us that we cannot already buy?” No one knew that better than the Lords of the Star League, who lusted after the wealth and stability of the Canopian worlds.&lt;br /&gt;&lt;br /&gt;    The Magistracy of Canopus had grown from a handful of planets to a wealthy, unified realm of more than 50 star systems by concentrating on one major industry: pleasure. No matter how immoral or illegal something might be in other states, pleasure-seekers could find what they were looking for in Canopus-provided it did not hurt anyone else. The Canopian pleasure palaces brought in billions for the ruling House Centrella. Life was good, too, for the citizens of this realm.&lt;br /&gt;&lt;br /&gt;    Under the command of Captain-General Marion Marik, the Star League marshalled the 30-plus regiments of the Seventh Corps, plus twelve regiments of Marik troops, against Canopus. The Canopians had 17 ‘Mech regiments, 12 Home Guard regiments, and two fleets of small ships. Though they had money to fight a war, the Canopians knew they would have difficulty replacing ‘Mechs and other material because they did not have the industrial capacity to replace combat losses. They would have to guard their resources carefully.&lt;br /&gt;&lt;br /&gt;    The Canopian campaign began in June 2577 when Marion Marik took Gouderak, followed by the fall of Umka in October, after a three-month struggle. Because the Canopians could not afford to slug it out unless they had to, their fighting strategy was to stay mobile, using hit-and-run techniques and evasion rather than brute force. This kept the Canopians somewhat scattered throughout the interior of their space, which at times worked to their advantage and at times did not.&lt;br /&gt;&lt;br /&gt;    The Canopian Colonel Adam Buquoy is credited with developing the strategy that kept the Canopians from being overrun by the well-supplied might of the Star League armies. Seeing the League commanders so dependent on high-tech equipment and on supply lines that had already grown very long by January 2578, Buquoy masterminded a raid that set the SLDF back six months. In a hard-fought but successful attack against Meadowvale and neighboring supply depots, the Canopians destroyed the League’s major supply point in the region.&lt;br /&gt;&lt;br /&gt;    Marion Marik responded by constructing depots and staging bases all along her supply line. This slowed the Star League offensive for six months, but did not stop it. The turning point of the war occurred in the summer of 2583 in a two-day aerospace battle among the outer planets of the Thurrock system, one of the League’s important supply centers. The Canopians had attacked, believing they had the advantage of surprise. Marik’s squadrons were ready and waiting, however, and were able to virtually destroy the Canopian navy. Now was the Marik’s chance to pounce on the capital world of Canopus IV, which she captured in April 2584 after a month-long battle that left heavy casualties on both sides.&lt;br /&gt;&lt;br /&gt;    The Canopian campaign dragged on for another four years, as one by one, Marion Marik took every last remaining Magistracy world. This campaign was as hard-fought and protracted as the others in the Periphery, but one major difference was Captain-General Marik’s scrupulous adherence to the Ares Conventions. This prevented random destruction and helped to dispose the conquered Canopians to cooperate with the Star League.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RIM WORLDS WAR&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;    Gregory Amaris, Lord of the Rim Worlds Republic, ruled over a people who resented the loss of their democratic rights and the truly republican form of government that had once existed. Amaris, with his dreams of power and conquest, hoped to build the Republic into a state equal to any of the Inner Sphere governments. Unfortunately for Amaris, he so alienated the people with his arrogance and misguided policies that they finally revolted against him.&lt;br /&gt;&lt;br /&gt;    The rebellion had already begun to heat up in the period just after the birth of the Star League when Amaris showed his support of the League in many public actions. At the same time that he approved the Pollux Proclamation in 2575, he also issued the Manchester Directive outlawing membership in the Rim Republic Army. Though the RRA was now little more than an honorary society, it was the Rim Worlders’ last link to their former democracy. Amaris’s agents rounded up and arrested, without due process of law, anyone suspected of being an RRA member.&lt;br /&gt;&lt;br /&gt;    The final straw came in April 2575 during a worker’s strike at a ‘Mech factory on the politically volatile world of Apollo. When Amaris called in the Fourth Amaris Dragoons to break the strike, the demonstrators (many of whom were RRA) overwhelmed the troops and declared themselves the Rim Provisional Government and Apollo as their base.&lt;br /&gt;&lt;br /&gt;    Amaris declared the whole planet to be under martial law and sent in every ‘Mech he had to destroy the rebellion. Colonel Katherine Dormax, commander of the Seventh Amaris Legionnaires, refused the order to fire on her fellow citizens, however, and placed her unit in service of the rebel government. Shortly afterward, the Eighth Amaris Fusiliers followed suit. The whole northern continent came under the rebel banner. Amaris withdrew the remaining loyal units from Apollo and called on the Star League for help.&lt;br /&gt;&lt;br /&gt;    The SLDF had its hands full in the Taurian Concordat in 2575, and soon the Canopian campaign would begin to heat up. Thus, it was not until 2581 that the League could turn its sights on the Rim Worlds, where Amaris had been holed up at his private residence deep within the Republic.&lt;br /&gt;&lt;br /&gt;    The Star League called the Rim Worlds Offensive Operation Mailed Fist. With the intention of driving toward the heart of the Rim Worlds, the League mobilized 18 regiments of League Regulars, six Free Worlds regiments, and three Lyran regiments.&lt;br /&gt;&lt;br /&gt;    Though the Rim Worlders had few ‘Mechs or MechWarriors, the strength of their army had always been based on numerous wheeled, tracked, and hover vehicles. Patriotism and the love of freedom would also fire these motley irregulars to great heroism. As the months went by, Combine units arrived to bolster the sagging campaign. The rebels became even more determined because the Kuritans were often brutal toward civilians.&lt;br /&gt;&lt;br /&gt;    The months wore on, with the League capturing only a third of the Rim Republic eight years into the war. In March 2595, Archon Viola Steiner-Dineson arrived on Apollo in command of the Fourth Royal Guard. She had a clever plan to draw the rebels away from the capital, leaving it vulnerable to capture by her units plus Amaris reinforcements. The trap might have worked but for an unexpected failure in communications that left the Archon and her Guards trapped among three enemy ‘Mech regiments. The Rim Worl
