1.2.1 Patch Notes
AG Warrior nerf: Oh wow, Tyranids are definitely gonna be feeling this one. 52 to 40 is a huge 24% reduction.
Energy shield nerf: About what I expected. 4 to 1 efficiency ratio is still a potent defense. And the 8 second toggle cooldown means people aren't going to be microing the shields on and off in an inane manner.
Falcon regen nerf: Perfectly appropriate nerf. You can argue that the Eldar race in general is UP, and I wouldn't argue with you, but the T3 Falcon spam was getting pretty lame. Something's wrong when your T2 transport is invincible compared to your T3 main battle tank.
Ripper nerf: Still too durable.
Zoan nerf: Uh... 3 seconds? That's... sort of a nerf I guess. Kinda.
Guardian equipment nerf: Not sure why this was needed. Guardians using grenades didn't strike me as OP.
Carnifex cost increased: 50 more req and 10 more power... meh. Was hoping for more, but I suppose the AG warrior nerf will work to magnify the significance of this change.
Tac sarge nerf: Oooooouch. 50 to 28... almost a 50% reduction in damage. I suppose it's a nice push to grab ASMs.
ATSKNF nerf: Reduced to 40% damage... alright. Knockback's unaffected, so it still serves its purpose. Again, just an incentive to invest in ASMs.
Spore Mines nerf: Awesome.
Warp Spider DPS buff: Pretty great, it's a 50% increase. Hope that's enough. If not, try try again.
Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts
Thursday, April 9, 2009
Saturday, April 4, 2009
My reaction to the upcoming Dawn of War 2 patch notes
The Carnifex cost increase is really nice though I always thought it was the pop that needed adjusting. 18 pop is way too low for a game-changing unit like that. I mean, Terminators take up 24. Does anyone really think Terminators are that much better?
The nerfing of the energy shields was pretty much expected, but got me thinking... the Terminator armor for the Force Commander really deserves some rethinking. A Thunder Hammer and Stormshield weapon option at the very least. Right now, it's completely unviable.
Definitely a nice change to warriors. We'll probably see a shift from full on AG spam to them including a few zooeys. Which is undoubtedly going to shift community focus onto them and their degree of OPness. Right now they're generally untouchable behind a solid wave of AG Warriors. But with the energy shield nerf... who knows. *shrug*
Overall, pretty good. Though the general impression I get with these notes is that tac spam is a more dire balance issue right now then Ravener tunnels. Which I can't really agree with.
The nerfing of the energy shields was pretty much expected, but got me thinking... the Terminator armor for the Force Commander really deserves some rethinking. A Thunder Hammer and Stormshield weapon option at the very least. Right now, it's completely unviable.
Definitely a nice change to warriors. We'll probably see a shift from full on AG spam to them including a few zooeys. Which is undoubtedly going to shift community focus onto them and their degree of OPness. Right now they're generally untouchable behind a solid wave of AG Warriors. But with the energy shield nerf... who knows. *shrug*
Overall, pretty good. Though the general impression I get with these notes is that tac spam is a more dire balance issue right now then Ravener tunnels. Which I can't really agree with.
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