1.2.1 Patch Notes
AG Warrior nerf: Oh wow, Tyranids are definitely gonna be feeling this one. 52 to 40 is a huge 24% reduction.
Energy shield nerf: About what I expected. 4 to 1 efficiency ratio is still a potent defense. And the 8 second toggle cooldown means people aren't going to be microing the shields on and off in an inane manner.
Falcon regen nerf: Perfectly appropriate nerf. You can argue that the Eldar race in general is UP, and I wouldn't argue with you, but the T3 Falcon spam was getting pretty lame. Something's wrong when your T2 transport is invincible compared to your T3 main battle tank.
Ripper nerf: Still too durable.
Zoan nerf: Uh... 3 seconds? That's... sort of a nerf I guess. Kinda.
Guardian equipment nerf: Not sure why this was needed. Guardians using grenades didn't strike me as OP.
Carnifex cost increased: 50 more req and 10 more power... meh. Was hoping for more, but I suppose the AG warrior nerf will work to magnify the significance of this change.
Tac sarge nerf: Oooooouch. 50 to 28... almost a 50% reduction in damage. I suppose it's a nice push to grab ASMs.
ATSKNF nerf: Reduced to 40% damage... alright. Knockback's unaffected, so it still serves its purpose. Again, just an incentive to invest in ASMs.
Spore Mines nerf: Awesome.
Warp Spider DPS buff: Pretty great, it's a 50% increase. Hope that's enough. If not, try try again.